LEVEL 3: BARTOLI'S HIDEOUT
Kills: 37 Items: 18 (22)* plus Uzis, 2 keys and 3
secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets. Note that one of the regular
pick-ups here will be the Automatic Pistols if you didn't
get them in the previous level.)
You start this level in your boat on the other side of
the doors you just squeaked through. Proceed straight ahead
and the gate raises automatically. Dock your boat near the
big doors on the right and get out, killing
2 rats. (And now your boating
days are over...sigh.)
Take the stairs up to the left. A
thug with a club and 2 more rats
greet you. When you've killed all three, take the thug's
large medipak. Enter the building
and continue up, killing 2 more rats
on the way. Flip a switch here,
which opens the big doors. Another bad
guy with a club comes out, so go around to meet him.
When he's dead, be sure and take his
small medipak before going in.
THE VILLA: As you enter, two
gun-toting thugs greet you—one is on the balcony
above, the other behind the pillars. Take the
shotgun shells from the one at
ground level. You'll have a chance to search the other in a
few minutes. For now, go to the windows on the left side of
the room. Shoot them out and kill the 2
Dobermans who rush you from inside. On the floor in
this room is a small medipak,
flares and auto
pistol clips (or, if you didn't get them in the
previous level, the AUTOMATIC PISTOLS).
Return to the main room and turn left. Several
mechanical guards with hacking
swords block your way. Make your way carefully past them to
the end of the passageway. Flip the
switch here that opens some doors outside. Now,
return to the main room.
Find the largest of the wooden ramps and use it to get up
to the level above: Stand Lara, with her back to the ramp,
one square (about three walking steps) in front of it. Then
back flip onto the ramp, jump and grab the ledge ahead. Or,
climb up the back of the ramp and jump and grab the ledge as
you slide down the front. Find the
movable block with the flowers on it and push it up
against the railing (2 pushes). Stand next to the block and
take a running jump to the balcony with the sniper you
killed earlier. (Or, even easier, on the ground level, jump
up to grab the rough wall in the left corner beyond the main
entrance. Climb up and over to the left to get on the
balcony.) Relieve the sniper of some auto
pistol clips.
Use the climbable wall to cross to the decrepit looking
window sill. Ready weapons and go out onto the balcony. A
sniper is firing at you from the
balcony to the right. Kill him.
THE BACK DOOR: Turn and go to the end of the
balcony with no railing. Run, jump and grab the red awning.
Hang and traverse left. Pull up and back flip onto the
balcony behind you. Run, jump and grab the small wooden
platform, pull up, then jump to the small red awning. Turn
and jump into the doorway below, using the Action key to
shorten the jump so Lara sails right into the opening.
Two Dobermans rush down the
stairs, so ready weapons and take care of them.
Continue up the stairs. A bad guy
with a gun comes out of the room at the top of the stairs on
the right. When he's dead, go into this room and find the
well-hidden switch on the wall
next to the entrance. Pull it to open the door at the top of
the stairs. This leads to the outside balcony from which the
sniper was shooting at you earlier. Take his
shotgun shells and
SECRET #1, the
Silver Dragon.
Return to the room with the switch and the yellow
wallpaper. A guard with a gun is
patrolling the balcony outside the window. Shoot out the
window and take care of him. Take 2 sets
of Uzi clips off him, then follow the balcony to
another window. Shoot the window, then enter.
Two thugs with clubs and a
dog emerge when you hit the
floor. Kill them.
Inside the fireplace is a movable
block. Push it twice then climb into the passageway
above, killing the rat. Follow
the passage to a slope with blades
at the top and bottom, and a fire trap
and pool of water below. Jump over the two blades to land
safely at the bottom. The flames are on a timer. When you
step on the wooden area they go out but relight after a
little bit. You can clear them using a series of standing
jumps beginning at the seam where the corner square meets
the wooden square. If Lara catches fire, reload the game or
drop into the water and try again.
THE BALLROOM: Once you've cleared the fire trap
continue to a door, which opens automatically. In the
ballroom below is a guy with a gun
and 2 more Dobermans. You can
kill them from the doorway if you like.
Enter the ballroom and climb up on the first angled
block. From the higher edge jump straight up and grab the
chandelier above. Pull up. Run, jump and grab the middle
chandelier and pull up. Do the same again to reach the third
chandelier. Walk to the edge, jump straight up to grab the
platform above, and pull up. Kill 2 rats
before heading to the right around the pillar to the
brick-floored area. From here, drop down and throw a
switch, which opens a hidden
alcove on the opposite side of the room.
Do a running jump back to the middle chandelier and climb
back up to the platform where you killed the rats. Go back
around to the right, to the brick area. Walk to the edge and
pull up onto the big rafter. Run and jump to the wood area
on the other side. A thug with a
club jumps out from behind the low brick wall, so be ready
for him. Take the small medipak
he's carrying. Climb onto the wall, then jump over to the
other rafter. Pull the switch
here to change the height of the chandeliers. Return over
the bricks to the wooden floor, then drop down to the first
chandelier, which is now the highest.
Take a standing jump to the middle chandelier and another
to the third chandelier. Turn and take a running jump to the
alcove you opened earlier, grabbing the edge and pulling up.
Grab the LIBRARY KEY then return
to the third chandelier, then the middle one.
Once on the middle chandelier, turn to face the wall with
the fireplace and the alcove where you got the key. Angle
Lara a little to the left and take a running jump to the
windowsill. Pull the switch to
open a trapdoor behind the fireplace. Shoot out the window
and walk out onto the sill. At the right end is an opening
in the back of the chimney. Drop down through this to land
in a pool below. (NOTE: You can
also drop down to the floor from the hidden alcove, run to
the back of the fireplace, and drop into the water below to
put out the flames, but this can be tricky.)
UNDERWATER NEAR LIBRARY ENTRANCE: When you
surface, the books on the landing here show you've found the
library. But before entering, you'll need to do a little
exploring. Pull the underwater lever
to open a door into the next room. Go into this area and
surface facing the chain link fence. Take a deep breath,
then head down and to the left. Go right and continue
underwater, navigating around columns and through narrow
passageways. Pick up 2 pairs of grenades
and SECRET #2, the
Gold Dragon. On the wall near the
Gold Dragon is a lever that
opens a trapdoor above. Pull it and surface for air.
(Perhaps this is stating the obvious, but if you're running
out of air, you can pull the lever first, get air, then pick
up the goodies.) Return to the library entrance the way you
came.
(NOTE: You can also get the
Gold Dragon and grenades by jumping out any of the library
windows into the canal below, then swimming into the flooded
area through a window. However, you can't get from the
secret are to the library door unless the small door is
opened from the other side. So, you'll need to return to the
ballroom—either via the trapdoor above where you got the
gold dragon, or by climbing the ladder on the outside wall
of the building. Once back in the ballroom, climb the
chandeliers and use the switch to open the trapdoor behind
the fireplace, as described above.)
THE LIBRARY: Unlock the library door then enter
with guns drawn. A thug with a
club comes out of the room opposite, so take him out, then
take the small medipak he's
carrying. Go into the room he came out of, climb the
bookshelves on the left. Kill 2 rats
lurking on top of the other shelf. Jump across, climb onto
the shelf and flip the switch, which opens one of the doors
in the main room. A bad guy with
a gun comes out, so go down to meet him.
When he's dead, head into the room where he came out.
Climb up the shelves to the right of the door, turn and jump
to the top of the shelves opposite, then climb up to the
topmost shelf. Jump diagonally to the window, shoot out the
pane and walk out onto the sill. Turn and slide backward
down the awning, grabbing the edge. Pull up and back flip
onto the balcony behind you. (Or, slide down the awning
frontward and jump to the balcony.) Do a running jump to the
tiled roof below the awning, then jump over onto the brick
wall. You can see the boathouse across the canal.
THE BOATHOUSE: Walk along the brick wall to the
right end, where there's a slight ramp. Stand at the highest
point and run, jump and grab the boathouse roof. Pull up and
go to the back of the roof. On the left side you'll see
another brick wall with an opening behind it. Jump
diagonally to the top of this wall, using the Action key to
alter the arc of the jump so you land on the wall. Drop down
behind the wall into knee-deep water. On the floor are the
UZIS.
Climb out of this room and drop to the walkway below. Go
around to the door, take out the guard
with the gun and take his automatic
pistol clips and the DETONATOR KEY
from the table inside.
Cross the canal to the garden door, which opens
automatically. A thug with a gun
awaits you, so take him out and grab his
large medipak. Return to the main room and pull the
switch here, which opens the remaining door. There are
2 thugs with guns in the garden
outside. When you enter the room, you can see them through
the window. Kill them and take their
shotgun shells and Uzi clips.
THE ABANDONED BUILDING: In the garden where these
two came from is a door that opens automatically when you
approach. Go out to the canal and swim over to the far left
corner, where you'll find a spot you can climb out. Kill the
rat, then climb up onto the brick
ledge. Pass by the detonator for now and climb onto the
garden wall. Follow it to the end, climb up to the roof,
shoot out one of the windows and enter the room beyond to
take SECRET #3, the
Jade Dragon (and
4 boxes of shotgun shells if
you've found all three secrets).
(NOTE: If you don't mind
missing one kill and a medium-sized explosion, you can now
take a shortcut to the end of the level. Exit through the
window where you came in, turn right and walk across the
roof. At the corner, pull up onto the brick walkway. Follow
the brick path around to the back right corner of the roof.
Drop down, then slide down the ramp to end the level.)
THE DETONATOR: Return to the detonator and use the
key to set off an explosion in the building where you just
found the dragon. A sniper begins
firing on you from the balcony above, so take care of him
before proceeding. (You can get a clear shot from the garden
wall, but keep moving since you'll be vulnerable as well.)
Go to the ruined building and climb to the top. (Don't
bother crossing over to the sniper since he's not carrying
any goodies.) From the top of the ruins drop down into the
brick passageway. Slide down into the next level.

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Tomb Raider
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