LEVEL 10: THE DECK
Kills: 30 Items: 24 (28)* plus 3 keys, the Seraph
and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets. Note that the regular pick-ups
here will include the grenade launcher, shotgun, Uzis,
Automatic Pistols and the M-16 if you didn't get them
earlier.)
NOTE: The main section of
this level involves the decks of the sunken ship Maria
Doria. This has four levels. To help clarify the directions
I call the lowest (and largest) of these the MAIN DECK. This
is where you begin the level. Above that is the LOWER-MIDDLE
DECK. (This is actually two half-decks, one on each side,
that don't connect. There are movable crates on each side
for climbing if you need them). The next higher is the
UPPER-MIDDLE DECK (with the swimming pool), and above that,
the TOP DECK.
MAIN DECK AND POOL ALONGSIDE: Go to the right and
take out the 2 bad guys with
wrench and flame-thrower. Pick up the
small medipak one was carrying, then go around to the
other side of the deck to grab 2 pairs of
grenades (or one pair and the
GRENADE LAUNCHER, if you don't have it already) left
lying on the ground. Return to where you came in, climb up
into one of the windows and dive into the water below. There
are 2 barracudas in the water so,
harpoon them or look for a flat place to climb out on the
left, then use your pistols.
Climb the rocks around the perimeter of the water to get
the STERN KEY. Jump in the water,
go through the underwater tunnel and follow the passage
until you can surface. A goon with a
wrench is waiting, so take care of him. Head down and
to the right, taking out the
flame-thrower guy in the next alcove from a distance.
Note the trapdoor here, but for now continue around the hull
to the left. Here you'll find some
movable crates. Push the crate on the left against
the others. Climb on top of it and push the upper crate on
top of the rightmost crate. Pull the left crate out again
then go around to the other side and push it. Turn around to
face the remaining crate and pull it once to reveal the door
to the STERN. Take the flares on
the ground and unlock the door.
THE STERN: Jump into the water, swim down and
forward, then make a sharp U-turn to the right. You'll see a
lever on the wall. Pull it to
open a trapdoor elsewhere. Return to the rusty ledge where
you just killed the guy with the flame-thrower. Another live
thug awaits. Kill him and take
his shotgun shells before dropping
down through the trapdoor. (NOTE:
If you opened the trapdoor previously, he'll be walking
around near the opening; otherwise, he may still be lurking
below. And, if you don't have the SHOTGUN
already, you'll get it from him instead of shells.)
Follow the passage to a ladder. (Above is the door you
opened with the underwater lever.) Climb up and pull the
switch to drain the water from
the stern area. Go back there and find the
movable crate. Pull it out to
reveal an opening. Follow this passage past the propeller
until you come to a large underground lake.
(BUG WARNING:
Some people have reported a problem here in which pulling
the switch shows the propeller moving when, in actuality, it
does not move. Then when they get down into the drained
stern, they can't go any farther. This seems to be a bug and
may be confined to certain CD's distributed in parts of
Asia. So far I haven't found any way around it short of
using the cheat code to skip the rest of the level or
proceeding using a saved game at that spot.)
CAVERN WITH LAKE: In the middle is an INFLATABLE
RAFT with some crates on it guarded by 2
scuba divers. You can kill them with harpoons or swim
past them and head for a landing on the left with some
wooden crates on it. Climb out of the water here, kill the
guy with the wrench, then shoot
the divers from dry land.
You can't climb into the raft from the water, so even if
you've killed the divers in the water, head for the ledge
now. Take 2 sets of Uzi clips (or
the UZIS and one set of clips)
from behind the crates here. Then climb over the rocks on
the other side of the landing until you come to a rock
bridge. Look down in the water to the right and you'll see
something shiny amid the seaweed. Dive down to find
SECRET #1, the
Silver Dragon. There's a small
opening in the rocks under the stone bridge that you can
swim through to get back on the shore. Be careful of the
barracuda lurking nearby.
Climb out of the water, enter the cave opening and follow
the passage. A guy with a shotgun
tries to stop you, so kill him and take his
shells. Bypass the opening on the
left for now. This leads to the TOP DECK. Continue straight
ahead until you come to an opening in the floor with a
large medipak nearby. Get that
health meter up to 100% then hang and drop through the
opening onto the raft below. Take the
CABIN KEY and 2 bunches of
harpoons. Two sharks have
come out of hiding and will begin to circle in the water
below. You can take them out with pistols from here or do it
the hard way with harpoons. A third
shark will come out if you swim toward the stone
bridge. You can kill him as well, or avoid the issue by
climbing over the rocks. Return to the cave, follow the
passage and take the left fork this time to emerge near the
TOP DECK.
TOP AND UPPER-MIDDLE DECKS:
Two baddies will come out when you start exploring.
Kill them and take their flares.
Also take 2 pairs of grenades left
in a depression at the far side of the deck from where you
came in.
You may be able to kill the 2 thugs
with wrenches on the UPPER-MIDDLE DECK (the level
just below) and a guy with a shotgun at the left side of the
LOWER-MIDDLE DECK (the level below that). The two wrench
guys will climb up onto the top deck at the left side when
they notice Lara. Also on the UPPER-MIDDLE DECK below is a
guy with a flame-thrower
patrolling near the SWIMMING POOL. Take him out from up here
if possible before descending. You can probably get a good
shot from the left side of the deck.
[NOTE: Sometimes the flame-thrower guy doesn't
emerge until you approach the swimming pool. (Perhaps he's
triggered by walking over a certain spot on the top deck.)
To kill him without getting Lara toasted, first shoot the
barracuda in the pool (so Lara
doesn't target it when you want her to target the bad guy).
Now jump over one of the outer corners of the pool (farthest
from the wall) toward the outside to trigger the
flame-thrower. Roll and shoot him from the opposite side of
the pool.]
When all is clear, head for the swimming pool. Kill the
barracuda if you didn't already.
Then jump in and approach the tiled door in the corner. A
scuba diver emerges. Climb out
and shoot him from the edge of the pool, then swim into the
opening to find SECRET #2,
the Gold Dragon. Before moving on,
locate some Uzi clips in an alcove
beyond the pool and 2 sets of M-16 clips
behind a movable crate on the
other side of the deck.
ONTO THE OVERTURNED HULL: Head for the left side
of the deck and try to shoot the thug
with the gun on the LOWER-MIDDLE DECK (the level just
below) if you didn't get him earlier from above. Then cross
to the right side and jump down to the LOWER-MIDDLE DECK
there. From here, do a running jump to the flat rock with
wood on top, and a running jump to grab the metal duct
ahead. (Notice the Jade Dragon off to the right, but don't
go there yet.) Take a running jump from the highest part of
this duct—the left side when Lara's back is to the
deck—across the gap to the overturned hull. Cross the hull
to the propeller then turn so Lara's back faces out (the
propeller is on her right). Drop and hang from the edge,
then release and grab the crevice below. Traverse to the
left until you can pull up.
BLUE CAVE WITH STEPPED BLOCKS: Take a running jump
into the cave opposite. Follow the passage to a large cave
where you can use running jumps from one flat block to
another to hop up the steep slope. Take care of the
2 bad guys with wrenches at the
top. One has a large medipak.
TOP DECK: Continue to the top of the cave where
you can do a running jump to grab a roof on the TOP DECK and
pull up. Cross the roof to the right where you'll see a
trapdoor on the roof opposite (just to the right of the top
section of rusted hull). Jump over and drop through this
door. Kill the thug with the
wrench and retrieve 2 sets of automatic
pistol clips from the floor. (NOTE:
If you didn't get the AUTOMATIC PISTOLS
earlier, you'll get them now along with one set of clips.)
Go around to the exit, which opens automatically. Before
leaving, pull the crate to the
right of the door out from the wall, then to the side, to
reveal a switch. Flip the
switch to open a door at the other end of this deck.
A guy with a gun is lurking
outside to the left. Kill him, take 2
sets of automatic pistol clips off the body, then
return past the door you just came out of. Continue to the
end of the alley, then head to the right, toward the front
of the deck, to find the door you just opened. Here you'll
find 2 sets of M-16 clips on the
floor and a locked door. (NOTE:
If you didn't get the M-16 RIFLE
earlier, you'll get it now along with one set of clips.)
Use the cabin key to open the door. In the cabin are some
breakaway tiles concealing
glass shards below. Run across
them, keeping to one side, to reach the one solid bit of
floor. Press the button to open a door at the back of this
deck (opposite the room where you moved the crate and pulled
the switch). Run back across the remaining breakaway tiles.
Kill the wrench thug as you exit,
and head for the door you just opened.
CAVE LEADING TO UPPER HULL: Enter and go up the
stairs. Climb up the two higher metal blocks and go into the
cave on the left. Follow the cave to a high wall with an
opening at the top, a low step and a high rectangular stone
block. Stand on the low step and jump to grab the block.
Turn around and take a running jump to the opening. From
here you can safety-drop down onto the hull and find the
STORAGE KEY.
Make your way down to the UPPER-MIDDLE DECK (the level
with the swimming pool). Go to the right side, drop down to
the LOWER-MIDDLE DECK and repeat the series of jumps to the
metal duct. From here you should be able to dust off
2 goons with flame-throwers
milling about near the crates below. (NOTE:
If Lara won't target them with the pistols, try the M-16.)
Now you can go for that Jade Dragon.
Take a running jump and grab the crevice to the left of the
broken glass. Traverse to the
right, pull up and walk carefully over to take
SECRET #3 (with a bonus of
4 pairs of grenades if you've
found the other two secrets).
STORAGE SHED: Make your way down to the floor of
the cavern. (The quickest way is by taking a running jump
from the main deck to the overturned hull and sliding down.
But you can also go via the pool where you found the stern
key near the beginning of the level.) Behind the overturned
hull, on the far side from the decks, you'll find the
storage shed door, where you can use your newly acquired
key. Enter and take the SERAPH to
end the level.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
Tomb Raider
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