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George

Fading Light 2 - Cowboy

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Stuck here. Can't seem to jump past the flame lights to get to the other side.

fadinglight.jpg.80efc5a7d2fc560379e92b3bfb76890b.jpg

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Well, it's certainly classic Cowboy, that's for sure. Amazing how level builders each manage to carve out their own unique styles of gameplay.

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Hi George! It's great that Skribblerz is back, I only just found out a few days ago.

Unfortunately FL2 was released with a couple of gameplay killing errors that were sadly over looked despite the many tests we did. The first has already been updated on trle.net to the “Piratefort.tr4 but I'm still waiting for the second fix. Until then, these files will replace the ones in the data folder. As always, these updates have been thoroughly tested by me before uploading them. I hope it is ok to post the links to the files here because I'm not allowed to make a new topic at tombraiderforums about this issue for some reason.

https://drive.google.com/file/d/1RSWgy7Xt-F5Fg2L_85NpKeMxyk6CSQsz/view

Hall.tr4

https://drive.google.com/file/d/1cmxw6BhGA1b7j3pxyp0OLNroUli9yhUu/view

Abyss.tr4


 

 

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Hello mate, good to see you again. Been a while :classic_laugh: Let us know when the game has been updated and thanks for the fixed tr4 files :bow:

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Do you have the updated piratefort.tr4? It's date modified should be the 14th rather than the 5th

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By the way, don't allow beta testers to use DOZY. Using DOZY during beta testing is insane. I've started sacking beta testers for using DOZY.

:hat:

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Great, that should be it then.

I did not know some testers done that. Anyway, I had a really great team of testers so I can't complain.

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When I sent the package to the testers, dozy was always disabled in the script.

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