George Posted August 31, 2019 Share Posted August 31, 2019 Thanks to Titak Lara now has a wonderful new fancy state of the art harpoon gun. Only problem is she won't use it underwater, she says 'no'. She can draw it fine out of the water, select ammo, but in the water, she says 'no'. Is this a script thingie? Link to comment Share on other sites More sharing options...
Titak Posted September 1, 2019 Share Posted September 1, 2019 Which TRNG version are you using btw? Mine is 1.3.0.7. Can't remember when the harpoongun thingy was implemented... Going through my script now. *** EDIT *** Got it. It is the Customize= CUST_HARPOON, ***** script. :D Link to comment Share on other sites More sharing options...
George Posted September 1, 2019 Author Share Posted September 1, 2019 I'm using 1.2.2.7+ Link to comment Share on other sites More sharing options...
George Posted September 1, 2019 Author Share Posted September 1, 2019 Ah, I found it in Jon's script, in the second to final level. I guess you don't need it before then and I didn't think of looking that far down the script for it. Thanks Titia. Link to comment Share on other sites More sharing options...
George Posted September 1, 2019 Author Share Posted September 1, 2019 Yes, that's it working now, just need the 6 x wav files for the audio folder and we're good to go here, all working, looking superb. Quite a few gameplay problems in level 4 though, this one might take a while. Link to comment Share on other sites More sharing options...
George Posted September 1, 2019 Author Share Posted September 1, 2019 Missing wavs are: harp_fr1 harp_fr2 harp_fr3 harp_luw1 harp_luw2 harp_luw3 Link to comment Share on other sites More sharing options...
George Posted September 1, 2019 Author Share Posted September 1, 2019 I've checked Paolone's harpoon stuff, but he has 12 x TR3 sounds in his harpoon project files. Link to comment Share on other sites More sharing options...
Titak Posted September 4, 2019 Share Posted September 4, 2019 Ugh... that sounds issue again when using objects from someone else.... My sounds are not in the default TRLE format. I'll see if I can change them. The sounds are also from TRU if I remember correctly. Because that game had the harpoongun. 1 Link to comment Share on other sites More sharing options...
George Posted September 4, 2019 Author Share Posted September 4, 2019 The harpoon is working very well, and the level jumps are all working, so this is the last wee issue to get this working. I've almost finished level 4, so that will be 4 levels ready for beta testing. I've just jumped back to level 3 from level 4, so I'm all excited to see what happens next 1 Link to comment Share on other sites More sharing options...
Titak Posted September 13, 2019 Share Posted September 13, 2019 harpoon_sounds.zip Please try these. They should have the original TRLE format now. (I've been using another format since I implemented the FLEP patch that allows for higher quality samples) 1 Link to comment Share on other sites More sharing options...
George Posted September 13, 2019 Author Share Posted September 13, 2019 I will give them a try out over the weekend, thank you. Link to comment Share on other sites More sharing options...
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