LEVEL 3: CROFT MANOR - PROTECTED BY THE DEAD
Health Items: 4 Treasures: 13 Relics: 1
Keys/Puzzle Items: 0
NOTE: At the start of the
level you can choose between Lara's Casual outfit, Jungle
Shorts or Jungle Pants. You can also choose which secondary
weapon to equip first. You can always switch weapons later
using the PDA.
Cinematic: Back at Croft
Manor, Lara enlists Zip, Alister and her faithful
manservant, Winston, to help carry gear down into the family
crypt. Winston opens a secret panel, revealing a dark,
cobwebby staircase. Lara grabs a flashlight and leads the
way down. Winston follows, and the two younger men bring up
the rear, carrying a heavy box of equipment.
Lara locates her grandfather's tomb
and begins examining it. She soon finds a concealed switch,
flicks it, and the coffin slides to one side, revealing an
opening.
TUNNELS: The level begins in the rough,
cobweb-strewn tunnel beneath the crypt. Break the
large urn on Lara's right to
find the first treasure (1/13).
Vault up onto the ledge with the vertical wooden pole and
you'll find another breakable jar,
also containing a treasure
(2/13).
Approach the vertical pole to grab it. Climb all the way
up to perch on top of it. Point the camera toward the wooden
ledge at the opening of the upper tunnel and jump to land
there. Follow the tunnel around to the right to an opening
overlooking a large, long-disused chapel.
ENTERING THE CHAPEL: Step out onto the wooden
scaffolding and shoot the flock of bats
that flies in from the far side of the room.
If you're not collecting treasures, climb down the
scaffolding and skip ahead to the CHAPEL FLOOR section,
below.
The first treasure in the CHAPEL area can be found on the
high ledge ahead on the left. You can see it from the
entrance. Begin by dropping from the highest scaffolding
platform, near the entrance, to the one below. Turn left,
walk to the edge and jump onto the narrow beam ahead. Turn
right, walk to the end of the beam and jump to grab the
ledge ahead. Pull up. Small spiders
swarm out of a crack in the wall, so deal with them before
grabbing the treasure (3/13).
Head for the opposite side of this ledge from the spot
where you pulled up. Stand between the center and the right
side of the ledge and jump to grab the horizontal pole
sticking out of the wall ahead. (If you try and make this
jump on the left side where the gap is larger,
Lara will fall, and you'll have
to climb back up the scaffolding and try again.) Move to the
left side of the pole (i.e., closer to the wall), swing and
jump to the ledge ahead. Just around the corner to the left
you'll find the next treasure
(4/13). To get down safely, swing back to the ledge where
you found the previous treasure. Then jump back to the
scaffolding and drop down a bit at a time.
CHAPEL FLOOR: When Lara touches the floor,
small spiders swarm out from all
directions. You'll probably want to shoot them with pistols,
as swatting and stomping all of them could take a while.
NOTE: Throughout this area
you'll meet lots of spiders and bats. I mention these
in the areas where they are triggered, but sometimes you'll
run into a few left over from a previous encounter. Just
stay alert, and remember that Lara can shoot while climbing
as long as she's using dual weapons, such as pistols.
On the dais ahead, behind the angel statue, there's a
pressure pad and a pair of
closed gates. You can't do anything with these yet, so
continue your explorations.
Cross to the right side of the room (i.e., right when
Lara's back is to the entrance and she's facing the stone
angel) to find another breakable urn
containing a treasure (5/13).
CLIMBING TO THE UPPER LEVEL: Climb the scaffolding
and walk or traverse along the top toward the high ledge on
the right side of the room (i.e., the right side when facing
the dais with the angel statue). Jump from the end of the
beam to grab the ledge. Pull up and take the
first aid kit. Then take a running
jump to grab the horizontal pole sticking out of the wall
ahead. To reach the next pole, climb on top of the first
one. Then jump forward to grab the higher pole. Swing, jump
and grab the third pole and then swing and jump to the
ledge.
UPPER LEVEL CORRIDOR – RIGHT SIDE OF CHAPEL: Kill
another swarm of spiders. Then
jump up to grab the wooden pole
sticking out of the right wall. Pull up to stand on top of
it, walk toward the wall and jump straight up to the
handhold above. Climb to the right or left and then upward.
Pull up into a low-ceilinged alcove, where you'll find
another treasure (6/13).

After getting the treasure, ease Lara off the ledge
slowly, so she drops and grabs the handhold below. Drop down
to the wooden pole, move toward
the wall and then press Interact to yank the pole free.
(This pole is only necessary for obtaining one of the
treasures. So if you don't care about that, just leave the
pole where it is.)
Continue forward along this hallway. Go down the stairs,
pausing on the landing to crack open another
vase and find the
treasure (7/13) inside. As you
head down the second flight of stairs, more
spiders drop from above. Lara
will shoot with one pistol if she's carrying the pole, but
you won't be able to use a two-handed weapon or do the
spider stomp, since Interact is also used to swing the pole.
To drop objects, press Crouch.
LOWER LEVEL CORRIDOR – RIGHT SIDE OF CHAPEL:
Continue to the bottom of the stairs. When you come to a T,
go left to find a first aid kit on
the floor. There are still more spiders
and a small, square block lying
on the floor just around the next corner.
OBTAINING THE RELIC: Behind the grating to the
right of the small block, you'll see this level's RELIC.
Right now the bars won't open, but you'll fix that shortly.
(This series of screenshots shows how to get at the relic.)
I recommend that you leave the wooden pole near the relic,
so you'll remember where it is when you need it.





Pick up the small block and
carry it to the far end of the hallway. Press the Crouch
button to drop the block onto the
pressure pad. Then return along the hallway, past the
relic, the way you came. At the end, where you found the
first aid kit earlier, turn left and go straight on, past
the stairs on your right, into a LARGE ROOM WITH STAINED
GLASS WINDOWS.
Along with a several interesting switches and levers that
don't quite work yet, you'll find another
small block just inside on the
left. Pick it up, carry it back to the
pressure pad and set it down. With both blocks in
place, the gate stays open. Hurrah!
Now return along the hallway. After placing the weights
on the pad, the bars in front of the
RELIC are also open. Duck through the low opening and
grab it now.
Return to the pressure pad.
Stand on it to hold the gate open and throw both blocks out
into the next room (using the Grenade key). Then sprint or
roll through the gate before it closes.
DAIS WITH STONE ANGEL: There's another
pressure pad on the floor at
the center of the dais behind the angel statue. When Lara
steps on it, the furnace ignites, illuminating the
LARGE ROOM WITH STAINED GLASS WINDOWS on the other side of
the bars. In order to keep the furnace lit, place the
2 small blocks on the pad to
hold it down.
Doing this also opens both side gates. Return through the
gate that leads to the hallway where you found the relic
(i.e., the one on the right if Lara's back is toward the
angel statue). Follow the hallway to the relic niche and
pick up the wooden pole that
you dropped earlier. Continue along the hallway to the LARGE
ROOM WITH STAINED GLASS WINDOWS. Go straight across and out
the other side. This doorway leads into another hallway just
like the one you came from.
LOWER LEVEL CORRIDOR – LEFT SIDE OF CHAPEL: If you
like, you can go around the corner and shoot another
swarm of little spiders, but this
is not necessary. There's another
small stone block on the floor just ahead, as well as
another pressure pad at the end
of this hallway. You can ignore these, though, since you
should have already opened the gates and lit the furnace
using the blocks in the other hallway. Climb the stairs
leading to the upper level.
UPPER LEVEL CORRIDOR – LEFT SIDE OF CHAPEL: Drop
the wooden pole (Crouch) to deal with another
flock of bats. There's a fourth
small block here but, again,
you shouldn't need it. Pick up the pole again and place it
in the hole on the wall just above the little block. Climb
up to the alcove just as you did before for treasure #6.
Take treasure (8/13) and climb
back down. Leave the pole in the socket and return down the
stairs. At the bottom, turn left.
LARGE ROOM WITH STAINED GLASS WINDOWS: Now that
the furnace is lit, the switches
here are functional. Solving the next puzzle opens the exit
from the chapel, located high on the wall between the two
stained glass windows. (The process is illustrated in these
screenshots.)




Face the octagonal structure with the
4 golden switches so the wall
with the stained glass windows is behind Lara. Pull the
front right switch twice. This
realigns the golden panels on
top of the octagonal structure so that the angel in the
stained glass window to the left of the exit is illuminated,
but the rest of the window remains dark. When you do this
correctly, one of the bars holding the door shut retracts.
(A cut scene clearly shows this happening. So if you don't
see the cut scene, you haven't done it correctly. Keep
pulling.)
Go around to the switch on
the exact opposite side of the octagonal structure and pull
it three times. This moves the golden
panels above so the angel in the right window is
illuminated. This retracts the bar on the right side of the
exit door. (Again, a brief cut scene shows this happening.)
TIMED RUN TO THE EXIT: Now that the door is
unbarred, the turnstile mechanism
with the two handlebars will work. Face the wall with the
stained glass windows, approach the wheel mechanism and grab
the handle on the right. (You could use the other handle,
but this one will put Lara in a better position for the next
part of the sequence.) Walk forward to push the handle,
turning the wheel counterclockwise and gradually cranking
open the door above. When you've gone halfway around, the
door will be open all the way, and you won't be able to turn
the wheel any farther.
Let go of the handle. As soon as you do, the door
starts to close again. Run or sprint forward, past the
octagonal structure and around to the right side of the big
square column near the bars. Grab the lowest handhold on the
column. (There are handholds on the other side as well, but
running straight from the wheel to the right side of the
column is faster.) Climb up the column as far as you can go.
The overhanging ledge prevents you from climbing all the way
to the top.
Traverse to the right along the narrow band of
dark-colored stone until Lara is hanging with her back
toward the stone angel below. Jump straight up to grab the
top edge of the column and pull up. Step forward to the
opposite edge and grapple the metal
ring on the ceiling. Step off, swing forward and jump
through the big doors before they close.
NOTE: If you don't make it
through in time, try saving the game and reloading. The last
checkpoint should be the one on top of the column. If the
doors are still open, simply grapple swing across. If the
doors have already closed, climb down the column, turn the
wheel to open the doors and try again.
DARK STAIRWAY: Go up the stairs, killing more
spiders as you go. At the top, a
cave-in blocks the passage to the left, so follow the hall
around to the right. On the way, you'll encounter still
more little spiders. At the foot
of the next staircase, pick up the first
aid kit and smash the ceramic
urn to get at the treasure
(9/13) inside.
Before continuing up the stairs, follow the hallway
forward and left to the back side of the cave-in, where
you'll find another treasure
(10/13). Return to the staircase and climb to the room
above.
Cinematic: Lara approaches
the desk at the center of the room and discovers a cassette
recorder. She presses Play and hears her father's last
message to her. He says that this room contains everything
he recovered from the site at Bhogavati. Along with
THOR'S RIGHT GAUNTLET, he's left
the copy he made of the map showing the locations of the
other artifacts needed to open the way to Avalon. He warns
Lara to be especially careful with what he refers to as the
"thralls" found guarding the gauntlet. She touches the
artifact and, as before, it crumbles leaving only a small
device, which she attaches to her hand. As she examines it,
a pair of skeletal creatures resembling large cats climb
down from a high ledge and attack.
RICHARD CROFT'S SECRET STUDY: Go ahead and pull
out the big guns to fight the tiger
thralls. I recommend the submachine guns here, since
they're powerful but also allow Lara to maneuver easily.
There are no other enemies in this level, so there's no need
to conserve ammo.
As you fight, you'll need to avoid the
broken floor running along one
side of the room. It's a long drop
and Lara will die if she falls off the edge. If you need it,
there's a first aid kit on the
floor near the bent metal cage.
Once you've subdued each thrall with bullets, stand over
its body and press Interact to smash its bones.
Otherwise, it will revive and start fighting again.
Alternatively, if you can manage to kill the thralls using
the adrenaline headshot maneuver, they will be permanently
destroyed.
A single sticky grenade will also put down a
thrall for good, but this can be dangerous when fighting in
close quarters. To prevent Lara from being injured, try
throwing a grenade and then quickly climbing up onto one of
the narrow ledges running around the wide pillars. Or, toss
the grenade, run away and then detonate the grenade by
shooting it with pistols. You may even be able to kill both
thralls with one grenade, since they tend to stay together.
Here are a few alternative strategies if you
prefer not to mix it up with these nasty beasts: First, when
the cut scene ends, turn right, run and jump onto the small,
wooden platform with the tall crate next to it. To get on
top of the platform easily, draw weapons (Target Lock) when
Lara is a few steps away from it. Then take a running jump
forward. With guns drawn, Lara will flip up onto the safe
platform. You can shoot the thralls from above and jump down
to finish them off, or destroy them with a grenade or two.
Second, when the cut scene finishes, run to the left and
grab the narrow ledge running around the fat column that the
thralls used to climb down. Be careful not to run past it,
since the deep pit lies just
beyond. Pull up onto the ledge. The thralls will try and
swipe at Lara, but they can't reach her. Oddly, Lara can't
throw grenades while standing on the narrow ledge, but you
can shoot the thralls from above and then jump down to
finish them off. Or, even better, get one of the thralls'
attention. Dangle from the ledge if necessary then pull up
when the thrall approaches. Then sidestep around to the back
of the column. The thrall should follow right to the edge of
the pit. Shoot it with pistols to knock it into the hole.
Then repeat the process with the second thrall. (Thanks to
Peterking for sharing this great strategy.)
Third, immediately after the cut scene, leap over the
desk and run back down the stairs. The thralls won't pursue
and instead retreat farther back into the room. Now return
to the doorway, move cautiously forward, get a target lock
on one of the thralls and toss a grenade. Then run back down
the stairs again. Repeat for the second thrall. (Thanks to
sham for this suggestion.)
Note that the desk and bent metal cage are not
safe spots.
CLIMBING TO THE EXIT TUNNEL: Once you've dealt
with the thralls, approach the
freestanding pillar with the carved serpent head and
notice how the gauntlet causes the runes to glow. Grab this
pillar and slide it across the floor, positioning it between
the two pillars at the top of the staircase.

Grab the narrow ledge running around either of the normal
pillars nearby. Pull up to stand on this ledge and jump to
grab the pillar with the glowing runes. Climb on top of it
and jump to grab the ledge above the doorway. Pick up
another treasure (11/13). Then
climb back down the way you came.
Now you're headed for the well-lit opening high on one
wall. To reach it, first slide the
movable pillar between the metal cage and the tall
pillar next to it. Then use either the cage or the small
ledge surrounding the tall pillar to reach the top of the
movable pillar. From there, jump to grab the flat top of the
broken pillar and pull up.
Turn left to spot a ledge with another treasure. That
ledge is too far to reach from here, so jump to the stone
beam jutting out from the pillar ahead. Hang from the beam
so Lara's back is to the wall. Traverse to the right so Lara
is hanging onto the column itself. Then continue climbing
around to the right until Lara's back is toward the ledge
with the treasure. Jump back to grab the ledge, pull up and
take the treasure (12/13).
NOTE: You can skip the jump
to that ledge if you don't want the treasure.
Now continue to the exit. Jump back to the handhold on
the pillar. Climb to the right, pull up onto the stone beam,
walk to the end and jump to grab the light-colored stone
band on the pillar ahead (i.e., the pillar that extends from
the ceiling but is broken off below). Climb around to the
right until Lara's back is toward the exit. Jump back to
land there.
A brief cut scene shows the
power of the gauntlet fading away, as it did the last time.
ROUGH TUNNEL WITH WOODEN SUPPORTS: Follow the
tunnel. It turns to the left, then right, then left again,
but doesn't branch off at all. After the second turning to
the left, look for a breakable jar
sitting on the floor. Smash it to find the last
treasure (13/13) in the level.
Then continue forward to a stone door. Throw the
switch to open it and re-enter
the mansion.
HOUSE ON FIRE: This section is identical to the
Croft Manor sequence in the
prologue so
refer to that walkthrough if necessary. This time, after
grapple swinging across the burning staircase and dropping
down into the main hall, the action unfolds more fully.
Cinematic: Lara discovers
Zip and Winston trying to leave via the main doors. As we
saw earlier, Zip shoots at Lara and Winston tries to stop
him. This time, Lara draws her own guns and orders Zip to
drop his.
"What, so you can shoot me again?"
Zip asks.
"It wasn't Lara," Winston insists.
"Why would she set fire to her own home?"
Zip then explains how Lara—or
someone who looked very much like her—barged in and opened
the vault using the retinal scanner. Whoever she was then
took the Wraith Stone that Lara obtained from Amanda [during
the events of Tomb Raider: Legend].
Lara asks what happened to Alister,
but neither of the other men knows. She tells them to wait
outside while she takes a look at the security video.
Winston then helps Zip out, leaving Lara to her mission.
CLIMBING TO THE TECH ROOM: The tech room is the
big glass-walled area directly opposite the
burning staircase. The doors are
sealed from the inside. So you'll need to climb over the
glass wall. Start at the fireplace. Grab the small ledge to
the right of the hearth and pull up to stand on it. Jump
straight up three times to reach the uppermost handhold.
Traverse around to the right as far as possible before
dropping down, so Lara lands on the ledge below.






Turn around and follow the balcony forward. Turn right
and jump to grab the top edge of the glass wall. (There's no
need to jump to the horizontal pole first.) Pull up to stand
on top of the wall and then drop down on the other side.
Cinematic: As Lara prepares
to view the security recordings, she senses something behind
her and turns to see a shadowy figure beyond the glass wall.
She moves closer to the glass to get a better look, and the
other figure also moves in closer, eyes glowing in the
firelight. With a shock, Lara realizes this is not just an
ordinary intruder but a copy of herself. She draws a pistol,
and the copy does the same. In fact, it mimics her every
movement.
Alister staggers into the room, but
before Lara can do anything to help him, the doppelganger
shoots and Alister crumples to the floor. Lara quickly goes
for the door switch, but the double is faster. She's on Lara
in a flash, dodging her shots and disarming her before she
knows what's happened. Then the doppelganger dashes out of
the room. With super-human strength and agility, she leaps
up the burning staircase and out through a hole in the roof.
Lara rushes to Alister's side, but
she's too late to help her friend. With his last breath,
Alister says he'll see her in Avalon.
The scene shifts to Zip and Winston
waiting outside in the drive. They watch in amazement as the
doppelganger drops out of the burning building and darts off
into the night. Moments later the real Lara emerges carrying
Alister's body.
When Zip demands answers about the
double, Lara explains that she's only seen something like it
once before. Many years ago she encountered another double,
one of Natla's creations and apparently an early prototype,
since this new "Lara" is much more sophisticated. [Players
of the original Tomb Raider or TR: Anniversary will remember
the Atlantean flesh creature that mimicked Lara's
movements.] Zip doesn't understand how Natla could have sent
it if she is now Amanda's prisoner, but Lara takes a guess:
the two must be working together. "Amanda and Natla, her pet
Atlantean god," Lara says sarcastically.
Lara then announces her intention
to follow the trail her father left, starting with a trip to
southern Mexico to retrieve Thor's belt.
"What?!" Zip demands. "Alister's
dead and it's just. . . business as usual?" But Lara knows
she's going to need more than just guns and brains to deal
with Natla.
"I need Thor's belt to get his
hammer," she explains, "and I need the hammer to kill a
god."
She then turns away, staring into
the night as her home burns to the ground. We hear sirens in
the distance as the scene fades to black.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
Tomb Raider
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