The NGLE Manual
Teleporting
by George Maciver
Using the power of the TRNG Lara can now be teleported
instantly in game without reloading your level and without a
load bar appearing.
It is done by using the flipeffect Lara. (Move) Move Lara in
LARA_START_POS with <&>OCB value in (E)way. You place a
start position nullmesh at the place where you want Lara
moved to, enter an OCB number and then choose this start
position nullmesh in the appropriate field of the trigger
menu for this flipeffect. This is much easier than it
sounds!
This is where Lara is going to be teleported from and where
we will place our flipeffect trigger. Note that in the Timer
Parameter of the Set Trigger Type box we pick the relevant
LaraStartPos which has an OCB value of 1.


This is where Lara will be transported to and where we place
our LaraStartPos nullmesh. On arrival Lara will face the
direction the blunt nose of the nullmesh is facing.

For each teleport you would require a separate LaraStartPos
with a different OCB value. To make teleports jump back and
forth in either direction another LaraStartPos would have to
be placed on a separate tile adjacent to the original
teleport trigger and the return flipeffect trigger placed
somewhere beside the arrival LaraStartPos nullmesh.

And this is how it looks in game in The Museum, where the
teleports were coupled with
mist effects
of different colours to indicate where each teleport was
placed.
