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Cowboy

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6 Bronze
  1. For this project I wanted the gameplay to flow but to still have unique challenges along the way.
  2. Cowboy

    Hi Cowboy

    I started work on FL2 during the final stages of Coyote Creek 2.
  3. Thank you, this level was fun to make.
  4. Cowboy

    Hi Cowboy

    Sounds exciting, I can't wait to hear more about your future project! After almost seven years working on my previous project, I'm going to have a break from editing.
  5. Cowboy

    Hi Cowboy

    Thank you, it's great to be back at skribblerz.
  6. Sure, 2nd level is up to date.
  7. When I sent the package to the testers, dozy was always disabled in the script.
  8. Great, that should be it then. I did not know some testers done that. Anyway, I had a really great team of testers so I can't complain.
  9. Do you have the updated piratefort.tr4? It's date modified should be the 14th rather than the 5th
  10. Hi George! It's great that Skribblerz is back, I only just found out a few days ago. Unfortunately FL2 was released with a couple of gameplay killing errors that were sadly over looked despite the many tests we did. The first has already been updated on trle.net to the “Piratefort.tr4 but I'm still waiting for the second fix. Until then, these files will replace the ones in the data folder. As always, these updates have been thoroughly tested by me before uploading them. I hope it is ok to post the links to the files here because I'm not allowed to make a new topic at tombraiderforums about this issue for some reason. https://drive.google.com/file/d/1RSWgy7Xt-F5Fg2L_85NpKeMxyk6CSQsz/view Hall.tr4 https://drive.google.com/file/d/1cmxw6BhGA1b7j3pxyp0OLNroUli9yhUu/view Abyss.tr4
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