LEVEL 7: ARCTIC SEA - PART 3: OUT OF TIME
Health Items: 6 Treasures: 0 Relics: 0
Keys/Puzzle Items: 0
The goal here is to destroy the device so Natla will not
be able to use it. This is a multi-step process, and there
are several possible ways to complete all the steps. The
first thing you'll need to do is move three carved panels
in order to expose three power nodes. The nodes are
located at the base of each of the angled buttresses that
support the central tower. Then, you must smash the three
power nodes to destroy the device. Below I have
described what I hope is the most direct route to each panel
and node.
MIDGARD SERPENT DEVICE – MIDDLE LEVEL: Step
forward and pick up the health potion.
Stand at the edge of the curved walkway facing out toward
the center of the room. Wait for one of the
moving platforms to approach
from the left and then jump forward to grab the edge of it.
Pull up onto the platform, ride it around the circle and
jump off onto the reddish ledge with the metal ring.
CLIMBING DOWN TO THE LOWER LEVEL: Grapple the ring
and step back off the edge. Let out the cable to lower Lara
toward the ledge below. Since that ledge is not directly
below, you'll have to swing forward and then release the
cable to land on solid floor. Pick up the
health potion. Don't linger here too long or
Natla starts bombarding Lara with
fireballs.
LOWER LEVEL: Throughout your explorations on this
level, numerous Yeti thralls
spawn out of the pool. If you stay alert, you can destroy
most of them before they get to you. Natla also arrives
periodically to pelt Lara with
fireballs. These don't do too much damage, but if
Lara is standing near the edge of a ledge, the force of the
blow can knock her into the pool.
So try to avoid them if possible as you make your way around
the perimeter.
While standing on the ledge where you got the health
potion, face the center of the room. Take a running jump
down to the ledge below. If you swan dive or roll when Lara
lands, she won't take any damage.

EXPOSING THE FIRST POWER NODE: After dealing with
the next crop of Yetis, go to the
right edge of the ledge (i.e., right when facing the center
of the room). Start at the inner corner (i.e., closest to
the center of the room, where the gap between ledges is
narrowest) and jump across the water
to grab the higher ledge ahead. Pull up, turn right and run
forward into the alcove.
Push the carved panel with
the glowing blue symbols forward as far as it will go. This
exposes a power node on the
back of the structure above. This is one of three power
nodes you must later destroy in order to prevent Natla
from using the device.
Step away from the panel and smite another couple of
Yeti thralls. Then run to the end
of the walkway and turn right. Continue around the circle,
first jumping down to the nearest wedge-shaped ledge. Again,
be sure to make the jump near the end where the gap between
ledges is smallest. Cross this ledge and jump to grab the
higher ledge ahead. Pull up.
EXPOSING THE SECOND POWER NODE: If you look to the
right, you'll see that this ledge is broken and does not
extend all the way out to the carved panel. So ignore it and
continue around the circle. Jump down to the next
wedge-shaped ledge. Jump to grab the edge of the higher
ledge ahead and then pull up. Turn right, go to the
carved panel and push it as you
did the other. Doing this exposes the
second power node on the back of the structure above.
Deal with a few more Yeti thralls
and then continue around the circle: Go to the end of the
walkway nearest the center of the pool, jump down to the
wedge-shaped ledge on the right, jump to grab the next
higher ledge, pull up and turn right.
CLIMBING BACK TO THE MIDDLE LEVEL: There's a
health potion on the low stone
step at the end of this ledge. Watch out for
Yetis and
fireballs. Grab the health and then step into the
narrow space between the support columns. Chimney jump up to
the handhold on the left wall. Climb along the handhold to
the right, jump to grab the next handhold, and then climb
around to the back of the column.






Continue climbing to the right and then jump straight up
twice to reach the uppermost of the three handholds here.
Climb to the left and then jump the gap to grab the flat
ledge on the left. Pull up, vault up onto the ledge just
ahead and turn right. Step to the edge and jump forward to
grab the nearest corner of the ledge above. Pull up.
MIDDLE LEVEL (again): Move to the edge of the
ledge so the central tower is on Lara's left and she is
overlooking the wide, curved ledge below. Ahead you'll see
the metal ring you used to climb down to the lower level.
Jump down to the wide ledge and go forward past the metal
ring.
Natla resumes her fireball barrage
at this point. So go quickly and carefully from here. Jump
the gap in the ledge and run
forward toward the large stone structure with the two lines
of red glyphs on it. This is one of three similar structures
supporting the angled buttresses that hold up the CENTRAL
STRUCTURE. I refer to them as buttress supports.
Alternatively, starting from the high ledge you reach
after climbing up from the LOWER LEVEL, wait for one of the
moving platforms to come into
range and then jump onto it. As it moves around the circle,
turn to face the edge of the room. Ride past the ledge with
the metal grapple ring and jump off on the ledge near the
buttress support.
DESTROYING THE FIRST POWER NODE: Use the low block
on the side of the buttress support to climb onto it. Pick
up the health potion at the front
corner and then go around to the back of the structure.
Stand close to the power node
and press Interact to smash it.
Cinematic: The destruction
of the power node causes a chain reaction, in which the
angled buttress above breaks into fragments, which are then
added to the rings of moving platforms.
Go around to the front of the structure and drop down
onto the ledge overlooking the center of the pool. Wait for
one of the moving platforms to
approach and jump onto it. Ride it past the gap in the
walkway, where a large waterfall
spills from the ceiling, then on past the entrance. When the
platform approaches the next tall stone support pillar—the
one with the two carved serpent heads—jump onto the ledge in
front of it.

CLIMBING TO THE UPPER LEVEL: Between the two
halves of the support pillar is a tall, narrow alcove
containing a health potion.
NOTE: If you don't see an
alcove here and instead there's a solid stone block, then
you missed something earlier. You'll need to return to the
LOWER LEVEL and push the carved panel at the base of this
structure in order to expose the alcove on the MIDDLE LEVEL
and the power node high above on the UPPER LEVEL. To get
back down to the lower level from here, jump onto one of the
moving platforms, ride around to the reddish ledge with the
metal ring and jump off there. Then follow the instructions
for CLIMBING DOWN TO THE LOWER LEVEL, above. Push the carved
panel, as described in that section, and then return to the
MIDDLE LEVEL and the support pillar with the two carved
serpent heads.
Jump into the alcove and pick up the
health potion. Then chimney jump up the sides of the
alcove to grab the handhold on the right wall. Climb to the
right, around the corner and on past the rough spot on the
front of the column. Continue climbing around to the right
side of the column and onto the nubby stone handholds. Climb
up the rough handholds as high as Lara can go.
At this point, a brief situational adrenaline
sequence occurs. Time slows and the camera shifts to
Natla hovering behind Lara. She
launches a fireball and you must
jump straight up to avoid it and grab the next set of
handholds. If you are successful, things return to normal.
Otherwise, Lara dies and the game reloads with her clinging
to the front of the column, and you have to try again.
Once you get past the adrenaline sequence, continue
climbing to the top of the rough stones. Climb to the left
as far as possible and then jump to grab the horizontal
handhold beyond. Traverse around to the small ledge on the
front of the column and pull up. Jump forward to grab the
ledge ahead and pull up once more.
UPPER LEVEL: Now Lara should be standing on the
broken circular walkway on the level above the one where you
began. Natla moves around to hover in front of Lara and
starts hurling fireballs down at
the walkway. As if that wasn't enough, a
Yeti thrall materializes out of the
waterfall just ahead, and
2 more Yetis approach from the
far end of the walkway. Use the hammer to deal with the
nearest foe first. Then, if you stand back between the
waterfall and the stone support pillar, you can kill the
other two Yetis as they approach, while remaining out of
Natla's firing range.
After you've taken care of the Yetis, run or sprint
forward along the walkway, moving counterclockwise around
the huge circle and doing your best to avoid the
fireballs and the
flaming areas that remain on the
floor where they've hit. You're headed for the
reddish-colored wall just behind where Natla is hovering.
There's a metal ring high on the wall between the two lines
of red glyphs. Grapple the ring and swing across the
gap to the other side.
NOTE: It's possible to climb
down the wall here or up to the ledge above, where you can
see a health potion; however, if you've followed this
walkthrough, you shouldn't need to return to the lower level
again, and you aren't quite ready to climb to the very top.
EXPOSING THE THIRD POWER NODE: After grapple
swinging across the gap, follow the curved walkway forward
toward the next buttress support (i.e., the stone structure
with the two lines of red glyphs on it). Natla tries to slow
you down with more fireballs,
and another Yeti thrall
materializes from the waterfall ahead. Work your way past
those hazards. Then run into the small alcove at the front
of the structure. Push the carved
panel as far as it will go. This exposes a
power node on top of this
structure. You'll need to destroy that a bit later on, but
you can't reach it from here.
NOTE: This is the node you
were not able to expose earlier because the walkway leading
to the corresponding carved panel on the LOWER LEVEL was
broken. Although this is the third power node exposed,
it will actually be the second node to be destroyed,
as described in the section that follows.
CLIMBING TO THE NODE: Let go of the carved panel
and turn around to face the CENTRAL STRUCTURE. There are no
moving platforms within reach, so you'll have to climb to
the next power node. Run back to the left along the curved
walkway. When you reach the red wall, grapple the ring and
this time climb up the wall. When Lara is hanging just below
the ledge on the right with the health
potion, begin running from side to side. Run back and
forth several times to build momentum and then, when Lara
runs to the right, jump to release the cable and grab the
ledge. Pull up and take the health. Then turn around and
climb up to the wide ledge above.
DESTROYING THE SECOND POWER NODE: Move to the edge
nearest the center of the room to trigger a checkpoint. Then
go around behind the stone wall to take cover from Natla's
fireballs as you wait for one of
the small floating platforms to
come within range. Jump onto it and stand at the outer front
corner as the platform moves past the small waterfall and on
toward the next buttress support (i.e., the large, stone
structure with two lines of red glyphs on it). Jump to the
nearest corner of the buttress support when it is close
enough to reach. Go around to the back and smash the
power node.
Cinematic: The second
buttress breaks apart and its components join the rings of
moving platforms. Then the scene shifts to the entrance.
Amanda arrives pursued by a huge Yeti thrall. She stumbles
and falls from the ledge but staggers to her feet and
manages to hold off the thralls using the power of the
Wraith Stone. Natla soon notices this and sends a fireball
hurtling toward Amanda. Before she can get up again, we see
more thralls lumbering along the hallway.
CLIMBING THE CENTRAL STRUCTURE: Your goal now is
the remaining buttress support. However, there is no moving
platform high enough to take you there directly. Instead you
must take a roundabout route.
Go around to the front of the buttress support and face
the central tower. Wait for one of the
moving platforms to approach and jump onto it. As the
platform moves around the circle, continue facing the
central structure and step to the front edge of the
platform. Wait for one of the platforms in the next ring to
approach and jump forward to grab the edge. Pull up to stand
on top of it. At this point you should be circling on the
uppermost ring of moving platforms.
Step forward to the edge of the platform. When it moves
past one of the handholds on the cylindrical CENTRAL
STRUCTURE, jump forward to grab it. Now watch the
moving ring above, and when one
of the horizontal handholds is approaching but is not yet
directly above, jump straight up. The ledge should move
within grabbing range by the time Lara reaches it.
Ride this ring around until it passes beneath a group of
closely spaced horizontal handholds. Climb up onto them and
continue climbing until Lara is holding onto the top one in
the group of four. Jump straight up to grab the lowest
handhold in the next group. Climb around to the left side of
the panel and then jump straight up three times to reach the
highest handhold on the side of the panel. Then climb back
to the right and up to the top of the next four closely
spaced handholds.
Another short situational adrenaline sequence
happens here. Time slows as Natla hurls
multiple fireballs. To avoid them, drop down so Lara
is hanging from the lowest handhold in this group. The
fireballs should then impact just above her. Once the
sequence is over, climb back up and jump to grab one of the
moving handholds above. Hang on
and ride the moving ring around to the right.
DESTROYING THE THIRD POWER NODE: When the handhold
passes over the sloping buttress, let go to land on it.
Slide all the way down to the buttress support below. Turn
to face the power node and
press Interact to smash it.
NOTE: The third power node
to be destroyed is actually the second one you exposed by
pushing one of the carved panels on the LOWER LEVEL. It
doesn't really matter as long as you smash all three, but
there may be some confusion because the nodes are exposed
and then destroyed in a different order.
Final Cinematic: The third
buttress falls apart just as the others did. Now, with
nothing supporting it, the central structure begins to
wobble. Natla, outraged, flies down to the base of the tower
and tries to prop it up. Lara sees what she's doing and
hurls Mjolnir down toward her. Her aim is true; the hammer
strikes with a huge flash, knocking Natla into the pool
below. The tower tumbles down after her.
As the walkways crumble and the
water level rises, Lara runs for the exit. She finds Amanda
lying on the floor and tries to help her up, but Amanda
shoves her away.
"After killing the Midgard Serpent,
Thor dies from its venom anyway," Amanda taunts.
"Not if you clear the corridor and
get us out of here," Lara replies. Amanda tries, but the
Wraith Stone is apparently drained.
"Out of juice," she says. "Just
like Bolivia. The good news is we saved the world. The bad
news is now we're going to die here. . . just like your
mother."
Lara turns toward Amanda, ready to
strike, but stops short. Amanda's mention of Bolivia and
Amelia has given Lara an idea. Just like the ruins where she
last fought Amanda, and the ones in Tibet where her mother
was lost, this room contains a circle of standing stones and
a portal. She runs to this dais with Amanda limping after
her.
Lara examines the sword in the
stone. "Mother must have tried to use it to escape but
didn't know how." She presses the sword into the stone,
raising the ring-shaped portal. The glyphs on the standing
stones begin to glow red.
"If pulling out these artifacts
always brings you here, what will happen if I'm already
here?" she wonders aloud.
"Maybe you'll go to hell," Amanda
snarls.
At first Lara doesn't understand
why the portal has not activated. Then she spots a chunk of
one of the steles lying on the floor. She lifts it back into
place but finds she can't hold it there and reach the sword
at the same time.
"Damn it! I can't reach the sword."
Then realization dawns. "But you can," she tells Amanda.
Amanda looks at her skeptically.
"What about you?"
"I can reach you if you hold out
your hand."
"You trust me?" Amanda is
incredulous.
"We're out of time!"
Amanda's conscience struggles with
her hatred and selfishness. Then, miraculously, conscience
wins. "Now!" she yells, as she yanks the sword from the
stone and simultaneously reaches for Lara's hand.
Thousands of miles away, in a
ruined monastery in Tibet, another portal is activated. Lara
and Amanda tumble out onto the floor. As Lara picks up the
sword, Amanda clutches the Wraith Stone, now recharged. The
two old adversaries eye each other warily.
"So it's back to this, is it?" Lara
asks.
"What? You think we're even?"
Amanda replies.
Lara stows the sword behind her,
allowing Amanda the upper hand. "Will killing me make us
even?"
Amanda ponders this for a moment
then limps away, leaving Lara alone in front of the broken
pedestal. Lara picks up a few tattered sheets of paper. We
see that they are leaves from her old journal with childlike
drawings of Yetis.
"Goodbye, Mother," she says softly.
"Rest in peace."
As she leaves the ruins, the camera
pans up to a hole in the roof, and we see snow falling from
a darkening sky.

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other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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