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George

Harpoon issue

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Thanks to Titak Lara now has a wonderful new fancy state of the art harpoon gun. Only problem is she won't use it underwater, she says 'no'. She can draw it fine out of the water, select ammo, but in the water, she says 'no'. Is this a script thingie?

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Which TRNG version are you using btw?
Mine is 1.3.0.7. Can't remember when the harpoongun thingy was implemented...

Going through my script now.

 

*** EDIT ***
Got it.
It is the Customize=      CUST_HARPOON, ***** script. :D

Edited by Titak

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Ah, I found it in Jon's script, in the second to final level. I guess you don't need it before then and I didn't think of looking that far down the script for it. Thanks Titia.

:bouncegreen:

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Yes, that's it working now, just need the 6 x wav files for the audio folder and we're good to go here, all working, looking superb. Quite a few gameplay problems in level 4 though, this one might take a while.

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I've checked Paolone's harpoon stuff, but he has 12 x TR3 sounds in his harpoon project files.

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Ugh... that sounds issue again when using objects from someone else.... :OMG:

My sounds are not in the default TRLE format.
I'll see if I can change them.
The sounds are also from TRU if I remember correctly. Because that game had the harpoongun.

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The harpoon is working very well, and the level jumps are all working, so this is the last wee issue to get this working. I've almost finished level 4, so that will be 4 levels ready for beta testing. I've just jumped back to level 3 from level 4, so I'm all excited to see what happens next :classic_laugh:

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harpoon_sounds.zip

Please try these. They should have the original TRLE format now.
(I've been using another format since I implemented the FLEP patch that allows for higher quality samples)

Edited by Titak
typo
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