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George

Amber Life - Inchdix

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Yes, the gold secret is down a hole in the ocean floor underneath a yellow mini submarine, and the ruby secret is in the top part of ocean area, in a cave which you swim up into nearby. You can see the ruby secret through a metal grating.

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In the Botany Bay level:

1. How do you get the yellow mixture bottle from behind the UW grate at the start of the level?  I have the blue mixture bottle.

2. How do you swim into the UW room after opening the UW door?  Lara always goes to the bottom and drowns.

3. How does the yellow door to the fuse panel corridor open at the cargo bay start? I have the fuse.

4. Is it possible (and how) to go into the water under the block platform in the cargo bay?

5. There is a switch that can be reused (only switch that can) but the camera shot only blinks for less than a millisecond (cannot see it).  What does it do?

 

 

Edited by TombOwl
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Hi, there are basically just 3 main areas in Botany Bay, the air ducts (tunnels), the area to the left near the start, and then the big area after you turn off the electricity. Each area can be solved without back tracking too much. First, use the lever to open the first area where you shoot the ahmet and get the crowbar. The crowbar gets you into the tunnels. There are 4 branches in the tunnels and that area can be finished in one visit. When you get the big area after turning off the electricity, you can finish that area without back tracking.

When you have the crowbar, solve the 4 passages in the air ducts. All 4 of them do something.

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Quote

 

George, thank you for your reply.  However, I did all of that last night twice and keep coming to the same dead end at the cargo bay.  I am currently replaying the entire level in case I encountered a bug. The millisecond camera shot problem was corrected in this new replay an hour ago.

[I already have 2 glitches in the game: a useless "load" in the inventory from the second unnecessary Vulcan stone (from the eye of the skull wall) at the end of the Ravine level, and 13 secrets in the statistics count when I only have 12 roses at the start of HMS Botany Bay because 2 secret counts register when getting the gold secret in the ship graveyard at the torch area after coming back from the Secrets of the Sea level.]

Basically, I need 2 answers to continue:

1. How do you swim into the UW door in the tunnels (after the crowbar door is used) without drowning at the bottom.

2. How do you get the yellow mixture bottle (I know where it is at the start of the level but not how to go there)?

Thank you for your help.

 

 

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1. You can't swim into that underwater room until you switch the fans off.

2. I have no idea. I can't remember.

*edit* I'm writing a walkie, so that should sort everything out.

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I know about the extra secret secret, but had no idea where it was.

 

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George, thank you for your response.

I'm sorry you misunderstood my comment about glitches.  It was to possibly explain why I had a problem.  I am not a member of trle.net because I do not like the way Michael Prager runs his site.  He is very discriminatory and unfair to many people, and blocks some people from being members because of this -- and his review system is the worst setup ever because it absolutely does NOT reflect the true worth of these games or provide the proper credit to builders for their efforts!

I am very glad you made this level from Inchdix's files, and I do thank you for it, as for your many other levels that you have made over the years.  I had no way to say this until now, since the Levelbase forums are down and I am a member of those forums which have very helpful people as members even though I do not speak German.

This game is very enjoyable and I am trying to finish it.

-----

In any case, I think I have found what has caused me trouble.  In the area where the access card is found, a block needs to be moved.  I moved it onto the wrong tile last night and the trapdoor never opened.  Today I pushed it on the correct tile at the fire extinguisher and the trapdoor to the UW area did open.  This should allow the level to be finished.  It is too bad that the block can be moved onto the wrong tile because it is a one-way push that can not be undone and will cause a dead end to the level.

 

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Sorry for my response earlier TombOwl, but Prager and his forum has done more to damage Lara and the TR community than anything else on planet earth.

I'm writing a walkthrough. That block you mention can be pushed two ways and both ways it should open the trapdoor below it. I'll be there shortly writing a simple walkthrough and will check it. Glitches I can live with, but gameplay killers I will fix.

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Thanks Vimmers, very much appreciated. I'm sure Inchdix will be very pleased people are enjoying his game. I'm amazed you found all the secrets. I had to play it about 20 times before I found all the secrets.

:bow:

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George, thank you again for this wonderful game, and all your efforts.  I finished it, and I really enjoyed it.  Inchdix can be proud of his work.  I loved his Celtic Folly in the early days of the level editor, and I played that one three different times, as well as all of his other levels.  This is a worthy addition to his wonderful games.

I found all the secrets, and the last 2 in the final level were well hidden, but I knew where they were by guesswork.

Thanks again.  I look forward to your next game "Fallen Angels" which I saw mentioned in your other thread.

Thanks again.

 

amberlife.jpg

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TombOwl, I'm a little concerned about the extra Vulcan Stone you found. I'm trying to figure it out. I'm currently playing The Ravine. I found one Vulcan Stone at the top end of the river, which I used at the bottom end of the river to access the cave, and I now have a 2nd one from the right eye of the face which is for the Spider's Den. I didn't take one from level 1 with me. There shouldn't be an extra one in the game. I'll also let you know how I get on with that pushblock In Botany Bay when I get there.

Have to agree with you, this is Inchdix at this best.

You didn't use any health packs either. Amazing. Enjoy being of the few who will find the hidden extra secret :laugh:

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George, there was not an extra Vulcan Stone.  What is was is that I got the stone from the right eye of the face at the end of the level. I had not figured out a way to get to that part of the face early in the game, especially since it is located near the end of the level.

I used the river stone (after swinging blades) for the Spider's Den.  I did not use a stone for the shortcut passage from the river to the tree branch level.  It is very easy to get on the tree branch by jumping back on a rock wall and bouncing up onto a tree branch to the right of the starting area near the waterfall where you have to go to get up.  You can then jump across the branches -- not easy, but very repeatable.

This makes the need for a second stone somewhat unnecessary.  However, many new players will probably not do this and need the stone.  Long-time players over 20 years will be used to the rock jumping moves required in many games in recent years.

When I first started playing this game I used the river stone for the cave access at the bottom, but then I found out I needed a second stone for the Spider's Den.  I had forgotten that the original flyby at the start of the level showed the second stone at the face, and because I forgot that, I did not know how to get a second stone.  But I had figured out the jump move before I ever got the stone from the top end of the river after the swinging blades.

This is an example of knowing too many tricks about playing these games.  In any case, I loved the level and it was well-conceived.

However, having the unused second stone in the inventory until the Amber LIfe level can cause some players to not look for the first blood stone to get the second Vulcan stone of the level, and that may cause problems (because you would have 2 stones in the inventory instead of 3 due to the unused Ravine stone and get the get the second blood stone right away to proceed in the level).  I did not fall into that temptation trap because I knew I really wasn't supposed to have that second stone from the ravine level during the ship levels, and I spent a lot of time trying to do the right thing until I realized what to do about the flaming object on the pedestal.

Thanks again for the game and your help.

 

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Ah, okay, so there's a shortcut. As it can affect the game later on, I think I'm going to try to fix it. It won't take long to upload a new package. It isn't a gameplay killer, just a shortcut, so no need to pull the game off line until it's fixed. Thanks. If you're around for any future releases, I'd be happy to have you around as a beta tester.

:bow:

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