LEVEL 2: MEDITERRANEAN SEA - PART 2: NIFLHEIM
Health Items: 2 Treasures: 9 Relics: 0
Keys/Puzzle Items: 0
Go through the doorway and up the stairs. Climb the block
ledges and jump to the small stone ledge head on the right.
Turn left and jump across the pit to an alcove containing
several breakable jars. Press
Interact to smash them. One contains a
treasure (11/26).

If Lara falls into the pit before getting the treasure,
climb back up to the small ledge using the step on the back
of it. Once you have the treasure, continue along the
hallway.
Duck under the low opening in the rocks and drop into the
shallow pit beyond. Duck once more and follow the low tunnel
that curves around to emerge in another shallow pit. Climb
the rock ledges. On the second ledge you'll find a
health potion. Pull up at the foot
of a flight of stairs.
Look to the left to spot several
breakable jars. The light-colored one contains a
treasure (12/26).

NOTE: The narrow ledges on
the wall above the pit allow you to climb back across to the
first pit, but there's no need to go there now. Even if you
missed the first treasure, you'll return this way later.
At the top of the stairs, check the alcoves to the left
and right to find another health potion
(left) and some breakable jars,
one of which contains a treasure
(13/26). Then continue forward toward the wide opening
overlooking the large, open area ahead.
Cinematic: Well, you've
found the owner of the tentacle you saw earlier. A
gargantuan kraken hears Lara coming and lashes out, smashing
the ledge just ahead of where she's standing. Once the beast
calms down a bit, she pulls out her camera and surveys the
area. The huge creature is blocking the exit. You'll
need to do something about that. Fortunately, right above
the sea monster's head, there's a conveniently placed spiked
platform. That will definitely come in handy. Lara zooms in
on one of the kraken's clouded eyes. "I hope it's as blind
as it looks," she says.
KRAKEN ROOM: If you like, you can use the Field
Camera to scope out the area as Lara did. The goal of this
next section is to operate the mechanisms on the left and
right sides of the room, which will then enable you to drop
the spiked platform onto the creature. That's the only way
to defeat it.
Don't bother shooting at the kraken.
You can't harm it with conventional weapons, and if you get
too close, it will swat Lara with its tentacles. This can be
painful or it can be deadly, depending on where you're
standing when it happens.
NOTE: There are two paths to
the mechanism on the right: The "HIGH ROUTE" is a bit more
difficult and bypasses one of the treasures, though it's
possible to backtrack for it later. (See the section
EXPLORING FOR TREASURES, below.) The "LOW ROUTE" is a little
bit longer but a lot easier. I have described both routes in
detail.
RIGHT SIDE MECHANISM – HIGH ROUTE (MORE DIFFICULT):
When facing the opening above the KRAKEN POOL, the passage
on the left is blocked by rubble. So take the passage to the
right. When you come to the first deep
pit, grab the handhold on the left wall. Climb to the
right and jump from handhold to handhold across the pit.
Continue to another pit and do
the same thing to get across.
Go forward and to the left to emerge on a ledge on the
right side of the big room with the KRAKEN POOL. Take a
running jump to grab onto the leftmost of the three skinny
columns extending down from the ceiling.

Climb up the column and turn to face the next column.
Point the camera toward it and jump forward to grab it.
Climb upward a bit and point the camera at the third column.
Jump forward to grab it. Now climb down the third column
just a little, so Lara is facing the handhold on the square
column with the tentacle wrapped around it. Point the camera
toward the handhold and jump forward to grab it. Traverse to
the right along the flat ledge as far as you can. The next
sequence can be difficult, so it helps to be as far to the
right as possible before pulling up.
When you pull up onto the ledge, situational
adrenaline kicks in: As the kraken lashes out with its
tentacle, smashing the ledge on which Lara is standing, time
slows and you have to run forward, jump and grab the
horizontal pole ahead, swing around and jump to the metal
ledge ahead.
NOTE: If you're playing the
PC game with a keyboard and mouse, it may help to
steer Lara with the keyboard controls here, rather than
trying to run forward while pointing the mouse toward the
pole. If you're having trouble completing the situational
adrenaline sequence, you can skip it by taking the LOW
ROUTE to the RIGHT SIDE MECHANISM, as described below. If
you attempt the adrenaline sequence but miss and fall
into the pool, climb out of the water on the right side
of the room. Follow the stairs and ledges up and around to a
raised opening where you can climb up into the hallway. Go
quickly, as the kraken may try to swat Lara with one of its
tentacles. Follow the hallway forward toward the torch and
water trickling from the ceiling. Turn left and continue to
the next room. Pick up the walkthrough below at the section
RIGHT SIDE GEAR ROOM.
If you do manage to complete the adrenaline section,
follow the metal ledge into the room on the right. The
switch does not function yet.
So move to the left side of the ledge and drop down into the
room below. Then pick up the walkthrough below at the
section RIGHT SIDE GEAR ROOM.
RIGHT SIDE MECHANISM – LOW ROUTE (EASIER): (This
section describes an alternative route to the mechanism on
the right side of the kraken area.) After the cinematic
sequence, Lara is facing out over the KRAKEN POOL. The
passage on the left is blocked by rubble. So take the
passage to the right. When you come to the first
deep pit, grab the handhold on
the left wall. Climb to the right and jump from handhold to
handhold across the pit. Continue to the next pit but this
time, instead of crossing over it, slide down the slope into
the area below.
Go forward along the hallway. Pass the first opening on
the left and continue to a second opening overlooking the
KRAKEN POOL. Here you'll find 3
breakable jars. The shiny, rounded one holds a
treasure (14/26).

Backtrack toward the slope, but before you reach it turn
left. Follow this hallway toward the torch and the water
trickling from the ceiling. Turn left again and continue to
the next room.
RIGHT SIDE GEAR ROOM: The kraken has wound one of
its tentacles through the huge gears. In order to make the
mechanism work, you'll need to do something about that.
Grapple the metal ring on the
support pillar. Press and hold Interact to pull the ring,
toppling the pillar and causing the kraken some serious
pain. (If the ring won't budge, try adjusting Lara's
position so she's facing it squarely before pulling.)
Climb the flat ledges near the entrance. Step out onto
the slope and slide just briefly before pressing Jump to
leap and grab the horizontal pole ahead.

Climb hand over hand along the pole to the left if
necessary so Lara is facing the handhold on the wall ahead.
Swing around the pole, jump and grab the handhold. Climb to
the left and around the corner until you can pull up onto
the ledge.
Use the switch to activate
the gear mechanism, retracting
one of the iron walkways
leading out to the circular, spiked platform.
CROSSING OVER TO THE LEFT SIDE: Step onto the iron
walkway and follow it out into the kraken room. Jump onto
the extended fingers of the huge Norse warrior statue.

Jump from there to the circular platform. Cross it and
follow the other iron walkway into the next room.
LEFT SIDE GEAR ROOM: Here you'll find another
gear mechanism with one of the
kraken's tentacles entangled in it. Go around to the right
side of the ledge and turn left to face the gears. One of
these is recessed into the wall and has a
metal ring on it. Grapple the
ring and pull until the gear pulls away from the wall and
clicks into place. Now use the switch
to operate the mechanism, retracting the second
iron walkway and again putting
quite a hurtin' on the kraken.
Follow the iron walkway back into the kraken room. Move
along the curved ledge around behind the head of the Norse
warrior statue and out onto its extended arm.

Jump from the arm to grab the handhold to the right of
the huge chain. Climb around the corner to the right and
jump back to grab the edge of the wide ledge that runs along
above and behind the kraken.
Pull up.
KILLING THE KRAKEN: Pull the
switch to raise the spiked
platform toward the ceiling. Now use precision aim
to target the weak links in the
two chains supporting the spiked platform. These are located
at the left and right sides of the switch ledge. To do this,
first switch to pistols if they are not already equipped.
Then face one of the chains and press the precision aim
button (press Z on the keyboard or press inward on the right
stick if you're using a controller) to enter precision aim
mode. You'll see a smaller than normal targeting reticule.
Move the camera to aim at the broken link in the chain and
fire.

When you shoot the first weak link, the chain breaks and
the spiked platform shifts a bit but does not fall. Repeat
the process for the weak link on the other chain. This
causes the spiked platform to drop straight onto the ugly
beast below, killing it and revealing the exit from this
area. When the cut scene finishes, press the precision aim
button again to return to the normal view.
If you'd like to leave this area now without
collecting the remaining treasures, jump into the pool
below. Skip down to the section titled "LEAVING THE (DEAD)
KRAKEN POOL," below. Otherwise, continue with the
walkthrough as written.
EXPLORING FOR TREASURES: The next treasure is
hidden on the ledge above the one with the switch you just
used in defeating the kraken. To get there, you'll need to
employ a new maneuver: the wall jump or chimney
jump.
First, go to the little alcove to the right of the
switch, where one of the chains used to be. Stand on the
edge of the hole where the chain passed through the floor.
(Don't worry; it's solid.) Face left toward the square
support column with the handhold on the front. Jump toward
the column. Then, just as Lara touches it, press Jump again
to spring back toward the wall behind her. Quickly press
Jump again to leap from the wall and grab the handhold on
the column. (This series of screenshots shows the whole
sequence.)






Jump straight up to grab the ledge above. Pull up and go
to the back of the alcove. There you'll find several
ceramic jars. Smash the rounded
one and take the treasure
(15/26).
Return to the edge and try swan diving into the
pool below: Stand a few steps back from the edge and press
Forward and Jump, quickly followed by Crouch, to dive.
XBOX 360 ACHIEVEMENT: Doing
the swan dive as described above unlocks the Xbox 360 Swan
Diver I achievement. Note that in order to unlock all three
Swan Diver achievements, you must dive from the three
highest points in the game (over water) during the same
play-through.
Swim to the right side of the pool (i.e., right when
Lara's back is to the exit from this area) and climb out of
the water on the partially submerged stairs. On the landing,
in waist-deep water, is another
treasure (16/26).

Go up these steps and follow the ledge around to the next
set of stairs. Climb up and press Jump to vault onto the
ledge above. Follow the hallway to the left. (If you went
straight and then to the right, you'd come to the second
GEAR ROOM.) At the end of the dark hall is a group of
breakable jars. Smash the
rounded one to find a treasure
(17/26).
Return to the pool and swim partway across. Look down on
the left side (i.e., left if the exit from this area is
behind Lara). The shiny object on the bottom of the pool is
another treasure (18/26). Swim
down and retrieve it.

The next treasure (19/26) is
on a nearby shelf. Swim to the partially submerged stairs on
this side of the room (i.e., the left side if Lara's back is
to the exit). Climb out of the water and go up the steps.
Follow the ledge around to the next set of steps, but don't
go up. Instead look in the dark corner to the right for
another cluster of breakable jars.
One of these holds the treasure.

NOTE: If you took the "HIGH
ROUTE" to the mechanism on the right (i.e., the one
involving the situational adrenaline sequence) and missed
treasure #14 in the process, you can still get it. Climb
the stairs to the left of treasure #19 (above) and pull up
into the hallway. Turn left and continue to a ledge
overlooking the KRAKEN POOL. The treasure is inside one of
the jars on that ledge.
Don't worry about all the high
ledges left unexplored or the metal ring on the ceiling.
You will re-enter this area later from above.
LEAVING THE (DEAD) KRAKEN POOL: When you're ready
to move on, jump into the pool and swim toward the exit,
which is directly behind the kraken's corpse. Climb out of
the water on the small staircase to the right of the exit
and use the switch there to
open the doors. Climb over and go through.
Follow the hallway up the stairs and on to a
deep pit. To get across,
approach the left wall and press Up to grab onto the knobby
stone handholds. Climb upward then diagonally up and to the
right, then right again, then diagonally down and to the
right.

When Lara runs out of handholds and won't go any farther,
jump to the right to grab on to the wall beyond. Climb to
the right and downward. Make sure Lara is over solid floor
before dropping down, otherwise she'll
fall into the pit.
Go up the stairs and continue to the next
deep pit. This one has a narrow
beam spanning it. Step out onto the beam and walk across. If
Lara starts to lose her balance, just release the controls
to let her stabilize. If you like, you can show off with a
fancy front walkover. While moving forward along the
beam, press Crouch. Sweet!
Roll through the low opening (Forward + Crouch) and
continue up the next flight of stairs. Enter the room ahead.
Cinematic: Lara identifies
the huge statue as depicting Thor, the Norse god of thunder.
Through the gate she spots a glowing object that looks like
some kind of glove. According to the Eddas," she says,
referring to a collection of Old Norse poems from which most
of our knowledge of Norse mythology comes, "Thor needed
special iron gauntlets to wield his mighty hammer, Mjolnir."
She wonders if this could actually be one of those fabled
gauntlets.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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