LEVEL 5: NIGHTMARE IN VEGAS
Kills: 22 Items: 62 plus shotgun, automatic
pistols, Uzis, door circuit, elevator junction, 2 keys and 3
secrets
Starting Inventory: Pistols
only
When you finish Level 4: The Kingdom,
the credits roll, then the final statistics screen comes up.
If you found all 12 secrets in the four Golden Mask levels,
you may now play this bonus level. At the final stats
screen, press Enter twice to access the passport. Turn one
page to the 'Select Level' screen. You now have the option
of choosing any level, including Nightmare in Vegas.
HOTEL ROOMS: Press the
button to open the door and exit the bathroom. In the
closet on the left you'll find 4 boxes of
shotgun shells, small and
large medipaks and
flares. Grab the
LOADED SHOTGUN and
2 boxes of shells from the
windowsill near the chaise lounge. The balcony affords a
view of the Vegas skyline. In the suite next door, you can
see a couple of armed baddies pacing back and forth. Lara
smells danger! If you press the button
below the TV showing the Elvis concert, you'll receive a
mysterious vision of Jeeves (a.k.a. Winston) blundering
around in a bathroom somewhere. Now it's Lara to the rescue!
The remaining door in Lara's room leads to the hallway.
The doors at the other end are locked, so shoot out the
window in the hall and climb onto a tiny ledge. Take a
standing jump to grab the ledge on the right. Traverse to
the left to the trellis, then climb down, to the left and up
again onto a ledge outside the nasty neighbors' window.
Go around to the front, take a standing jump to the
balcony, shoot out the glass, and take on those
2 masked goons. Relieve the
bodies of a small medipak and
shotgun shells, and pick up
3 more boxes of shells scattered
around the room. Free Jeeves from the bathroom, grab the
small medipak from the dresser and
the HOTEL KEY from the floor of
the shower stall.
Go out into the hallway (the exit door opens
automatically), and use the key in the keyhole there to open
the double doors.
ATRIUM WITH HUGE GOLDEN SCULPTURE: Here, on the
top level of the atrium, you'll find, counter-clockwise from
the entrance, the BIRD MONSTER CAGE, a BROKEN ELEVATOR (it's
missing a junction, which you'll find shortly) and a HALLWAY
WITH GARISH CARPET, which is barred by a gate at the moment.
(BUG
WARNING: You can descend by safety-dropping from the
walkway to one of the ledges below the HALLWAY WITH GARISH
CARPET. However, doing this may cause a bug that will
prevent you from finishing the level. For details, see the
note at the bottom of this document.)
Enter the room with the BIRD MONSTER CAGE. Grab
the shotgun shells at the back
left, near the snow leopard diorama. Pick up the
flares on the block between the
cages. This triggers the appearance of
another thug. Take him out, then climb the blocks at
the front of the room to reach the rafters. At the back,
above the cage, you'll find 2 boxes of
shotgun shells and a small medipak.
(NOTE: You can also see the third
secret, the gold skull, inside the cage. You'll be back for
it later.)
(NOTE: If you want to get the UZIS
right away, rather than climbing down the sculpture, take a
swan dive off the walkway near the doorway to the BIRD
MONSTER CAGE. See the walkthrough below at the * for
details. The trapdoor opens as you dive. You'll need to
backtrack a bit to make all the pick-ups, but you'll have
heavy artillery in your favor.)
Return to where you entered from the hallway near Lara's
room. Take a running jump to grab the sculpture just below
the large medipak. Climb up and
take the medipak. Now, either drop and hang from the right
side of the sculpture (with Lara's back to the HALLWAY WITH
GARISH CARPET) and climb down the side of the sculpture. At
the bend, climb a little to the right, then continue
climbing down as far as you can. Drop and slide to the
floor. Or, stand on the flat spot where you got the large
medipak, face the walkway near where you entered and walk
forward to the edge. Then back flip to land on the sloping
surface of the sculpture. As you back flip, hold Action to
slide and grab the edge, then release to slide all the way
down the sculpture to the floor.
Two armed bad guys come in
from the SWIMMING POOL. Kill them and take their
small medipak and
2 boxes of shotgun shells. Jump
into the pool and retrieve another HOTEL
KEY from the bottom. (NOTE: The
underwater door opens later from behind. It connects via an
underwater tunnel to the trapdoor at the left side of the
sculpture.) When you surface, another
thug is taking potshots at Lara.
Climb out of the water and kill him. Take note of the double
doors near the pool. They're missing a CIRCUIT, which you'll
need to locate.
JUNGLE ROOM/T. REX CAGE: Use the key to unlock the
doors to the right of the sculpture. There are two
greenery-lined hallways leading away from the door. An
armed thug lurks along each one. You'll also find
2 boxes of shotgun shells near the
Tyrannosaurus rex cage in the right hallway and a
small medipak and
more shotgun shells in the other
hallway.
BLACK-AND-WHITE CELL BLOCK ROCK LOUNGE: Return to
the ATRIUM and go through the doors framed with
black-and-white star tiles. Press the
2 buttons in the alcoves decorated with blue bubbles.
This raises the curtain on the stage. As you approach the
stage, 4 club-wielding goons
climb over the boxes and attack. You can put some distance
between Lara and them, but be careful not to back up too
far. If you go back up the stairs,
another bad guy enters and starts shooting. When
you've taken care of the four goons, pick up
shotgun shells from one of the
bodies, plus a small medipak lying
on the ground in the lounge.
Climb onto the stage and take the
shotgun shells, which triggers the appearance of
2 more goons from behind the
crates. Go to either side of the stage and climb up onto one
of the blocks just below one with a swinging crate above.
Stand Lara at the outside edge of the block and climb onto
the block next to the swinging crate. (As long as you stay
toward the edge, she won't get clobbered.) From there, take
a standing jump to the ledge along the backstage wall with
the 2 boxes of shotgun shells.
Grab them and safety-drop to the ground.
Along the base of the backstage wall are
2 movable boxes. Pull each of
these twice toward the front of the stage, so they line up
with the stationary blocks. Doing this opens the trapdoor
behind the wall of blocks.
Drop down into the opening. Here you'll find a small room
with several black-and-white movable
blocks. There's an L-shaped open space in one corner,
as well as another open square. Hop down into the L-shaped
open space. Pull the first movable block once. Climb over
it, turn around and push it into the corner. Turn around and
walk to the next movable block. Pull it once, climb over it,
turn around and push it into the other corner. Turn around,
pick up the Uzi clips from the
ground, then find the third movable block. Pull it once,
then climb over it to find SECRET #1,
the gold coins.
Climb out of this room and return to the ATRIUM. If you
didn't encounter the bad guy with the
gun earlier, he'll show up as you exit. Kill him and
take his small medipak and
2 sets of Uzi clips. As you exit
the black-and-white room, go to the left. The doors in the
corner leading to the second elevator are now open.
ELEVATOR BETWEEN LOWER AND MIDDLE LEVELS: Pull the
switch once to call the
elevator. Pull it again, then get on the elevator and ride
up. Walk out onto the ledge overlooking the sculpture. Take
a diagonal standing jump to the gold ledge near the wide
ledge with broken glass shards
on it. Walk through the glass and pick up
2 sets of Uzi clips. Take a standing jump from the
edge of the ledge with the glass shards to the ledge with
the stars. Pick up the DOOR CIRCUIT
and a large medipak.
Stand at the left side of the star ledge facing the
broken glass ledge. Walk to the front edge of the star
ledge, then take two hops back. Take a running jump to land
on the gold ledge beyond the broken glass (where you were
earlier). From there, jump back to the ledge in the corner
and climb up to the elevator. (NOTE:
If you overshoot the gold ledge and slide down the
sculpture, just call the elevator and ride up again.)
Flip the switch near the
elevator to send it down. Take a diagonal standing jump to
grab the ledge above the ladder inside the elevator shaft.
Climb into the passageway and go to the right. Jump over the
broken glass in the pit and kill
the goon who charges from the
hallway ahead. Pick up some shotgun
shells in the hall where the goon came from and
return to the elevator the way you came. Call the elevator
and ride it down. (Or, take a running jump from the ledge
beyond where you got the shells to the gold ledge where you
were earlier. Then slide down to the floor.)
PARKING LOT: Cross the ATRIUM to the SWIMMING
POOL. Use the DOOR CIRCUIT in the receptacle on the wall to
open the double doors. Stay sharp, though. Someone left the
cage door open, and there's a
Tyrannosaurus rex running loose in the parking lot.
If you want to kill it from a relatively safe spot, climb
into the opening in the cement wall just inside to the left.
And, if you're in need of flares,
there's a box on the ground near this opening.
An alcove on the other side of the parking lot can also
be used to hide from the dinosaur. Inside you'll find the
AUTOMATIC PISTOLS and
3 sets of clips, but watch out for
the nasty guy with the club who
comes around when you explore here.
In a depression near one of the CNet vans, you'll find
the ELEVATOR JUNCTION. Picking it
up triggers the appearance of a second
T. rex. If you want to, you can take shelter in the
small room with the black-and-white tile floor and the
Bartoli poster hanging above it. It's safe as long as you
stay back from the door when the dino comes around.
After the second rex is dead, go down the ramp into the
cage and pick up SECRET #2,
the gold bars. Then return
to the ATRIUM.
UPPER LEVEL AGAIN: Climb up the side of the
sculpture on the side that faces the T. Rex cage room to a
flat spot with some Uzi clips.
From the spot where the clips were, jump to the sloping
section ahead and a little to the left. Slide back and grab
the edge. (NOTE: Make sure you jump to
land on the left side of the slope. If Lara lands too far to
the right, she won't be able to grab and will slide down to
the floor.) Traverse over to the right a little
and continue climbing upward, all the way to the top, where
you found the large medipak earlier.
Turn to the left (to face the entrance to the hallway
where you first entered this area) and take a running jump
to the ledge.
Follow the ledge around to the left to the HALLWAY WITH
GARISH CARPET, which is now open. Run down the ramp, roll
and take out the armed thug who
follows Lara in. Pick up 2 sets of Uzi
clips in the alcove at the bend in the ramp, and
2 sets of automatic pistol clips in the alcove at the
bottom. When you reach the bottom,
another bad guy comes down. Take care of him before
he can knock Lara off the high ledge. Return to the top of
the ramp.
(*) STUNT DIVING FOR UZIS: Follow
the walkway back around the top of the ATRIUM to the other
side. Now, make a detour for some goodies. With Lara's back
to the BIRD MONSTER CAGE room, look waaaaayyy down. The
trapdoor at the base of the sculpture is now open. If it'll
make you feel better, light a flare and throw it down so you
can see the opening. Now stand Lara at the edge of the ledge
lined up with the opening below. This is the perfect
opportunity for a swan dive: Hold down the Walk key, then
press Forward and Jump. Add a couple of rolls on the way
down if you like.
In the underwater room below the opening, you'll find the
UZIS and 4 sets
of clips. If you need air before you've picked up
everything, swim down the passageway to emerge in the
SWIMMING POOL. Take a breath and go back for anything you
missed. Climb back up the sculpture to the top just as you
did before.
THE BIRD MONSTER: Jump over to the walkway and
follow it around, past the BIRD MONSTER ROOM, to the BROKEN
ELEVATOR. Place the ELEVATOR JUNCTION in the receptacle
nearby to fix it. Pull the switch
to call the elevator. Then pull it again, get in and ride up
to the top floor.
The BIRD MONSTER is loose on
the roof, and naturally the object of the game is to kill
it. Once it falls, the level ends. So if you want to pick up
all the goodies, you'll need to do some running. As you exit
the elevator, go left. Continue on, jumping over the
glass shards. As you emerge
outside on the roof, head to the left. You'll find
2 sets of Uzi clips in the corner.
There's also a large medipak but
you'll need to walk carefully through the
glass to get it. (You can run
through the glass, but then you'll need to use that medipak
right away.) If you have a few medipaks to spare, you can
just skip this one to save time. Or you can make two trips,
luring the bird monster down the hall away from the goodies
before returning.
Run (or run/jump) back down the hall toward the elevator,
past it and down the ramps into the monster's cage, again
jumping over the broken glass or
running through it and using medipaks as you go. Pick up
SECRET #3, the gold skull.
Run back to the elevator and pull the
switch to send it down. As it
passes, jump on top of the elevator and ride down. Climb the
ladder up the inside of the elevator shaft. At the top of
the ladder (just below the gray area), back flip to land in
the opening behind. Here you'll find 4
boxes of shotgun shells and a
large medipak. Walk up the ramp and climb down
another ladder here to drop into the hallway near the
elevator.
(NOTE: If the monster catches up
with Lara while you're getting the goodies, try to dodge it
and use a medipak or two to repair the damage. He needs to
pound her several times to take all her health.)
Use the switch again to bring the elevator up.
Safety-drop into the shaft to avoid the monster's pummeling
fists. But when the top of the elevator reaches the opening,
walk off, then jump back into the elevator when the doors
open. You can shoot the monster from inside the elevator,
and he won't be able to reach Lara. When the monster falls,
that's the end of the level and the game.
[BUG NOTE:
Apparently the order in which you explore different areas of
this level and pick up/use the different items determines
the way events unfold. Most importantly, walking past the
entrance to the BIRD MONSTER CAGE (on the top level of the
atrium) triggers the creation of the monster. If you bypass
this area by dropping down at the HALLWAY WITH GARISH
CARPET, the Bird Monster is never created, so you can't kill
it to finish the level. Once you've walked past the room
with the cage, activating the monster, you can climb down
any way you want to.
A variation on the basic
missing-monster bug occurs when you explore the level in a
particular sequence. The end result is that the bird monster
is created partway through, but the rear wall of its cage
re-closes so the monster can't leave (which means Lara can't
kill it and you still can't finish the level).
In summary this is the sequence you
should avoid (leaving out the kills and
pick-ups): First, drop down from the top level to to the
ledges below the HALLWAY WITH GARISH CARPET but don't enter
the hallway yet. Climb down via the sculpture. Enter the
CELL BLOCK ROCK LOUNGE and press the buttons but don't
approach the stage yet. Ride the bottom elevator up and
retrieve the CIRCUIT BOARD. Get the ELEVATOR JUNCTION from
the PARKING LOT and the secret (gold bars) from the T. rex
cage. Climb up the sculpture and repair the elevator. (Note
that at this point, the bird monster is missing.) Ride the
elevator to the top, get the secret (gold skull) from the
cage. Ride the elevator down to the upper ATRIUM. Now, enter
the HALLWAY WITH GARISH CARPET for the first time. Again,
climb down the sculpture to the ground. Enter the CELL BLOCK
ROCK LOUNGE again and, this time, go behind the stage to get
the secret (gold coins). Exit, get the key from the swimming
pool, then unlock and explore the JUNGLE ROOM. (At this
point, you may notice that the T. rex cage is now
closed-off. This is apparently linked to the status of the
bird monster cage.) Climb the sculpture back to the top of
the ATRIUM. The gate at the HALLWAY WITH GARISH CARPET
should also be closed at this point, as should the back
panel of the bird monster cage.
There is apparently no way to make the
bird monster reappear or to re-open the cage. You'll need to
replay the level and this time make sure you trigger the
monster before exploring the rest of the hotel.]

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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