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George

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  1. Tried to work on level 2 this evening Raider, but couldn't face it. I've been working 5 or 6 hours a day for the last month to get the first level done, and it's burned me out. I'm going to take a wee break for a week or three, recharge the batteries. On the plus side, I think level 1 is one of the best levels I've ever made, and it should appeal to new players as well.
  2. And here is how the area looks in game. That's level 1 finished and alpha tested. Just need to put in secrets once Todd let's me know which secret system we're using. An hour's playing time for me to run through it, so it's one of the biggest levels I've ever made with tons of exploring. On with level 2 tomorrow!
  3. Just discovered a new puzzle I've never used before. Didn't think it would work but it did!
  4. More sample photos edited from RAW files
  5. Coming along. Basic texturing is done.
  6. George

    @ Raider X

    Raider, there is a problem affecting all of us in the TR Community. Levels are so hard these days that most Raiders can't play them without following walkies and using DOZY. The problem is that they've been riding bikes with crooked handle bars for so long they now think it's normal. No new players are coming to the community because levels are so hard new players can't play them and bin them. So builders are now essentially spending months and even years of their lives making games for perhaps 10 to 20 players who are using DOZY and following walkthroughs while no one else can play them. Instead of thousands of people playing our games, we're building games for a tiny minority who use DOZY and religiously follow walkthroughs, I'm not prepared to spend months of my life making levels for a tiny minority of Raiders who use DOZY and follow walkthroughs. As I see it, the only way forward here is to make easy games like the originals and try to attract new players who can play them without using DOZY and following walkthroughs. When we fell in love with Tomb Raider all those years ago, the games were easy and you could finish them without using DOZY or following walkthroughs. We need to get back to that. There is nothing like the satisfaction and sense of accomplishment that comes with finishing a game using your own Raiding skills, wit, and intelligence. Using DOZY and following walkthroughs destroys everything worth having from playing Tomb Raider. I'm going to make dead easy levels with lots of exploring and I'm going to build DOZY traps into every level so those who refuse to play without using DOZY can't play them. We need to get back to Tomb Raider roots here and start attracting new players to the game again by making easy games with easy controls which even brand new players can finish. I'm not even going to use any new moves, just the moves that the original TR games gave us. If you're not happy with that, you had better speak up now.
  7. Here's a 100% crop of a hand held shot of the moon. I was in aperture priority f/2 and the camera selected a shutter speed of 1/2700 and ISO 160. It was early evening, and I'm somewhat surprised at the fast shutter speed of 1/2700. I guess f2 lets in a lot more light than the f2.8 I'm used to.
  8. I'm still working through my old library of stock photos, checking them over and remastering them before moving them to their new home at Adobe Stock. I've been at this for 2 years. However, I'm down to the last few hundred photos so should be done before the summer. Today I worked on jelly fish so thought I'd share them. Well, they are kinda colourful, if a bit silly getting washed up on beaches.
  9. In the old days of film cameras, we either sent our rolls of film off to a lab or we did our own developing in the darkroom. Either way, there was a process involved in getting the images off the roll of film and onto prints. That process is called post processing. So, whether they like to admit it or not, film photographers all post processed their work. In the digital age, we can learn to post process our own photos at home on our computers. The question is, why would we want to do this? To give you an idea, this first photo was how a sparrow looked straight out of my camera while the second has been post processed to bring out contrasts and colours. Is learning how to do post processing worth it? I think so! For your information, a digital camera is just a computer with very basic 'photoshop' photo editing software installed. The software is needed to convert your RAW files into jpgs. If you shoot jpg, you are relying on your camera and very basic software to post process your photos. As manufacturers want to keep everyone happy with the jpgs their cameras produce, the finished results are tailored to be rather flat and dull. I don't rely on my camera to do my post processing for me. I use an excellent computer and excellent software so I can do a much better job of post processing the RAW files my camera produces. Another reason we might want to shoot RAW and edit our own photos is because camera sensors do not have as high a dynamic range as the human eye and simply can't get all the details into jpgs in high contrast situations. In this example, all the detail in the sky has been lost. The camera produced an absolutely awful finished photo because the software installed in my camera couldn't handle the high dynamic range and so the highlights are blown out and the photo is extremely flat and dull. This is not an HDR. This was produced from the same RAW file as the photo above. If you shoot RAW and do your own post processing in a RAW photo editor you can bring details back into blown out highlights and blocked up shadows. A picture paints a thousand words, so here's another example, Mrs Blackbird having a bath. The first photo is what the camera produced, and there's absolutely nothing wrong with it, it's just dull and flat. I opened the RAW file in my RAW Editor, adjusted the contrasts slightly, saved it as a Tiff, then opened it in two of my Photo Editing programmes to bring out contrasts and colour to give it more life and vibrancy. Took me about 2 minutes. Post processing isn't difficult these days because photo editing programmes are so good they can do all your post processing for you with a few preset clicks. *under construction* Being for pure beginners, this workshop is not a comprehensive Photoshop guide, it is simply an introduction, an overview to the world of photography. As such, we will only be looking at a few basics that will start you into post processing by making simple adjustments and fixing up a few common problems. There is a lot of software out there, and the choices can be bewildering. The good news is that photo editing is not graphic design and you do not need the full Photoshop CC programme. In fact, there are plenty of good programmes out there that will do to get you started, including a few free ones. You will need to do your homework and perhaps ask a friend for advice on what would be best for you. For my RAW conversions I use Capture One by Phase One, but there are many others you can look at if you decide to shoot RAW. Photoshop Elements includes a RAW converter and you don't need the latest versions. If you shoot jpg, you won't even need a RAW converter. For my editing I use an older version of Photoshop Elements 11 and Topaz plugins. I find that is more than sufficient for my editing needs.
  10. Brora is such a beautiful highland village.
  11. George

    Sutherland

    Here's a couple of photos of the countryside around where I live, first one is looking across Sutherland to Morven and Maiden Pap, the second is the road through Glen Loth.
  12. George

    Strange Bug

    Well, well, running TBuilder in XP Service Pack 2 compatibility mode solved the problem as well. I guess I'd better set all my Tomb Raider stuff up to run in XP Service Pack 2 Compatibility Mode.
  13. George

    Strange Bug

    I'm having the exact same problem with the TGA set now. I'm opening a TGA in TBuilder, adding textures, saving the file, all done correctly and double checked, and the revised TGA is opening in the Level Editor but without the new textures. When I open the TGA in TBuilder again, the new textures are there. Too late at night for me to fight this thing right now.
  14. A new area under construction
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