LEVEL 1: THE COLD WAR
Kills: 40* Items: 62, plus harpoon gun, M16
assault rifle, automatic pistols, Uzis, 2 keys and 3 secrets
* The number of kills is
approximate. The exact count will depend on your actions and
those of your allies.
Starting inventory: small and large medipaks, 2
flares, loaded shotgun and pistols (unlimited ammo).
ICY POOL: The level begins with a drop into cold
water. There's a great white shark
in the pool so either head for dry land or find a useful
weapon. To get to shore, swim forward and climb out on the
small snowy ledge at the left of the cave opening. The shark
comes in from the right, so move quickly. Now shoot it from
the safety of the ledge. Or, from the starting position,
turn around and swim down and forward. You'll find
2 bundles of harpoons on the
bottom, more harpoons off to the
right, and the HARPOON GUN on a
sunken box in the corner beyond. Now you can swim back
toward the cave and take on the shark.
Once the shark is belly-up, swim to the back corner of
the pool opposite the area with the boxes where you found
the harpoon gun. You'll see two barrels on the bottom.
Behind them and to the right there's an underwater tunnel in
the ice containing SECRET #1,
the gold coins. There are
also 2 more bunches of harpoons on
the bottom of the pool between two of the ice hills.
Climb out onto the small square ledge near the cave. Pick
up the flares if you didn't get
them earlier. Kill the leopard
prancing around inside the cave before hopping over.
LEOPARD CAVE: Just inside the cave is a slope with
2 boxes of shotgun shells. When
you take the one on the left, a big
snowball rolls down from inside the cave. Side flip
to the right to avoid it and pick up the second box. Push or
pull the movable crate to find
a small medipak underneath.
As you enter the cave from which the snowball came, a
leopard will charge.
(NOTE: If you go in through the opening
on the right, you'll see him coming and be able to hop back
while shooting.) There are more
shotgun shells at the rear. Go
back toward the crate until you come to an opening on the
right. There's another leopard in
the cave beyond. Kill it and continue forward down the
slope. Turn left to face the flares
on the ground. When you pick them up, immediately side flip
to the left to avoid the rolling
snowballs. Continue forward toward where the
snowballs came from. As long as you don't stray to the
right, the remaining snowballs
will pass by harmlessly.
Turn around and enter the cave to the left of where the
last snowballs landed. A leopard
lurks on the left. Pick up some shotgun
shells there and another box of
shells in the cave where you shot the previous
leopard.
Go up the slope toward where the snowballs originated.
The gap ahead isn't deep; you can jump it or stay to the
left to walk around it. Run up past the shallow alcove on
the left to avoid more snowballs
coming in from ahead and from the right. Ahead on the left
you'll find more shotgun shells.
Come back down the slope and turn left into the opening
opposite the alcove where the snowballs landed. Go to the
back of this cave and climb the ice ladder to the top.
MINE COMPOUND FIRST AREA: When you approach the
large medipak on the ground, a
door at the top of the room opens and a
goon in a white suit enters. Take him out and proceed
to the top of the room to fight it out with another
mercenary, who comes in as you
approach. Don't forget to search the bodies for
2 sets of M16 clips.
Go through the door and take a standing jump over the
snowbank. There's a movable crate
on the right. Pull it once, go around or over it to the
other side and push it once. Behind it is another
movable crate. Pull this one
once to reveal a low, narrow cave containing a
small medipak and
shotgun shells.
ZIP LINE: Climb onto the first crate and up the
ice ladder next to it. Grab the small
medipak on the rock next to the
zip line handle. Follow the zip line out to the edge
of the cliff for a nice view and a pack
of flares. If you hang around for a little while, a
pesky eagle will fly in.
Use the Action key to grab and hold the zip line. Ride it
all the way to the end to land in a shallow trench on the
other side of the deep chasm.
Kill 2 more eagles (plus another
if you didn't meet the one at the top of the hill). Walk
toward the building. A leopard
patrols the raised path to the right. If you stay down in
the trench, you can kill it safely.
FAR SIDE OF CHASM: Climb onto the icy ledge near
the window. Turn around and look to the right. There's a
flat ledge in the ice wall that you can jump to. Below and
behind that is another trench. This is also
a snowball hazard. Jump down and
turn left but walk forward slowly. As soon as you hear the
snowball start to roll, hop back, and it will sail overhead.
Continue down the trench. In the pit beyond the zip line
you'll find the M16 ASSAULT RIFLE.
Return over the ice wall to the trench on the other side.
At the end farthest from the building is a flat spot you can
jump up onto to get some shotgun shells.
From there, jump into the depression ahead. Climb onto the
ice block ahead on the left. (You can also get here by
walking up the path alongside the building.) Below is the
deep chasm you passed over
earlier. Turn around, drop and hang from the ledge and climb
the ice ladder to the bottom.
BOTTOM OF THE CHASM: Follow the long tunnel,
killing a leopard along the way,
to SECRET #2, the
gold bars, plus
3 boxes of shotgun shells. Backtrack down the long
passageway and climb back up the ice ladder you just came
down. (NOTE: You can also drop down
through the opening with the wood sides, but you'll end up
back in the LEOPARD CAVE area, on the slope near the first
ice ladder. You'll need to climb back up to the zip line and
ride it down again.)
BUILDING COMPLEX/GUARD ROOM KEY: Follow the snowy
path next to the buildings to the upper end. Hop down and
enter the room ahead. Another guy in
white comes in from the right. Kill him and take his
M16 clips. At the far end of this
series of rooms, behind some overturned barrels, you'll find
the GUARD ROOM KEY. Take it and
return to the lower room. Pull the
switch in the barred alcove to open the door on the
other side of the bars.
GUARD ROOM: Return to the icy path where you
dropped into this area. Climb out on the right, not
straight ahead or you'll fall into the
chasm. Go down the path to the
first ice window. Shoot it out, enter and unlock the GUARD
ROOM door. Kill the yellow-jacketed
mercenary who emerges. (NOTE:
If you're low on health, and don't want to confront the
mercenary at close range, wait to pull the switch until
after you unlock the guard room door. Then go back to the
switch to open the inner door and let him out.) Pick up
automatic pistol clips and
shotgun shells from the floor of
the GUARD ROOM.
Exit through the door where the mercenary entered and
follow the path to the small medipak.
Return back through the GUARD ROOM and continue straight
ahead to a movable box. Push it
out of the way and go into the dark, snowy area on the
right. Take a standing jump up the slope, then a running
jump across the deep pit to grab
the opposite edge. Pull up and continue forward. Climb onto
the step, turn right, and jump over the ice hill to land in
a depression where you'll find the
AUTOMATIC PISTOLS. The exit door opens when you pick
up the guns.
Take the automatic pistol clips
in the doorway and go through this room to the snowy area
between the buildings. Ahead and to the right, through an
opening in the rocks, is the door to the GUARD ROOM. Go
through the guard room, out the door opposite the barrels,
and along the snowy path (toward where you got the small
medipak).
SECOND CHASM WITH TWO RAMPS: Along the left side
of this path is a snow ledge that dips down in the middle.
Step up onto this ledge for a panoramic view and a little
sniper action. There are mercenaries
down below on both left and right. Go for the one on the
left first. It may take a little while, since he runs in and
out of the cave. Get a lock on him with the pistols or M16
and hold the button. When he falls, walk up the snow ledge
toward the right. From the top, you should be able to kill
the guy in white down below. (NOTE:
You may also be able to target a third
mercenary on the roof of the building above the
white-suited guy.)
Now return to the lowest part of the snow ledge. Look
down and you'll see a short ramp between the cliff side and
the longer ramp leading from the cave on the left.
Safety-drop down onto it. Shoot the
eagle that comes in from above before going into the cave.
There's a leopard in the cave, so go carefully. When it's
dead, pick up M16 clips from the
mercenary and a small medipak
lying on the ground. Pull the switch
to open a door in the back of the cave on the other side of
the chasm. You'll also find the SnoCat parked in a room off
to the left.
If you want to, you can climb down the ice ladder on the
left side of the ramp. At
the bottom are shotgun shells and
flares, along with another
leopard. (You can kill it from above or at ground level.)
Now either climb back up to the snowmobile and jump it
across the gap (press Action for turbo speed), or climb up
the ice ladder on the other side of the chasm (in which
case, you'll need to be ready for another mercenary at the
top, if you haven't already killed him).
(NOTE: If you slide off the snow
ledge onto the ramp with the white-suited mercenary first,
all is not lost. Take a carefully angled running jump to
grab the ice ladder on the left side of the building. From there, hop back, take a running jump and press
the right direction key in the air to turn toward the
ladder, then press Action to grab it. Now, either climb up
to confront the goon on the roof, or climb down into the
chasm, get the goodies and climb up the ice ladder on the
other side to pull the switch and get the SnoCat. If you go
up to the roof, follow the passage down to the OPEN AREA
WITH THREE WOODEN BLOCKS, described below. Backtrack later
to get the items down below if you want to.)
Assuming you jumped the SnoCat across to the other ramp,
run over the white-suited mercenary if you didn't kill him
from above. Dismount and pick up his M16
clips. (NOTE: If you like, walk
to the end of the ramp and try to shoot the mercenary on the
roof from below. You'll get another chance later if you
don't want to bother.) Go through the open gate.
OPEN AREA WITH THREE WOODEN BLOCKS: Climb onto the
first block and await the arrival of a goon on a snowmobile.
Take him out from up on the block, since he can easily
follow Lara through the door and run her over. One block has
M16 clips on top, there are
automatic pistol clips on a snow
ledge next to the door on the right, and
more M16 clips and a large medipak
on one of the other blocks.
Take your snowmobile of choice and exit through the door
on the left. Follow the path to the top, killing the
mercenary there, if you didn't do it earlier. Take his
automatic pistol clips.
SNOWMOBILE AREA WITH ICE WINDOWS: Ahead is a ramp
with three ice windows. Drive the snowmobile up the ramp
(mind the gap or you'll crash into the pit), bust through
the windows to the area on the other side. You can ride
through the single ice window opposite to take on another
armed snowmobiler. (In this case be sure you've got one of
the snowmobiles with guns and not the speedy SnoCat.) Or,
dismount and climb into the wooden opening without windows
on the left. Soon the snowmobiler will ride in and you can
kill him from here.
(NOTE: If you choose to fight on
the snowmobile, be sure not to drive through the ice windows
in the second open area. The drop-off is a killer if you
aren't prepared for it.)
BUILDING AND FROZEN POOL: Climb through the wooden
opening on the left side of the first open area. Beyond is a
building and a frozen pool. Find the
switch in the dark corner on the left. Pull it to
cause an avalanche that breaks the ice on the surface of the
pool. This also alerts the mercenary inside the building,
who comes out to investigate. Kill him and take his
small medipak and
M16 clips.
Go into the building and pull the
switch to open the wall of ice back in the snowmobile
area. (Note the closed door near the switch. This will
open later.) At this point, you can go back to the
SNOWMOBILE AREA (described below at the **)
or continue to the ICE CAVERN and deal with the snowmobile
area again when you return.
ICE CAVERN: Wade into the pool. At the deep end,
swim down and follow the underwater passageway. The door
opens as you approach and closes behind you. Surface in a
pool. (Note the items on the shelf above
the water. You can't reach them yet, but you will.)
At the far side of the cavern, there's a
large medipak up on a tall block
of ice. There are several ways of getting to it. I'll
describe two. (A) Follow the path from the right side of the
opening between the pool and the cavern. This leads along
the cave wall. Turn right, then right again to find a block
of ice you can climb on. A fragile bridge made of
ice tiles leads from this
block, in a Z-shaped path, all the way to the medipak. At
each corner is a solid block where you can pause if you need
to. (You have to jump to land on the first block.) Don't
worry if you fall through, just try plan B. (B) Find the
angled wall next to the block with the medipak. Stand Lara
with her back to the slope and her chest against the medipak
block. Back flip onto the slope and then quickly jump and
grab to catch the edge of the block. Pull up.
Once you break any of the ice tiles or explore along the
side path, your first new ally appears on the block above
the medipak. These ice men, described as "restless spirits"
by the level designers, will help Lara fight her enemies and
generally try to lead her in the right direction, so
don't harm them. If you do, they will attack.
When you pick up the medipak, a pair of snowballs falls
from the ceiling, breaking through the ice floor. For
whatever reason (wind chill...magic?) this also causes the
pool where you entered to freeze over so you can reach those
goodies. So make your way back to that area. If you didn't
break the ice tiles already, you can take that route. (It's
a lot more exciting now with the hundred-foot drop!) Or,
take a running jump to the snow ledge on the right (Lara's
right when she's facing out into the cavern). Stop to admire
the spectacular view, then go left or right at the mound of
clear ice and follow the path counterclockwise along the
wall of the cavern. This will lead you back to the frozen
pool, where you can now get the Uzi clips
and grenades from the ledge.
Slide down the ramp of bluish ice to the floor of the
cavern. There are 3 more ice men here to assist. Pay
attention and they'll lead you to the points of interest in
the area. SECRET #3, the
gold skull, is behind some
panes of ice near the middle of the cavern. Shoot the ice to
get at it. When you pick up the skull, 3 mercenaries enter
from the tunnel to the left of the ramp. The ice men will
help you fight them.
Once the mercenaries are history, search the bodies for
shotgun shells,
2 sets of Uzi clips and a small
medipak. Go through the ice window where the
mercenaries entered into a long, U-shaped tunnel. A leopard
will charge, but you should have plenty of time to bring it
down before it gets to Lara. Continue along the tunnel to
the top. Turn right and climb the ice ladder to the top. You
emerge back at the BUILDING AND FROZEN POOL. The door opens
automatically. Go through the building, cross the pool and
climb out through the wooden opening.
(**) BACK AT THE SNOWMOBILE AREA: Continue
straight on to the area with the ramp, which was previously
concealed behind the ice windows. Two bad guys—one in yellow
ahead on the right, one in white just inside the entrance on
the left—make things difficult for you. Kill them, and take
their stuff: M16 and
automatic pistol clips. Pick up
the flares on the block near the
wooden gate. There's another white-suited guy beyond the
gate. Open it using the switch
up on the ledge to the left of the opening where you entered
(left when Lara's back is to the gate). Kill the goon, and
pick up another small medipak.
INTO THE PIT: Now climb onto the stone wall to the
left of the gate. Get Lara's health up to 100% and save your
game; you're about to take a long drop. Position Lara on top
of the wall so the gate is behind her on the right and the
jagged wall of snow is in front of her. Light a flare for
better visibility if you want. Now choose Plan A or Plan B
again: (A) Aim a little to the left of the joint in the
textures of the snow wall and take a running jump.
Immediately press Roll, to turn in the air and land so Lara
is facing uphill as she slides down the back of the slope.
Press Action to grab the lowest edge. Traverse all the way
to the left corner and drop. Or, (B) starting in the same
spot on the wall, angle the running jump a little bit to the
right. Instead of rolling, press Jump and Right as you land
to spring off the slope, land on the sloping ice wall to the
right, and slide down backwards. Grab the edge, traverse as
far as you can to the left and drop.
Once you've made it to the floor of the chasm alive, pick
up Uzi clips, a
large medipak and the UZIS.
Climb the ice ladder beyond where you picked up the Uzis and
you'll magically emerge on the other side of the ice window
in the SNOWMOBILE AREA.
(NOTE: If you haven't already done
the ICE CAVERN, proceed there now: Go to the left into the
next open area. Then climb through the wooden opening on the
right. Pick up the walkthrough above.)
UP THE RAMP: Head to the left, then left again to
return to the ramp. If you like, you can pick up a
snowmobile on the way, but it's possible to continue on
foot. Go up the ramp, turn right, and continue past the guy
in white who you recently killed. As you head up the hill,
give the snowmobile some gas to jump the pit. You'll land on
the other side near a wooden block.
(NOTE: If you're on foot, you can climb up the wall on the
right to jump to the top of the steep slope. Then drop down
or jump across the pit.)
The next area, a slope down to the right, is also a
snowball trap. Stay in the
middle of the slope and the rolling snow will miss you. Go
through the doorway into a series of connected rooms. As you
go up the hill, a mercenary in white comes to meet you. Kill
him, take his automatic pistol clips
and the large medipak on the
ground. When you pick up the medipak, another mercenary
comes in from the snowball trap area, so stay alert.
Dispatch him and take some grenades
and the SHAFT B KEY off the body.
Continue to the top of this series of rooms. Use the key
to open the wooden door next to the lock. (You'll open the
metal door nearby shortly.) Enter carefully; there's a
leopard just inside. I recommend hopping back into the room
to fight, rather than running out onto the walkway. If you
accidentally fall, it's not a long drop, but it puts you way
back at the GUARD ROOM area.
SHAFT B/EXIT: Cross the walkway to the room
beyond. Admire the view, then pull the
switch to open the metal door back near the shaft B
lock. Return there and take on yet another angry merc. He's
carrying a pair of grenades.
There's a box of shotgun shells
on a table in the next room, but you'll probably need to
take out the 2 more mercenaries in the room beyond before
getting them. One of these guys has a
small medipak, the other shotgun
shells.
When you enter the next open area, an eagle flies in from
above. Farther along, is a covered structure with a
switch. This opens a nearby
trapdoor. There is a sniper on top of the high structure
beyond the switch area, a second sniper appears when you
throw the switch. You can take them out together, or kill
one, throw the switch and kill the second. Or, if you're not
interested in getting all the kills, just pull the switch
and run to the trapdoor.
Drop through the open trapdoor into an icy pool below.
Swim through the wooden opening toward the ledge with the
ice man to end the level.

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other original images copyright © 1997-2008 Stellalune.
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Tomb Raider
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