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TombOwl

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  1. George, I downloaded v2 and it works fine. The existing savegames work with it since you mostly made cosmetic-type changes, so I was able to quickly see how you changed the rock wall in the "Ravine level" at the tree, and how the trapdoor will open anywhere the block can move in "HMS Botany Bay". Good job. Thanks again for all your work.
  2. Thanks George. I tried to download the new version from your link, but it is still the old version. When will the new one be available? Thanks again.
  3. George, your work sounds good. I await your revised game levels to see how they play. The camera shot problem happens in many other levels as well, so it is probably due to the random effects as you say, and can't really be fixed. That is ok. Eddy on the levelbase yesterday mentioned on that forum that he had a problem in "Botany Bay" where a pushable block fell down a hole and blocked passage causing the game to end. I don't know what he meant, but maybe there is something to it. Eddy also said that he climbed the ladder at the spikes because some customlevels in the past required that. Thus, it is good that you added flames to prevent that. Thanks for all of your efforts in bringing Inchdix's work to life.
  4. George, there was not an extra Vulcan Stone. What is was is that I got the stone from the right eye of the face at the end of the level. I had not figured out a way to get to that part of the face early in the game, especially since it is located near the end of the level. I used the river stone (after swinging blades) for the Spider's Den. I did not use a stone for the shortcut passage from the river to the tree branch level. It is very easy to get on the tree branch by jumping back on a rock wall and bouncing up onto a tree branch to the right of the starting area near the waterfall where you have to go to get up. You can then jump across the branches -- not easy, but very repeatable. This makes the need for a second stone somewhat unnecessary. However, many new players will probably not do this and need the stone. Long-time players over 20 years will be used to the rock jumping moves required in many games in recent years. When I first started playing this game I used the river stone for the cave access at the bottom, but then I found out I needed a second stone for the Spider's Den. I had forgotten that the original flyby at the start of the level showed the second stone at the face, and because I forgot that, I did not know how to get a second stone. But I had figured out the jump move before I ever got the stone from the top end of the river after the swinging blades. This is an example of knowing too many tricks about playing these games. In any case, I loved the level and it was well-conceived. However, having the unused second stone in the inventory until the Amber LIfe level can cause some players to not look for the first blood stone to get the second Vulcan stone of the level, and that may cause problems (because you would have 2 stones in the inventory instead of 3 due to the unused Ravine stone and get the get the second blood stone right away to proceed in the level). I did not fall into that temptation trap because I knew I really wasn't supposed to have that second stone from the ravine level during the ship levels, and I spent a lot of time trying to do the right thing until I realized what to do about the flaming object on the pedestal. Thanks again for the game and your help.
  5. George, thank you again for this wonderful game, and all your efforts. I finished it, and I really enjoyed it. Inchdix can be proud of his work. I loved his Celtic Folly in the early days of the level editor, and I played that one three different times, as well as all of his other levels. This is a worthy addition to his wonderful games. I found all the secrets, and the last 2 in the final level were well hidden, but I knew where they were by guesswork. Thanks again. I look forward to your next game "Fallen Angels" which I saw mentioned in your other thread. Thanks again.
  6. George, thank you for your response. I'm sorry you misunderstood my comment about glitches. It was to possibly explain why I had a problem. I am not a member of trle.net because I do not like the way Michael Prager runs his site. He is very discriminatory and unfair to many people, and blocks some people from being members because of this -- and his review system is the worst setup ever because it absolutely does NOT reflect the true worth of these games or provide the proper credit to builders for their efforts! I am very glad you made this level from Inchdix's files, and I do thank you for it, as for your many other levels that you have made over the years. I had no way to say this until now, since the Levelbase forums are down and I am a member of those forums which have very helpful people as members even though I do not speak German. This game is very enjoyable and I am trying to finish it. ----- In any case, I think I have found what has caused me trouble. In the area where the access card is found, a block needs to be moved. I moved it onto the wrong tile last night and the trapdoor never opened. Today I pushed it on the correct tile at the fire extinguisher and the trapdoor to the UW area did open. This should allow the level to be finished. It is too bad that the block can be moved onto the wrong tile because it is a one-way push that can not be undone and will cause a dead end to the level.
  7. George, thank you for your reply. However, I did all of that last night twice and keep coming to the same dead end at the cargo bay. I am currently replaying the entire level in case I encountered a bug. The millisecond camera shot problem was corrected in this new replay an hour ago. [I already have 2 glitches in the game: a useless "load" in the inventory from the second unnecessary Vulcan stone (from the eye of the skull wall) at the end of the Ravine level, and 13 secrets in the statistics count when I only have 12 roses at the start of HMS Botany Bay because 2 secret counts register when getting the gold secret in the ship graveyard at the torch area after coming back from the Secrets of the Sea level.] Basically, I need 2 answers to continue: 1. How do you swim into the UW door in the tunnels (after the crowbar door is used) without drowning at the bottom. 2. How do you get the yellow mixture bottle (I know where it is at the start of the level but not how to go there)? Thank you for your help.
  8. In the Botany Bay level: 1. How do you get the yellow mixture bottle from behind the UW grate at the start of the level? I have the blue mixture bottle. 2. How do you swim into the UW room after opening the UW door? Lara always goes to the bottom and drowns. 3. How does the yellow door to the fuse panel corridor open at the cargo bay start? I have the fuse. 4. Is it possible (and how) to go into the water under the block platform in the cargo bay? 5. There is a switch that can be reused (only switch that can) but the camera shot only blinks for less than a millisecond (cannot see it). What does it do?
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