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  1. Yesterday
  2. Okay Bas, V4 done. That large medipak just before the final battle is perfect. Everyone will be able to finish the game now. Go and enjoy your release, it's an amazing tribute to the original Tomb Raider game.
  3. I'm just about to test V4 Bas. Will report back when done.
  4. Relax mate, we're looking 2 to 3 months away yet.
  5. I'm interested indeed to beta-test, the problem will be time : I won't be at home during next two weeks and not sure to be even available the last weekend of september...
  6. Love them all, but that first screenshot... just perfect!
  7. That's a nice surprise! Joining the forum and seeing a whole topic dedicated to my upcoming level!
  8. Last week
  9. Beta testing is done, we're on the final gameplay check run through before release. It's amazing.
  10. TC, I take it you're good for the beta test? I'm going to open a private beta testing forum here when the time comes. I'm going to need 3 or 4 good testers. Will you have time? Up for it?
  11. We have a working, stabilised level! Just a couple of small fixes to do and then it's on to Blue Alert. What an amazing game.
  12. Oh, there was only one end of level, but there were two ways to get to it.
  13. Morning TC. I think I've figured out a few things. I was scratching my head quite a lot, wondering how things worked and wondering why some things didn't appear to work. Yesterday morning while looking at the map, I found a trigger for a camera which didn't exist. That got me worried. Then last night I found a grey floor tile. It hadn't been there before. I checked triggers on a switch next to it and found a trigger for a smash object. There is no smash object in the level. I clicked on the Trigger to Object button and it took me to a light bulb. There had been a raising block there but it was gone from the map. On the next play through a pushblock had sunk into the floor and had lost collision. When Lara tried to push it, she fell inside it. The level is crashing, TC, that's the problem. There were nearly 240 rooms. Just too much stuff. I need to cut it back a little bit to stabilise it. Jon is a blighter for pushing the Editor beyond its limits.
  14. I have no idea where the second end of level is supposed to bring you then... For switch triggers, you can also reduce the number of triggers by using itemgroups for the very same objects, very convenient !
  15. TC, I think he has built two different ways to finish the level. That's the problem I've been running into. If you do it one way, you don't need to do it the other way, which explains all the anomalies. Okay, I think I have things under control now.
  16. I think you're right, and I think Jon left off building around here somewhere. The biggest issue I have is triggers on switches. I think the safe limit used to be 6 or 7 before you risked hitting random problems with some of the triggers not working. Jon has I think over 15 things triggered on one switch. It's a painstaking job seeing what each switch does, checking every trigger, picking some to stay on that switch and moving the other triggers somewhere else. He's a bit of a man for overloading the Editor and pushing limits.
  17. Mr Guts is a bit like that. He even swallowed a piece of banana one morning, but judging by the look on his face I don't think he liked it.
  18. Ducks might just eat about anything they can get when the weather is like that. I don't remember there being many other birds among the groups of ducks... Our ducks used to like lettuce. And one of them even liked slightly cooked cauliflower and lukewarm tea. Speaking of soft apples: Back when my parents still had apple trees in their garden, we would have drunk Admiral butterflies. They would eat from the rotten apples and get drunk. Flying wobbly and sitting down on our arms like they would never do when being sober. LOL!
  19. Doesn't sound like the level was totally done then...I hadn't touched this one so dramatically, as prj is numbered 018, to be compared to 075 for next level...
  20. I must try to get out more in blizzards with my camera. I prefer sitting in my cosy office too much these days. I didn't know ducks liked soft apples. The blackbirds like apples.
  21. Beautiful place! Those ducks in the snow... I remember back when I was living in a town called Kampen, they would always put straw on the ice and snow when the winter was harsh. And they'd also feed the ducks bread and soft apples. And in spring they would place nesting baskets in all ponds and canals. That town took really good care of its birds.
  22. Awww... Thanks! Did have a good one. My parents arrived yesterday afternoon and they stayed until today, when my brother and his family and my grandfather also visited.
  23. Yes, I'm using your files. There are a few problems. If you go for the silver secret without a fuse, you're stuck, gameplay killer. There were 3 fuses in the level, but only 2 fuse puzzle slots. I've retextured the puzzle hole 6 and I've changed a few level switches to wheel switches with the puzzle hole 6. I have the game pretty much ready up until the Cargo Bay. Did you know you can go to the next level without the harpoon gun? I'm not sure that was meant to be. I've also found 3 small alcoves with switch textures in them but no switches or pickups, so Jon obviously had plans for them. One of the secrets didn't register or sound. I've found the Captains Key and accessed that area, but didn't find anything to do in there. The flames in the small room where the chains are, where you shoot the lock off the door, I can't find a way to turn them off. Quite a few little things, but it's coming together.
  24. Did you start with latest ship018.prj ? In my old memories, I thought the level was done... This must not be the only issue, but for example, the puzzle holes 6 are there just for decoration, there are meant not to be puzzle items 6.
  25. All these photos are available through Shutterstock.
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