LEVEL 12: BARKHANG MONASTERY
Kills: 34* Items: 26 (30)** plus 4 keys, 2
gemstones, 5 prayer wheels and 3 secrets
(*The kills total is the maximum
number of henchmen and crows—the only two enemies here.
However, your total will probably be substantially less.
Here's why: IT IS VERY IMPORTANT THAT YOU NEVER HARM ANY
OF THE MONKS. If you act respectfully, they will not
interfere with your exploration and will even help you fight
Bartoli's henchmen. However, if you shoot a monk,
accidentally or on purpose, the entire brotherhood will dog
you throughout the level, making your job much more
difficult than it has to be. If you find yourself in the
middle of a fight between the cult members and the monks, be
very careful whom you're aiming at. Or, back off until the
fight is over. Then, if there are any cult guys left, you
can take care of them and grab any goodies left over.)
(**Under found items, the number in parentheses shows total
including extra items granted for finding all three secrets.
Note that one of the regular pick-ups here will be the Uzis
if you didn't get them earlier.)
MONASTERY ENTRANCE: Follow the tunnel to the steps
in front of the monastery. You'll arrive to see
2 thugs in a melee with several
monks. In this case, when the monks have dispatched the
baddies, you can pick up a small medipak,
automatic pistol clips and
2 sets of Uzi clips. (Who says
there's no free lunch?)
The main doors to the monastery are locked, but you can
get in through a window. Climb the ladder opposite the
steps, killing a crow when you
get to the top. Jump diagonally to a ledge to the right of
the ladder, then jump across to another ledge. Cross the
stone ledge to the rock wall. Kill 2
more crows that try and mess up Lara's hairdo. On the
other side of the rocks, turn so the monastery window is on
your left and jump to the angled block above the crevice.
Slide and grab, release and grab the crevice below. Traverse
left until you can pull up. Shoot out a window and enter a
library.
MAIN HALL KEY: Go through the library to a purple
hallway. At the far end are the main hall doors, which are
locked. On the right is a room with
rolling blades. Skip these for now. Instead enter the
door on the left. Cross the room and climb the ladder to a
walkway above the MAIN HALL. Follow the walkway to retrieve
the MAIN HALL KEY. Retrace your
steps to the walkway around the perimeter of the room, then
continue to the right and around the corner. Step down into
a small room. Move to the doorway, then side flip to avoid a
rolling boulder. Follow the ramp
up to a "T." Step into the hallway, then immediately step
back to avoid another boulder.
Pick up the flares and head up and
to the left.
POOL WITH STRONG CURRENT: When you come to the
room with a pool, SAVE YOUR GAME, dive in and swim along the
right wall, then the far wall, to avoid the
strong current that sucks Lara
down to the grate at the bottom. (Try not to swim too close
to either the surface or the bottom. You may need to hold
the Alt (swim) and Right keys to keep Lara swimming into the
wall. If you get sucked down, restart.) Head for a small
opening on the far wall where you can surface. From here,
drop into a deep well. Follow the dark passageway, timing
runs through the 3 clamping metal doors.
Climb the ladder to emerge in a room where you'll meet
2 more thugs. The monk may kill
one of them for you, but you'll probably have to finish the
job.
When the coast is clear, take a small
medipak from one of the bodies, then jump up the
tiered altar to get the first PRAYER
WHEEL of five. When you take it, the
burners will light. If you stand
above and between any two of the burners, you can do two
standing jumps to the bottom without catching fire. Return
to the next room, where you entered, and find a
pair of movable blocks. Pull
the first out of the way. Pull the second out from the wall,
then go around the side and pull it once more to reveal a
passageway out. Follow the passageway to a ladder, which
leads up to the boulder-trapped area above the main hall
where you were earlier. (You'll notice a
thug lying dead near the walkway where you found the
main hall key. If the monks AREN'T on your side, this guy
will be alive and kicking.) Climb down the first ladder you
came up, go into the purple hallway and head left. Unlock
the main hall doors with the key you found and enter.
MAIN HALL/STRONG ROOM KEY: As you cross the main
hall, 3 thugs enter behind you.
The monks will take care of them. When they're dead, take
small and large medipaks plus some
auto pistol clips. Enter the first
door on the right, which is a reading room. A hallway leads
out the other side. Jump over the first of three
swinging blades and enter the
door on the left. Take the STRONG ROOM
KEY and return to the reading room, then the MAIN
HALL. (The room past the other two blades gives you a
glimpse of the gemstones you'll need to get later, but is
actually a dead-end.)
STRONG ROOM/ROOFTOPS KEY: Exit the main hall by
the doors you came in and follow the hallway to the end. On
the right is the library entrance. Turn left into a storage
room. As you enter, one of Bartoli's
thugs will shoot out the window and a monk will run
past to engage him. Another thug
will enter through the window as you approach. The monks may
kill both of the bad guys, but you can assist if necessary.
When they're dead, take some automatic
pistol clips, a small medipak
and Uzi clips.
(NOTE: If you didn't get the
UZIS earlier, you'll get them now
instead of clips.) Also pick up the
grenades on the balcony outside.
ROLLING BLADES/ROOFTOPS: Use your key to unlock
the strongroom door. Inside is the
ROOFTOPS KEY. Take this and head for the next room on
the right—the one with the rolling
blades. Time a run past them and use the key to
unlock the door to the roof. Go up the stairs and to the
right through the arch with the golden animals. At the end
of this corridor is a switch to
turn off the burners between
this area and the next. The switch is on a timer but it's
not particularly fast, so pull it, hurry to the burners,
then do a series of standing jumps over them.
Make a left down into a courtyard with several golden
trapdoors. As you enter 2 cult thugs
will emerge behind you and start fighting with the monks.
Finish them off if the monks fail, and take a
small medipak and some
Uzi clips. Climb the ladder on the
right side of the courtyard to retrieve some
M-16 clips. Return to the
courtyard and pull the switch
to open two of the trapdoors. Drop into the room below,
shoot out a window and take the 2
GEMSTONES. On the other side of this room is another
switch, which opens the other
trapdoor so you can climb out.
Now head up the steps and to the left to a room with a
large golden door shaped like a star. There's a niche in the
wall between two gold animal statues. Place one of the
GEMSTONES in this niche to open the star door. Go behind the
star and pull out the movable block
to get the second PRAYER WHEEL.
STORAGE ROOM WITH MOVABLE CRATES: Return to the
main hall, cross to the far right corner near the base of
the huge Buddha, and go down the stairs. Enter the hallway
on the right and go into the first door on the right. This
is a storage room with several movable
crates. Find the first movable crate on the left side
of the stack. Go around the left side of it and pull it
once. Go behind it on the left (where the barrels are) and
push it next to the doorway. Go back to the stack and pull
the second crate out to where the first was originally. Now,
pull the first crate once to block the door. Pick up some
automatic pistol clips from the
floor. Climb on the crates and pull the top left one on top
of the one you moved. Underneath are 2
bunches of harpoons—just what you need now that
you're 500 miles from the nearest ocean. ;-)
EXERCISE YARD AND TOWER: Continue to the room
beyond the storage room. Jump over the gold trapdoor—there's
nothing down there—and continue to a "T" in the passage. Go
right and continue to a stairway on the left. As you go up,
4 thugs with guns appear in the
area below. If you've been good, you don't have to fight
them alone. Shoot out the window and jump down into the
exercise yard below. Use the switch
there to open the door and let the monks in to fight the bad
guys. Finish the job if necessary and grab the leftovers:
small and large medipaks, plus
some shotgun shells.
Cross the exercise yard and climb a series of ladders to
the top of the tower, where you'll find the third
PRAYER WHEEL.
Return to the storage room, move the crate blocking the
door so you can exit, and follow the hallway to the end. As
you cross the room at the end of the hall, you'll hear
gunfire behind you. The monks are fighting with
2 thugs. Assist if necessary,
then take the bad guys' Uzi clips
and grenades.
GAUNTLET OF TRAPS/TRAPDOOR KEY: Return to the end
of the hall, then go left into a room with a
series of traps:
burners,
swinging spiked balls and
rolling blades. It looks awful, but you can take it
in parts, saving between each. First, stand on one side of
the opening or the other so you'll only have to deal with
one of the spiked balls at a time. Approach the flame. It
will go out, giving you a moment to time a run into the pit
below the swinging spikes. Go underneath as far as you can,
then turn around and pull up on the ledge. Stay close to the
edge to avoid the swinging spikes. When the rolling blade
passes moving left, jump to the burner, which will go out
just long enough for you to do a careful run into the pit to
avoid the next set of spikes. Continue underneath as far as
you can then turn and pull up on the right. Now you're
facing the second rolling blade and the doorway beyond.
Before going into the next room, take a little detour to
grab a secret. Make a series of runs past the rolling blade
into the passageway to the left. There are alcoves you can
duck into to avoid the blade. At the end of the passageway
on the left is a doorway. Beyond this are
2 sets of clamping doors, and
beyond these, SECRET #1,
the Jade Dragon. Return past the
clamping doors and rolling blade to the room on the left.
Take the TRAPDOOR KEY. Follow the
hallway up and to the left, then slide down the slope, into
a large pool.
LARGE POOL FULL OF WATER: Go for a swim. In the
opposite corner there is a small underwater passageway
hiding SECRET #2, the
Silver Dragon. Climb out of the
water, and find the exit back to the hallway. Turn right and
proceed back to the main hall.
TRAPDOOR/PATH TO OUTBUILDING: On the far side of
the big open area is a gold trapdoor. Use your key to open
it and drop down. Follow the passage and climb out in a
courtyard. Go to the right and follow the canyon to a large
pillar. On the far side of it is an opening with a ladder.
Climb up to the landing and go to the right until you come
to a wooden bridge. A crow gets
in your way on this side and a thug with
a gun shoots from across the bridge. Kill them both,
cross the bridge, take the thug's M-16
clips and continue on.
Two more crows attack when you
reach a small building. Take care of them, then climb up the
rocks on the right. Do a running jump to grab the stone
ledge, then another running jump from there to grab the roof
of the building. Drop down into the room below to get the
fourth PRAYER WHEEL. Pull the
switch to open the door. As you
exit, you'll see a monk in combat with
another thug. When the thug is dead, take his
shotgun shells and return to the
monastery the same way you came. You'll meet
2 more bad guys on the way, whom
you'll probably need to kill yourself.
ON TOP OF THE BUDDHA: Back at the courtyard, use
the switch to open the big
doors back into the main hall. Two more
of Bartoli's henchmen have invaded and are fighting
the monks inside. Once they're out of the way, cross the
hall and enter the second door on the right side (facing the
statue). Climb the ladder and follow the hallway to an
opening above the Buddha. Do a running jump to grab the
statue's elbow. Pull up and climb onto the hand. From there,
do a running jump to grab the head. Cross the head, then
jump to the other hand and from there, do a standing jump to
grab the alcove above. Place the second GEMSTONE in the
niche to open a trapdoor in the room underneath the statue.
Jump back to the hand, drop down to the shoulder, drop
and hang from the chest and finally drop into the Buddha's
lap. Before going down to the floor, go around to the back
of the statue where you'll find a small alcove concealing
SECRET #3, the
Gold Dragon (and
4 sets of M-16 clips if you've
located all secrets).
DRAINING THE LARGE POOL: Go to the bottom front of
the statue, enter the low-ceilinged room and drop through
the trapdoor. Follow the passage to a room with pipes and
bamboo-barred windows. Flip the switch
near the bamboo pipes to open the door with the face on it.
Enter the room beyond and push the
movable block in front of the water to prevent the
pool below from refilling. Return to the pipe room, then
slide down the sluice backwards, hang and drop into the
now-dry pool below. Find the movable
block in the raised alcove and push it aside to
reveal the fifth PRAYER WHEEL.
Climb the ladder and return to the main hall.
Take your finds to the room to the left and behind the
Buddha. Place the 5 PRAYER WHEELS where they belong to open
the big doors. Enter and put the Seraph in place to open the
secret entrance to the Catacombs.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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