LEVEL 4: SOUTHERN MEXICO - PART 2: XIBALBA
Health Items: 4 Treasures: 19 Relics: 0
Keys/Puzzle Items: 1
NOTE: When the new chapter
begins, you have access to several new journal entries,
which contain information about Mayan ball courts, like the
one below, as well as additional details on the Mayan
calendar.
FIRST CALENDAR PUZZLE (Jaguar Head): After the
cinematic sequence, approach the headless, carved jaguar at
the center of the circular calendar
and press Interact to place the JAGUAR HEAD where it
belongs. This unlocks the puzzle so you can manipulate the
parts.
NOTE: If you've just come to
this walkthrough and are missing the JAGUAR HEAD,
you'll need to backtrack a bit to find it. Exit the building
and drive away, taking the left fork where the path splits.
This road leads back through the tunnel to the start of the
level, where you'll find the item you need.
Notice how the calendar is constructed of three
concentric wheels. The large, outer
wheel is controlled by a separate
handle, with a golden skull on
top. The jaguar handle at the
center moves the inner and
middle wheels simultaneously.
Each wheel has a raised obsidian symbol on one segment. The
goal is to turn the wheels in order to align all three
obsidian symbols at the outer edge of the circle, pointing
out toward the BALL COURT.
First, grab the jaguar handle and walk around in a circle
to turn it so the obsidian symbol on the middle wheel lines
up with the symbol on the outer wheel. (The inner wheel will
also move, but this doesn't matter.) There's an audible
"chunk" when the symbol is positioned correctly.
Next, grab the golden skull handle and step to the left
(Lara's right) to turn the outer wheel. This separates the
wheels so you'll be able to turn the inner wheel
independently. It also moves the obsidian symbol on the
outer wheel away from its correct position but only
temporarily.
Go back to the jaguar handle and turn it to rotate the
inner wheel so the obsidian symbol lines up with the one on
the middle wheel. Again, the mechanism clicks when you align
the symbol correctly. Finally, return to the skull handle
and move it back to the right (Lara's left) to align the
obsidian symbol on the outer wheel with the other two
symbols and lock the wheels in place.
When the puzzle is solved in this
way, a cinematic sequence shows a series of huge
blocks rearranging themselves on the ball court below.
You can't get down to the BALL COURT from here. So roll
back out through the low opening the way you came. There are
2 black panthers waiting for you
outside. You can retreat back into the building, but the
panthers will only hide and wait for you to come back out.
So go ahead and take them on.
PATH TO THE CROSSROADS: Get back on the motorcycle
and ride away from the ruins on the track leading uphill and
to the right. (The left path leads back to the building
where you found the JAGUAR HEAD.) Not too far along there's
a pit lined with spikes,
presumably a trap set by poachers, blocking the road. Use
the log ramp to jump the pit. To do this, either maintain
your speed through the turn leading up to the pit and then
accelerate onto the ramp; or, stop short of the ramp, back
up to set up a straight run at the ramp and then hold the
brake (Jump), rev the engine (Forward) and then release the
brake to zoom forward.
A little farther along the road, there's a
second similar spike pit.
Instead of trying to jump across, avoid it by steering onto
the elevated dirt track that runs along the left side of the
pit.
After the two pits, just keep following the road. Soon
you'll come to a stone wall where the road turns to the
right. Just beyond that is a manmade tunnel. Pause here to
get a treasure (10/50) from one
of the breakable jars on the
right. Continue by motorcycle through the tunnel and on a
short distance to where several tracks intersect.
CROSSROADS: You'll return here several times
during your explorations in this level. If you're not
collecting treasures, turn left onto the path that leads
through the NATURAL STONE ARCH. (Skip the next
section and pick up the walkthrough below at the section
"PATH TO THE LARGE TEMPLE.")
TREASURES OF THE BALL COURT: Turn right toward the
wide staircase leading down into the BALL COURT. You'll find
a treasure (11/50) in one of the
clay jars on the right side of
the stairs. The next jar
containing a treasure (12/50) is
at the bottom of the stairs on the right. Now head to the
right and work your way around the perimeter of the court,
breaking pottery and picking up three more goodies as you
go: one treasure (13/50) in the
corner just ahead, another treasure
(14/50) in bushes near the next corner, and one more
treasure (15/50) on the far side
of the court just below and to the right of the high
balcony.
Drive back up the stairs out of the BALL COURT. At the
CROSSROADS, go forward through the NATURAL STONE ARCH.
PATH TO THE LARGE TEMPLE: Beyond the stone
archway, the path splits. If you're treasure hunting, take
the fork to the left and up the steep hill. At the crest of
the hill, on the right near the stone wall, is a
jar with a
treasure (16/50) inside. Just before the track slopes
down sharply to the right and rejoins the main path, look
ahead to spot a large tree growing in the corner formed by
two stone walls. Walk into the bushes just to the right of
that tree to find another treasure
(17/50). (These screenshots show the locations of the two
hillside treasures.)


Get back on the bike and head down the hill toward the
main path. As you approach the ruins ahead, a
panther leaps down into the road
behind you. You can try and run it over if you like. Or, if
you want a safe spot from which to shoot, try the ledges at
the mouth of the tunnel or the steep slope on the left when
facing the tunnel. In any case, the ruins prevent you from
driving any farther. You'll have to dismount and walk in.
NOTE: If you take the lower
path at the fork, you may not encounter this panther.
EXTERIOR OF LARGE TEMPLE WITH WIDE STEPS: Follow
the tunnel to its end. Just ahead, a manmade stone archway
overlooks more ruins. There's a tempting
health potion sitting out in the open on a
rectangular platform, but unless you're itching for a fight,
don't just rush out to get it. Instead wait at the top of
the stairs and allow the panthers
and poachers in the area ahead to
argue amongst themselves for a while. When things settle
down, you'll have fewer enemies to deal with. (There are 3
panthers and 5 men in all, but if you let them kill each
other, you should only encounter 3 men and one cat.)
You may also be able to pick off one of the poachers (the
guy below on the right) from the top of the stairs using the
pistols with precision aim. The targeting reticule will be
gray, not red, at this distance, but if you can see blood
when your bullets connect, then you're doing damage.
After that, you'll have to come down and fight. You may
want to circle around behind the low wall on the right to
take out the first poacher if he's still alive. If you need
it, there's a health potion
beneath the broad-leafed plant growing at the corner where
the two low walls meet.
After you've taken out the man in on the ground, if the
second hunter is playing sniper up on the high ledge, try
and shoot him from below. When those two are dead, you can
safely pick up the health on the platform.
Then head up the stairs to get the remaining panther's
attention. Back down the stairs, shooting as you go. Or run
and jump onto the platform where you got the health and kill
the cat from there. Now there should only be one more
poacher up above. He'll hide behind the wall on the right,
so you may have to go back there to flush him out. If you
need healing, you'll find another health
potion just at the top of the stairs on the left.
There are also several breakable
jars with treasures in this area: One
treasure (18/50) is tucked into
an alcove below where the sniper-poacher was standing (i.e.,
to the left of the stairs leading up to the temple). After
picking it up, you may want to grab the
gold-bound wooden pole leaning
against the wall to the right of the stairs. You'll need the
pole to get the next treasure
(19/50), located on top of one of the square pillars on the
right side of the terrace at the top of the stairs. Just
plug the pole into the hole on the side of the pillar and
use it to reach the jar. There's another
treasure (20/50) on this side of
the terrace near the edge of the ledge overlooking the area
below. And one more treasure
(21/50) can be found in the opposite corner of the terrace,
on the far left when facing the temple.
CLIMBING INTO THE LARGE TEMPLE: In order to get
inside, you'll need one of the wooden
poles available in this area—either the one you used
to reach treasure #19 or the one sticking out of the square
column near treasure #21. To remove a pole from its socket,
just hang from it, move as close as possible to the column,
face the column and press Interact to yank the pole free.
There are three square pillars with holes for poles at
the front of the temple. Once you have a pole, take it to
the pillar on the left, and plug it in. Climb onto the pole
and jump up to grab the handhold above. Climb around to the
left and jump up to grab the handhold above. Climb to the
left and jump to grab the next pillar. Climb around to the
left so Lara's back is toward the temple. Then jump back to
grab the nubby stone handholds on the wall.









Climb along to the right as far as you can, then jump the
gap where there are no handholds to grab the bumpy stones
beyond. Climb to the right until you once more run out of
handholds. Then jump back to land on the horizontal stone
beam connecting the nearest square columns.
Turn so the temple is on Lara's left and walk to the end
of the beam. Then turn right and jump to grab the column
ahead. Traverse to the left and pull up onto the short beam.
Walk to the end and jump to the next short beam jutting out
from the column ahead on the left. Hang from this beam,
traverse to the left past the column and pull up on the
other side. Now jump to the beam protruding from the temple
wall just ahead. Walk toward the wall and jump straight up
to grab the handhold above. Climb around the corner to the
right and drop down twice to reach the ground.
The floor ahead looks dangerously cracked, but it's safe.
Go forward and break the clay jar
to get another treasure (22/50).
To get out of this room, grab the lower of the two
horizontal poles sticking out of the square column. Jump up
to stand on it and then jump up once more to grab the higher
pole. Swing and jump to grab the longer horizontal pole
ahead. Climb hand over hand to the left side of the pole and
jump up to stand on it. Jump forward to grab the thick stone
ledge ahead. Pull up.
Turn around to spot another treasure
(23/50) on top of the pillar with the two poles. Jump across
to get it and then jump back to this ledge.
INSIDE THE TEMPLE – UPPER LEVEL: Go to the left.
Grapple the metal ring, step back off the ledge and let out
the cable to lower Lara to the floor. Turn around and cross
the room. Just to the right of the doorway into the next
room, there's a rough hole in the wall. Inside you'll find
another breakable jar
containing a treasure (24/50).
In the next room, climb onto the rectangular ledge
straight ahead. Turn around and jump from the corner of this
ledge to grab the edge of the L-shaped ledge next to the
doorway. Grab another treasure
(25/50) from one of the jars on
this ledge and then vault onto the ledge above.
OPENING THE WAY TO THE LOWER LEVEL: This ledge
overlooks the room with the big square carving on the floor.
Move to the left end of the ledge so Lara is facing the
metal ring you used earlier. Grapple the ring and then walk
to the right end of the ledge, so the cable snags on the
carved stone block perched on
top of the square pillar between Lara and the ring. Tap
Interact repeatedly to yank on the cable, gradually nudging
the big, square block off the pillar, until it crashes
through the floor, opening a gaping hole into the room
below.




A flock of bats flies up out
of the hole. So deal with them before dropping to the floor.
Go to the edge of the hole
and step down into the slight depression to the right of the
square pillar. Hang from the edge of the hole and drop to
grab the narrow stone ledge below. The rain makes it
slippery, so you'll have to
press Interact for a saving grab to keep Lara from losing
her grip. Climb all the way to the left. Then drop once more
to grab onto the rough handholds on the wall directly below.
Climb down and around to the left until Lara's back is
facing the skinny vertical column. Jump back to grab it and
then slide down to the floor.
INSIDE THE TEMPLE – LOWER LEVEL: Climb up to the
altar and grab the STONE HEADDRESS,
which looks like a skull with golden teeth and eyes. Then
turn around and shoot the small spiders
that swarm out onto the floor below.
From the altar you can see a clay jar on the high ledge
on the opposite side of the room. If you want the
treasure (26/50) inside, grab
onto the short broken pillar in the corner below and to the
right of the ledge with the treasure. Climb on top of it and
jump to grab the handhold to the right of the ledge. Climb
around the corner to the left and jump to grab the ledge
holding the treasure. Traverse to the left and pull up. Get
the treasure and then drop to the floor.
CLIMBING OUT: To reach the opening above, begin by
grabbing onto the longer broken column in the corner to the
right of the altar. Climb up to perch on top of it. Jump to
grab the corner handhold on the square support pillar ahead.
Jump straight up to grab the smaller handhold above and
climb to the left. Jump to the left to grab the next
handhold and traverse past the gap in the ledge all the way
to the end. Drop down to grab the handhold below and climb
around the corner to the left.
The confined space here makes the camera a little hard to
control, but if you move it so you're looking down on Lara
from above her right shoulder, you'll be able to see where
to go. First drop to grab the nubby stone handholds directly
below. Then climb up and around the corner to the left.
Continue diagonally upward and to the left until you can't
go any farther. Then jump straight up to grab the handholds
above. Then continue climbing around the next corner to the
left.
Climb along the rough handholds to the left until you run
out of rocks to hang onto and can't go any farther. Jump to
the left to reach the next set of handholds (just below and
to the right of a carved stone orb resembling an eye). Climb
down the rough wall continue climbing to the left. These
handholds take you all the way around to the front of this
wall, so Lara's back is now facing the middle of the room.
Climb to the left as far as you can go and jump to the
left to grab the broken column extending from the ceiling.
Move the camera behind Lara so it's pointing toward the big
support pillar with the rough stone handholds (i.e., the
support to the right of the ledge where you found the
treasure earlier). Jump to grab onto those rough handholds
and climb upward.
At the top of this section of rough wall, make sure
you've climbed up and to the left as far as possible. Then
jump straight up to grab the narrow stone ledge above. This
ledge is slick with rain, so
you'll need to use the saving grab to keep Lara from
falling. Once she's got a firm grip, climb then jump to the
left to grab onto the next handhold. Again, use the saving
grab to keep Lara from slipping.
Traverse to the left until you can jump up to grab the ledge
above, once more using the saving grab to hang on. Then pull
up onto the floor of the room above. Whew! Good work.
The big, carved doors on the other side of the pit don't
open, but you can get out by climbing through the hole above
the left door.
EXTERIOR OF LARGE TEMPLE WITH WIDE STEPS (again):
When you climb through the hole in the door, you'll find
3 more hunters waiting outside.
You'll have to fight your way past them to reach the tunnel
that leads back to the road.
NOTE: If you didn't
encounter a panther on this road
as you approached, you may meet it as you leave this area.
And if you missed the treasures along the right (uphill)
branch of the path, you can get those now. (See treasures
#16 and #17, above, but reverse the directions since you
were coming the other way at that time.)
ROAD TO THE SECOND CALENDAR PUZZLE: Follow the
road up the hill and through the NATURAL STONE ARCH to
emerge near the CROSSROADS. The BALL COURT is straight
ahead. Turn left and follow the dirt track deeper into the
jungle.
The dirt track twists and turns, and there's one
spike pit that you'll need to
jump using the log ramps. A little farther on the path
splits around a clump of rocks and foliage and then
converges again and continues to the right. After this, the
track curves around to the right and runs beneath an
odd-looking stone overhang. A little farther on, a
panther darts into the road.
Shoot or run over it, as you prefer.
The road splits and rejoins again before you reach the
edge of the next set of ruins. When you see the buildings
ahead, you may want to ditch the bike and walk forward, so
as not to attract unnecessary attention. Or, if you prefer,
ride in and start shooting.
SECOND CALENDAR PUZZLE – BUILDING EXTERIOR: There
are 2 poachers up on the ledges
in front of the building and a panther
on the ground below. You'll have to fight them all. I
suggest dealing with the panther first. Either drive in and
run it down or advance cautiously, get a lock on it and back
up along the road firing. The cat will follow Lara and
she'll be able to fight it outside the range of the
poachers' guns.
When fighting the poachers, you can take cover in the
bushes to the right of the ruins, behind the low stone wall
that runs along the side of the road parallel to the ruins,
or just use the ledges on which they're standing as cover.
They can't shoot down at a steep angle. After killing the
first poacher, you can also circle around to the far side of
the building and hide behind the rocks there to kill the
second poacher.
IMPORTANT: You are about to
enter the building to solve the SECOND CALENDAR PUZZLE. When
you do, the exit from this area will open, and you'll have a
limited amount of time to get there. So if you have missed
any of the 26 treasures available so far, now is the
time to go back for them.
Also, before entering the building, take a few minutes to
move the motorcycle into position for the speed run
you'll be making shortly. On the side of the building
nearest the road where you drove in, there's a huge hole in
the wall. If you park the bike just below this hole, facing
the road, Lara will be able to jump to the ground, get on
the bike and zoom away when the time comes.
When you've got the bike positioned beneath the hole in
the wall, run around to the other side of the building and
climb up onto the broken stairs. Pick up a
health potion at the corner of the
ledge near where the second poacher fell. There's a third
guy, whom Lara didn't kill, lying crushed beneath the gate.
In the corner to the left of his body is a
breakable jar with a
treasure (27/50) inside.
Now, to get inside without meeting the same fate as the
hapless poacher . . .
Grab the carved stone block
near the second poacher's body and drag it beneath the
golden hole on the wall. Pick up the
wooden pole, climb onto the block and place the pole
in the hole. Then slide the block away from the wall a bit.
Climb back onto the block and jump to grab the pole. Lara's
weight pulls it down, raising the gate, which is just to the
left. Turn so Lara is facing that way. Swing on the pole and
jump forward to land near the gate. Quickly run through
before it closes.
SECOND CALENDAR PUZZLE (Stone Headdress): Before
starting on the puzzle, go forward to the far right corner
of the room. On the floor next to the huge hole in the wall,
you'll find a jar containing
the last treasure (28/50) in
this area.
I suggest you now save the game in a new slot. When
you solve the puzzle, you'll have a limited amount of time
to reach the exit. If you fail, you may want to reload and
try again. (The alternative is covered below.)
XBOX 360 ACHIEVEMENT: To
unlock the Xbox 360 Speed Demon I achievement, you must
complete the timed run (from the end of the cut scene
showing the gate opening to the start of the next cut scene)
in under 45 seconds. It doesn't matter whether you race from
the second calendar puzzle to the gate or from the first
calendar puzzle to the gate (as described in the ALTERNATIVE
PATH TO THE XIBALBA GATE section, below.) As long as you
make it through in 45 seconds or less, it will count. In
either case, you should save the game before solving the
calendar puzzle that opens the gate. Then if you don't make
it, you can reload, re-solve the puzzle and try again. Also,
note that in order to unlock all four Speed Demon
achievements, you must complete each of the speed runs in
order during the same play-through.
Solving this puzzle involves the same basic steps as the
previous one. First, stand next to the small, square hole in
the outer wheel and press Interact to place the STONE
HEADDRESS there and raise the skull
handle from the floor. This unlocks the puzzle so you
can manipulate the parts.
NOTE: If you've just come to
this walkthrough and are missing the STONE HEADDRESS,
you'll find it in another building. To get there, exit
through the hole in the wall and follow the road away from
this building. Turn right at the CROSSROADS and drive
beneath the NATURAL STONE ARCH. Pick up the walkthrough
above at the section titled "PATH TO THE LARGE TEMPLE."
Grab the jaguar handle at
the center of the dial and turn it so the obsidian symbol on
the middle wheel lines up with
the obsidian symbol on the outer wheel. Now take hold of the
skull handle and step to the
left (Lara's right) to turn the outer
wheel and separates the inner wheel so it can be
turned independently. Grab the jaguar handle again and turn
it to align the symbol on the inner
wheel with the one on the middle wheel. Return to the
skull handle one last time and move it back to the right
(Lara's left) to line up the symbol on the outer wheel with
the others, solving the puzzle.
Cinematic: The elaborate
mechanism beneath the ball court activates once more,
raising a massive statue of a two-headed snake flanked by
huge, fire-breathing serpents. The floor between the rows of
snakes then retracts, revealing the exit from this area.
TIMED RUN TO THE EXIT: As soon as it is opened,
the exit starts to close. This takes about as long as the
intricate process of opening it. You'll need to get down the
ramp between the fire-breathing serpents before that
happens. So as soon as you regain control of Lara, release
the handle and start running.
Sprint away from the puzzle and veer to the left toward
the hole in the wall. Jump through the hole to land on the
ground next to the motorcycle. Get on and start riding.
Follow the twisting track back toward the CROSSROADS,
avoiding obstacles and jumping over the
spike pit with the log ramps. Go as fast as you can
without crashing.
When you reach the CROSSROADS, turn left toward the BALL
COURT. Race down the stairs and straight on down the ramp
between the huge snakes. Keep going as fast as you can to
clear the spike pit at the
bottom of the ramp. If you've made it in time, you'll see
the cinematic sequence described below.
ALTERNATIVE PATH TO THE XIBALBA GATE: If the
exit closes before you get there, you can either reload
your saved game before the SECOND CALENDAR PUZZLE and try
again or drive back to the FIRST CALENDAR PUZZLE and use it
to re-open the exit. To reach the first puzzle from the BALL
COURT, drive up the stairs and turn left at the CROSSROADS.
Continue along that road until it forks. Take the left fork
toward the ruins. (The right fork leads back to the
beginning of the level.) When solving the first puzzle
again, you'll only have to turn the outer wheel. The rest
will be done already. When you do this, the exit will
re-open and you can try the timed run again from here. There
will be 2 panthers waiting
outside the calendar room. Just ignore them and ride on.
NOTE: In spite of the two
spike pits, I found the ride from the first puzzle to the
exit easier than the one from the second puzzle to the exit.
Maybe it's a keyboard/mouse thing, but steering the
motorcycle through tight turns at speed can be a bit
challenging. If you have the same problem, you may want to
solve the second puzzle, let the exit close, return to the
first puzzle, save and try it from there. Then if you fail
on that run, reload your save and try again.
Cinematic: When Lara makes
it through the exit, the doors close behind her and she
skids to a stop just short of another deadly pit. She pauses
to catch her breath then begins examining the architecture.
(That's our girl.) Deciphering the carvings she reads, "The
Place of Fear. . . . It's definitely Xibalba, the Mayan land
of the dead."

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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