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Mists of Avalon - Road to Avalon


Titak
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Yep yep, still working on this one... :girlgrin:
It has grown a lot even though I haven't expanded on the initial ideas for locations. But I did have to split locations due to limits of some sort and by doing so just about each split resulted in full levels...

STORY
Lara continues her search for Avalon and the Stone of Omphalis that was, legend has it, brought to the Tor by the people of Atlantis who fled Atlantis when it was destroyed.
But, as it usually goes, Lara is not the only one trying to find Avalon. Gideon Barrett is on Lara's heels pretty much all the time.
Gideon Barrett is a collector and adventurer and will do whatever it takes to reach his goals.
But so does Lara...

LEVELS
0. Croft Manor [WIP]
One level used for training purposes. This time you will be able to explore the lands behind the manor. There will be gardens, an assault course and a racetrack.
You can practice and see all new moves for Lara here, and there will be puzzles to solve as well as secrets to collect.
You can access this level through the "Croft Manor" entry in the Main Menu of the game.

1. Cutscene 1 - Previously in Mists of Avalon: Techroom cutscene from the end of "First Clues" . [WIP]
2. Cutscene 2 - Arriving at the coast and getting information from Zip and Alister [WIP]
3. Seagull Bay [WIP - 2 levels]
4. King Arthur's Tomb? [WIP - 3 levels]
5. Seagull Bay [WIP - 2 levels: it will be nighttime now]
6. Remnants of Atlantis [WIP - 3 levels: 1 underwater level, 2 ruins and caves)]
7. Cutscene 3 - Arriving at Avalon and meeting Morgana [WIP]
8. Mists of Avalon [WIP - 4 levels. Exploring part of the island, finding the way into the underground caves and going through said caves to locate the Stone of Omphalis)]
 

The first time you visit Seagull Bay it will be mostly exploring and platforming. There is one major puzzle you need to solve in order to get to the Kiung Arthur's Tomb? levels.
Those levels are exploring but you will also encounter more puzzles, traps and enemies.
Once you get back to Seagull Bay, it will start with shooting the breeze out of Gideon's goons. After a couple puzzles you'll be able to leave with the dingy the goons left at the jetty near the fisherman's hut.
Atlantis starts with an underwater section and then goes on to caves and the ruins of my version of Atlantis. Lots of puzzles, some traps and some enemies.
When Lara finds and releases the little boat that used to take the priests and priestesses back and forth between Avalon and the main land, she will finally arrive at Avalon.

 

TOOLS
TRNG with a couple of plugins, like both of AkyV's plugins and tJMN's Classic Ring Inventory plugin.
I'm also using FLEP for customized smoke-emitters (for waterfall effects and such) and coloured reflection and caustic effects.
Meta2TR will be used for enhancing the details in the graphics.
 

STATUS
I am currently working on the final level of Avalon. After finishing that I still have to do pretty much ALL cutscenes and then I'll run the levels through Meta2TR for the finishing touches.
So... this game won't be finished any time soon...


SCREENSHOTS

Seagull Bay

bay1-cottage1.jpg

bay1-cottage2.jpg

bay2-beach1.jpg

bay2-beach2.jpg

 

King Arthur's Tomb?

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glasspuzzleroom2.jpg.1423372569251d07d7e0176fc0f36002.jpg

 

This room has been heavily edited with Meta2TR.
Statue, arches, ceiling etc couldn't be done in the wad.

arthurstatue.jpg.0fa8b3112433098302f0328c4a39845e.jpg

 

catacombs02.jpg

 

A fire trap where you have to be patient and use Lara's new moves on the tightrope:

firetrap03.jpg

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Remnants of Atlantis

Doors that need to be opened to gain access to the rest of the ruins.
The gap around the disks need to be filled using Meta2TR. Texturing on them also needs some work.

puzzledoor.jpg.bcd12290acc9a82ba28725669dfe61f0.jpg

ocean1.jpg.96464166d52fcd0eaf94210b2d359e9f.jpg

ocean2.jpg.d27b256e2d6b2a1f2b705b6f8eece1a2.jpg

 

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Remnants of Atlantis

A "platforming" section involving collumns of water. waterrooms3.jpg.0f872bd35b36b33f3dfb7414d467506a.jpg

 

Another water related puzzle.

waterpuzzle.jpg.c2ec5164eac9164893d826f596b0ed2a.jpg


One main area. You have to drain it at some point.

mainroom.jpg.dd499c213f94c7618e1f867eaab606a2.jpg

 

The "temple" in the middle is for a pushables puzzle. But it will not be your regular type of pushable. :1156149538_coolsunglasses:

pushablepuzzle.jpg.28351413668bd4febe2a9907ebe4a408.jpg

 

The Red Garden.

redgarden.jpg.1d27740690124546c0bc1f98adf367c9.jpg

 

And a more traditional pushables puzzle.
puzzle2.jpg.6604c2256745024f57a9c120997345ae.jpg

 

Mists of Avalon

The little beach you arrive at.
Avalon03.jpg.9899033758758fd66433aedbc50e8f57.jpg

 

The Tor
Avalon05.jpg.732c7242bb982f54cff99fcdb4eb8246.jpg

 

 

Avalon-plants.jpg.2b8ef815ad5e8719644bfecbc65b0d1e.jpg

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The underground section of Avalon:

whitewell.jpg.dfcd87c746b0ec87be255b4a0b651cca.jpg

bloodwell.jpg.2b8d6d0400f62946b85eaffa4820db30.jpg

 

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I'm a little amazed at the details in the textures. Are these 128x128? I shall have to bin my existing textures horde and build a new one! As to lighting, well, I think you're probably the TR Community master at that :bow:

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I've been away from the TR scene for a while, and seeing these is really quite breath taking. Hard to believe this is all done with custom stuff made by the TR Community. Those water platforms look kinda exciting.

:classic_laugh:

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No new screens, but I have been making some progress.
Going slow these days due to studying AND working.

Schools are currently closed over here, but I do have to provide my classes with online lessons. Which for some reason take more time to prepare then regular lessons...
And uni is still going as well. Also with online sessions instead of lectures at the school itself.
Even had an exam the other week, which I managed to pass in one go. Not a very high grade, but still, got that one in the pocket. :683746041_beercheers2:

 

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Haven't been here in ages... :blush:

Doesn't mean I haven't been working on these levels. :cool:

Progress is slow, with all the covid related stuff going on at work and all that, but there is progress nonetheless.
Nothing new to show though... All levels have basically been made and are done apart from cutscenes, some scripting here and there, dotting the i's and crossing the t's.
Then there's Meta2TR work to be done (for more details and more textures as the wads are really getting stuffed...) and the endcutscene with credits.
Sounds like it will be finished this year when I say it like that, but that won't happen. All these things will take me a lot of time to do unfortunately.
I have 17 playable levelfiles by now...

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17 playable levels? :ohmy:  How on earth can your mind hold that much information? 5 levels and I start to lose the plot. You are truly one of the most talented women I've ever met. Well, I've never met you, but after working with you on Lara at the Movies and Coyote Creek and the work you've done for us with Jungle Ruins, I feel like I've known you all my life. I shall look forward to playing it very much.

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No idea how my mind does it really. Never really thought about it.
I do write down quite a lot of things though. That does help for sure.


That said, it is getting confusing at times, especially when having to keep up with changes in TRNG and/or plugins.
Like for example I am now using the Classic Ring Inventory plugin. Which is awesome because you can turn whatever item into an examine item.
But installing it meant I had to expand my script with lots of extra stuff and I had to test all items to see if they looked good in the inventory. I also had to make sure that items that are shared between levels look the same in each level.
And I'm currently going through the script again, this time to make sure all Diary pages that contain info on the secrets are re-added to the Diary after a ResetHub leveljump.
I recently found out that ResetHub deletes diary pages... :angry2:

 

As for keeping up with the plot, well, that's okay since I had already written out the story before I started these levels.
Some minor things have been changed here and there but the big picture is still the same: Coastal levels, go inside caves, get back out to coastal levels, leave with dingy, dive to remnants of Atlantis, explore Atlantean caves and ruins to find Avalon boat, release boat and use it to go to Avalon, explore Avalon and it's caves to find Stone of Omphalys (basically the heart and soul of Avalon).
Lara comes across some bad guys along the way, Gideon Barrett being the leader of the bunch and he is following her on several occasions. They are having a bit of a cat and mouse game going.

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