LEVEL 8: WRECK OF THE MARIA DORIA
Kills: 32+ Items: 29 (31 plus grenade launcher)*
plus 3 keys, 3 circuit breakers and 3 secrets
(*Under found items, the number in
parentheses shows total including extra items granted for
finding all three secrets. Note: The "kills" total is only
an estimate, since there are several places with multiple
barracudas, eels, etc., where you don't need to kill any of
them to get through. I've noted these in the text. Note that
the regular pick-ups here will include the harpoon gun,
automatic pistols, Uzis, shotgun and M-16 if you didn't get
them earlier.)
Jump into the water, kill the scuba
diver who emerges from the underwater doorway—either
use your harpoon gun or climb back into the doorway and
shoot him from above. Dive down to grab 2
bunches of harpoons from the bottom.
(NOTE: If for some reason you
don't already have the HARPOON GUN,
you'll get it here instead of one of the bunches of
harpoons.) Get air and follow the passage where
the diver came from until you can climb out of the water.
Take the large medipak and use
it if necessary to get Lara's health up to 100%. Slide
backwards down the slope and grab the edge. Then drop
through the breakaway tiles to
the floor below.
SWIMMING POOL: You're now in what was the ship's
swimming pool, only it's upside down.
Two thugs, with wrench and gun, are your welcoming
committee. When you've killed them, take
2 small medipaks and some
automatic pistol clips. (NOTE:
If you don't have the AUTOMATIC PISTOLS,
you'll receive them here instead of clips.)
Notice the Silver Dragon underneath one of the changing
room doors. Too bad you're too stiff from your fall to crawl
under and take it. ;-) You'll have to take the long way: Go
through the doorway opposite into a tiled room with columns
and a bunch of overturned furniture. In one corner, behind a
couple of chairs is an opening in the ceiling. Climb up into
the dark passageway above and take out the
bad guy with the shotgun.
Continue until you can drop down and pick up the
Silver Dragon—SECRET
#1. Immediately look up into the opening because
another thug is lurking up there
waiting to shoot you. You can kill him from here, jumping
straight up and down to get a better shot if necessary. Go
back to the tiled room the way you came.
In the left corner are several
movable blocks. Pull out the first block on the right
once, go around to the opposite side and push it once, then
move to the side and push it twice into the alcove. Go back
to the corner and pull out the left block. Pull it to the
side, then push it into the alcove against the first block.
Moving the second block reveals an opening behind. This
leads into the RESTROOM area. Pull the third block out twice
to access another passage—this one to the BALLROOM.
BALLROOM: Head for the ballroom first. Kill the
3 thugs on the ground, taking
care not to run over the broken glass.
Then take out their buddy on the balcony.
The ones below have flares and a
large medipak. Before going up to
the balcony, go behind the wall to the left (when you're
facing the door where you came in). Walk carefully over the
glass shards to an opening in
the floor. Turn around to face the way you came, drop and
hang, then release the Action key and press it again to grab
the ledge below. Pull up into a short passageway to get the
REST ROOM KEY. Do a standing jump
from the passageway to grab the opposite edge of the opening
and pull up.
RESTROOM: Return past the movable blocks to the
RESTROOM and use the key in the lock in the far right
corner. Enter the door on the left that you just unlocked
and push the button, which opens the GLASS DOUBLE DOORS on
the other side of the room. A thug with
a wrench rushes out. Once he's down, go through the
doors he came out and press the button there to open the
small, high door in the ballroom. Use the restroom button
again to close the glass doors.
(NOTE: It's very important
that you take the time to do this. Notice the other circuit
breaker behind the left window. Closing the glass doors
allows you to reach it from behind later.)
Return to the ballroom and go to a low ramp on the right
at the far end. (There are two angled bits of floor here;
you want the second one.) Walk to the highest point then
jump up and grab the balcony. Go to the right near the wall,
drop and hang from the edge then traverse left. Pull up and
take the auto pistol clips from
the sniper you killed earlier. Continue to the far end near
the glass on the floor. Run,
jump and grab the edge of the balcony opposite. Pull up and
take the first CIRCUIT BREAKER of
three.
AREA BEHIND THE BALLROOM: Head back across the
balcony level to the door you opened a few minutes ago. In
this passageway are 5 doors: a locked door on the right,
opposite a door with a wheel on the left, and beyond these
another door with a wheel on the right opposite a sealed
door on the left. At the far end of the corridor is another
sealed door. The first door with the wheel mechanism is
empty. Use the wheel to open
the second door on the right. Inside is a small room with
2 movable boxes, a
switch and a high door. Move
the lower block under the switch and pull the switch to open
the door above. Pull the second box along the ledge until
it's under the door and use it to climb out. Follow this
passage as far as you can, shooting the
guy with the wrench who tries to stop you. In the
room at the end, slide the movable box
under the switch, and use it to
open the door. Pick up the RUSTY KEY
from the floor.
Go through the door you just opened to emerge back at the
end of the hallway with the five doors. Use the key to open
the locked door (now second on the left). Drop into the
room. Pull the movable block in
the corner next to the metal step. Pull the
other block out from the wall,
and drag it along the ledge so you can get behind it. Push
the block you find there twice
to open up a passageway. Proceed to a room with
broken tiles on the floor.
There are lit burners below and
rolling barrels in the area
beyond. Step onto the tiles at the left side then hop back.
This triggers the barrels, so you can then run over the
tiles on the right to get across safely.
At the top of the slope where the barrels came from is an
opening. More barrels will roll
down when you enter, so back flip then either side flip out
of their way or move forward to the wall so they roll
overhead. At the end of this passage is
SECRET #2, the
Jade Dragon.
FLOODED ROOM WITH FLOATING PLATFORM: Go to the
doorway to the right of where the barrels landed. You may be
able to kill the gunman inside
before climbing in. Once inside, drop down to the floating
platform below. Find the underwater
lever and pull it to open the side door above. This
is on a timer, so climb up quickly. The door closes behind
you, but the switch inside
opens it again. The other door opens automatically when you
approach but closes behind you after you pass. Beyond is an
angled floor with a trapdoor. Slide down backwards and grab
the edge. Pull up and the trapdoor closes and locks behind
you. Now you can stand on it and pull up into the opening.
Pull the switch here to open a
blue panel nearby.
GLASS-FLOOR ROOM WITH POOL: Return to the room
with the floating platform. Go through the other doorway to
the blue panel you just opened. Three
thugs with guns await in the next room. One is just
inside the doorway. The other two are on the level below.
Below, what was once a domed glass ceiling is now an opening
to the shark-infested waters. Kill all 3 gunmen from the
upper level. Press the button
to open the timed trapdoor to the right. You can run all the
way around the perimeter then do a running jump through the
opening. But first try this: Stand at the edge of the
walkway facing the button, and attempt to drop back and grab
the ledge. Instead of grabbing, Lara may land on the floor
below. (Perhaps this is a glitch in the game, but it worked
for me several times and saved a lot of running.)
Collect the second CIRCUIT BREAKER,
plus a small medipak from one of
the bodies, and press the button
on the wall to drain the water from the ROOM WITH THE
FLOATING PLATFORM above. When you step on the
corner floor tile near where
you picked up the circuit breaker, another timed trapdoor
opens on the far side of the room. Run to it and pull up.
BACK AT THE RESTROOM: Return to the now drained
room and drop down. Open the door with the
wheel, head up the ramp and
pull up into a passageway. Go straight, then drop down into
the glassed-in passageway in the RESTROOM, where you were
earlier. Take the third CIRCUIT BREAKER.
(NOTE: If you have reached
this point and the circuit breaker is inaccessible because
the glass doors are still open, you'll have to go back to
the RESTROOM and press the button
in the alcove near the keyhole again to close them. Follow
the directions in the next paragraph to get back there.)
Once you have the third circuit breaker, walk back along
the hallway to the button and
press it to open a trapdoor in the passageway above. Go back
up into the passageway, and enter the RESTROOM through this
trapdoor. Take care of the 2 thugs,
grab their Uzi clips and
2 bundles of harpoons.
(NOTE: If you didn't get the
UZIS earlier, you'll get them now
instead of clips.)
THREE CIRCUITS AND BURNERS: Return to the SWIMMING
POOL area where you entered the level. Go into the
water-filled passage in the corner. Grab the
small medipak in the water and
follow the passage to a lever.
Pull it to open the trap door above, and surface under fire.
When you've dispatched all 3 thugs,
take their large medipak,
2 boxes of shotgun shells and some
Uzi clips. (NOTE:
If you don't already have the SHOTGUN,
you'll receive it here with one box of shells.)
Replace the 3 missing circuit breakers to turn off the
burners. Now you can pull the
movable block under the opening
and climb up.
Kill the guy with the wrench.
Pull the switch to flood a room
on the other side of the one below and flip over the
ducts in the large room so you
can climb across them. (NOTE:
If you forget to pull the switch or pull it twice by
mistake, you'll slide off the first duct when you jump to
it. Pull the switch again so the rust-colored side is up.)
Take a running jump from the opening to the duct
opposite, then two run-jump-grab combos across the next two
ducts and a standing jump to the opening. Swim down and
forward, and surface in a room with flickering lights. Wade
into the water ahead to draw out a
barracuda, which you can then kill with pistols. Wade
back into the water and go to the right to find an alcove
with 2 bundles of harpoons.
SHIP'S BRIDGE/CABIN: Swim to either of the two
openings on the left, climb out, kill the
goon with the wrench and take his
small medipak. You're now on the
BRIDGE. If you look carefully out the windows, you'll notice
a key on the sea bottom. In the passageway behind the CABIN
(the room with 4 rectangular windows near the rectangular
pit in the floor) are 2 sets of automatic
pistol clips.
Go through the door that opens with a
wheel (straight ahead when
standing with the windows to the sea on Lara's right). Use
the switch to open another door
at the opposite end of the bridge. (The door is timed, but
it's not particularly fast.) In this room are some
flares and a
movable block. Push the block to access
another switch. This opens a
trapdoor in the area to the left of the room with the wheel
door. Go there now (by exiting this room, then following the
windows on the right to the end, then turning left and
continuing toward the corner).
Now you can jump in the water and swim out to retrieve
the CABIN KEY. To find it, follow
the rock wall away from the trap door, turn right through a
stone opening, then right again around the hull. You can try
and kill the 2 sharks and
3 barracudas that get in your
way, or just out-swim them. The key is on the bottom near
some small plants. If necessary, return to the trapdoor to
get air.
(NOTE: An alternative method
for this area is to wait to open the trapdoor. While it's
still closed stand above it and use the pistols to shoot the
sharks and barracudas through the closed door. It takes a
little time but makes for a much more relaxed swim. Just be
sure not to stand on the trapdoor when sharks are directly
underneath. They can bite Lara through the door!)
In addition to the key, you can find
SECRET #3, the
Gold Dragon nearby. There is a
cave opposite the trapdoor opening. To get to it, swim
across and up. Inside you'll find the statue (plus
2 pairs of grenades and the
GRENADE LAUNCHER if you've found
all the secrets).
(A WORD OF CAUTION: I HIGHLY
recommend saving all or most of your grenades for the last
two levels of the game. There are a few enemies there who
are quite easily dispatched using grenades and very hard to
kill otherwise. Now, don't say I didn't warn you.)
Return to the BRIDGE and use the key to open the CABIN
door. (Again, the CABIN is the room with glass windows near
the rectangular pit in the floor. The door and lock are in
the hallway on the left side.) Pull the
switch inside the CABIN to open
a trapdoor in the floor outside. Now you can drop into the
pit and push the movable block
under the switch. Climb up and
use the switch to open the trapdoor back in the CABIN
ceiling.
GLASS CEILING THAT'S NOW A POOL: Go through that
trapdoor and follow the passageway above to a large room.
There are 2 bad guys with guns on
the level below and 2 scuba divers
in the water below. You should be able to shoot the guys
with guns from above. When they're dead, drop down through
the open floor to the flat ledge at the corner of the
opening to the water. Take the M-16 clips
and small medipak from the goons,
and retrieve 3 sets of M-16 clips
from the dark alcove. (NOTE: If
you didn't pick up the M-16 ASSAULT RIFLE
earlier, you'll get it now instead of one set of clips.)
You can kill the divers from above if you like, though
you may have to jump into the water and climb out to draw
them out. (NOTE: Make sure you
WALK over the glass shards.)
When the water is safe, dive in and go through a passage
hidden behind the barrels on the sea floor. Kill the
barracudas if you like, or just
avoid them along with the eels in
the passageway. Follow the cavern to a metal opening. This
is the end of the level.

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