Yep yep, still working on this one...
It has grown a lot even though I haven't expanded on the initial ideas for locations. But I did have to split locations due to limits of some sort and by doing so just about each split resulted in full levels...
Lara continues her search for Avalon and the Stone of Omphalis that was, legend has it, brought to the Tor by the people of Atlantis who fled Atlantis when it was destroyed.
But, as it usually goes, Lara is not the only one trying to find Avalon. Gideon Barrett is on Lara's heels pretty much all the time.
Gideon Barrett is a collector and adventurer and will do whatever it takes to reach his goals.
But so does Lara...
LEVELS 0. Croft Manor [WIP]
One level used for training purposes. This time you will be able to explore the lands behind the manor. There will be gardens, an assault course and a racetrack.
You can practice and see all new moves for Lara here, and there will be puzzles to solve as well as secrets to collect.
You can access this level through the "Croft Manor" entry in the Main Menu of the game. 1. Cutscene 1 - Previously in Mists of Avalon: Techroom cutscene from the end of "First Clues" . [WIP] 2. Cutscene 2 - Arriving at the coast and getting information from Zip and Alister [WIP] 3. Seagull Bay [WIP - 2 levels] 4. King Arthur's Tomb? [WIP - 3 levels] 5. Seagull Bay [WIP - 2 levels: it will be nighttime now] 6. Remnants of Atlantis [WIP - 3 levels: 1 underwater level, 2 ruins and caves)] 7. Cutscene 3 - Arriving at Avalon and meeting Morgana [WIP] 8. Mists of Avalon [WIP - 4 levels. Exploring part of the island, finding the way into the underground caves and going through said caves to locate the Stone of Omphalis)]
The first time you visit Seagull Bay it will be mostly exploring and platforming. There is one major puzzle you need to solve in order to get to the Kiung Arthur's Tomb? levels.
Those levels are exploring but you will also encounter more puzzles, traps and enemies.
Once you get back to Seagull Bay, it will start with shooting the breeze out of Gideon's goons. After a couple puzzles you'll be able to leave with the dingy the goons left at the jetty near the fisherman's hut.
Atlantis starts with an underwater section and then goes on to caves and the ruins of my version of Atlantis. Lots of puzzles, some traps and some enemies.
When Lara finds and releases the little boat that used to take the priests and priestesses back and forth between Avalon and the main land, she will finally arrive at Avalon.
TOOLS TRNG with a couple of plugins, like both of AkyV's plugins and tJMN's Classic Ring Inventory plugin.
I'm also using FLEP for customized smoke-emitters (for waterfall effects and such) and coloured reflection and caustic effects. Meta2TR will be used for enhancing the details in the graphics.
I am currently working on the final level of Avalon. After finishing that I still have to do pretty much ALL cutscenes and then I'll run the levels through Meta2TR for the finishing touches.
So... this game won't be finished any time soon...
King Arthur's Tomb?
This room has been heavily edited with Meta2TR.
Statue, arches, ceiling etc couldn't be done in the wad.
A fire trap where you have to be patient and use Lara's new moves on the tightrope:
Remnants of Atlantis
Doors that need to be opened to gain access to the rest of the ruins.
The gap around the disks need to be filled using Meta2TR. Texturing on them also needs some work.