The Imprisoned Spirits Walkthrough
by
G&D Productions
Level 1- A Time to be Born
Into the Earth.
A trapdoor opens after all torches are lit and you can drop down
into a dark passage with steps, on top of the steps is a closed door,
go down and through the opening to a lava room, go L for the Flares on
the ledge and then go over to the ledge E and into the passage.
1st Glimpse of the Ruby Crystal.
Go up to a deep dark pit where you can spot the Ruby
Crystal on the opposite
side. Look L when standing on the edge of the pit and see a switch on
the triangular ledge, stand facing into the passage and sidejump onto
that ledge. Pull the switch to open that door in the lava room and go
back. Go through the open door and strange noises start while running
up the stairs, get out the pistols and start shooting the Mutants while
hopping back around the room, if one of them starts pounding his
chest, he cannot be harmed. put your guns away and then draw them
again and he will come at you again. After the battle, you will find a
switch in the SW corner (face N) that opens the next door.
The Crypts.
Go
through the door and follow through a lava room to the Crypts.
Straight ahead is a passage leading to a big Tar Pit (later) and to
the L the Crypts continue, go L (S) and follow to where you will find
a closed gate to the R and up in the wall, then go E and get theFlares.
Head up E again till you come to a room with a closed door R and three
Dragon Heads which require Dragon Keys. Straight opposite that door
and in the N wall is a switch, a cutscene shows a gate opening up and
that's the one you saw near the Flares.
So head back down W and opposite the gate are some blocks against
the N wall, climb the blocks and walk up to the SE corner. Do a long
runjump/grab (hold forward key) to the edge under the gate, go in and
run over the bridge to the switch, a cutscene of a small pool (flooded
now).
The Ruby Crystal.
Go back out of the room and follow the Crypts down to the NW and
go L (W) now to the Tar Pit. Head L and to the flooded pool, swim over
to the passage across and go up, follow the small passage till you go
through a door and arrive back in the first room, go to the lava room
and into that passage E, follow to the pit that's now flooded too.
Dive in and find the opening in the wall under the Key (a bit to the
R) Go up in a small room and look NW for a ledge with a 1/2
MP. Then dive in again and climb out into the other side of the
room go into the NE corner NE of the water, go up to where you can
slide down to the balcony with the Crystal. Grab the Ruby
Crystal and dive into
the water to climb out N. Go to the lava room and through the door N
and up to the room where you shot the Mutants, open that gate again
(SW switch) and go straight to the Crypts, straight W and down to the
Tar Pit.
The Tar Pit.
Go over the hanging bridges to the N and runjump to that floor NW
of the entrance, look for the switch in the SW corner and throw it to
open the gate to the first Secret. Go jump back to the bridge and head
to the crossing, go R a bit and see the blocks in the Tar Pit, runjump
to the first and runjump to the second a bit SW, then runjump up to
the ledge in front of the opening in the SW corner, follow in and get
past the Fire Dragon before
you shoot it or it will block the passage, in which case you will have
to jump over it. Better lure it into the next room and shoot it on the
S side so the dead body won't bother you. Go get a 1/2
MP in the SW corner,
then go into the open gate W and take Secret#1, Shotgun
Ammo and a 1/2
MP.
Go out and
L at the pool, into the NW corner passage and come out to a ledge
overlooking the tar Pit. Jump around the L corner and hop over to the
N side, again a standjump L around the corner and get Secret#2,
the Revolver. Jump
back around the corner and drop down into the entrance passage W to
the door you can open with the Ruby Crystal. (or slide down, jump to
the bridge and enter W from there.)
Level 2- A Time to Die
'There's a time for all things'
Place the Crystal and go straight to the next door that will open
for you. Go on through the Cave and to the NW where you'll find an
opening to another big cave with a long and narrow pool. There's a
dead man hanging L, that's S of the entrance (just to be sure you're
in the right cave)
The Ruby Crystal.
Turn around and jump onto a ledge just L of the entrance and from
there a runjump/grab to the block under the opening NE, go to the next
opening and use the grated monkeyswing ceiling to get into the next
room. Grab the Ruby
Crystal and return to
the big cave, go out E. Head S and into a small cave with a wall torch
and a pool. Climb up into a passage NE, push the Skull crate 3x and
shimmy past it along the edge of the floor. Go on to a receptacle for
your Crystal and open the gate with it.
Deep Pit.
Go down W and turn around at the pit, hang from the edge and drop.
Just slide and drop onto the next slanted wall, slide off again and
this time grab the edge of the next wall, climb down and to the right
into the passage. Follow in to where a flyby shows you shows the route
up the high pillars to the Sapphire Crystal.
The Sapphire
Crystal, jumps up to 1st level.
In the middle of the room, SW of where you are, are some Flares on
a pedestal, go get those and then head straight E from there. On the
wall behind the pillar is a switch, the first time you use it you'll
see a block go up but you cannot move. So wait it out and then save,
throw the switch and turn left, sprint back to the Flares pedestal and
a bit right passing it. On the far W wall is the raised block jump on
the block and quickly grab the N pillar.
Jump N with a grab and go E, runjump/grab onto the pillar you see
SE and stand on the SW tip of that pillar, turn facing exactly NE and
then turn a little bit R and now you should be able to do a simple
sidejump R into that opening in E wall (or jump in with a grab). Go up
to the next jump, a long runjump (no grab) curved L to end up on the
ledge in the N wall.
Standjump/grab to the block SE and walk up
to the SE corner, turn L and standjump left around the corner to the
next ledge. Go jump N go over to the N ledge to runjump/grab to a
pillar SE, then jump/grab into the E alcove.
Skull Crate.
There's a Skull crate (pushblock) in this alcove and some marked
Tiles on the floor, since you can't push the block to the E wall, push
it to the 2 Marked tiles N and the S on the edge of the floor, now a
block and a pillar raised in the room, the pillar can be used to get
the pushblock to the E wall and onto each of the 3 Tiles there and a
pillar will rise in the far NW corner of the room, where you started
your climbing.
To 2nd Level, Timed Flame Run.
If all's well you don't have to use the timed switch (SE) again
because the timed block should still be up now, so head W to the
raised block. Get up on the N ledge and climb the new block on the N
ledge. Standjump/grab E, then up S (notice the closed gate E here).
Runjump to the blue pillar SW, walk onto the bridge and wait a bit
there, you will see a flame start back up in the S under the switch.
Hop back on the blue pillar and the flame is off (Timed). Sprint over
the bridge turning L a bit in the end and jump to the closest corner
of that ledge where the flame was, then immediately run again and jump
around the R hand corner to the next pillar.
Runjump to the E
pillar and from there to the opening in the E wall. Follow through to
where you can runjump/grab to the high pillars in the other part of
the room, go over the bridge and runjump with a grab into that ledge
to the R, then over to the N wall ledge and to the green ledge with
the switch with one of those curved jumps.
Timed Platform
Run.
The switch
will raise a Timed platform L of where you are, better go have a look
first. It's R up in the corner, over the ledges to the platform and
from the platform onwards to the pillar.
This is how I did it: pull the switch, turn R and run into the N wall
in the corner, roll and standjump up with a bit of a R curve (a
backflip/roll is another possibility), immediately a running jump/grab
into the ledge ahead and quickly walk up to the edge, standjump/grab
to the platform, to the middle and pull up. Then runjump with a R
curve and jump up the corner of the pillar or grab the N side of it.
Don't forget to save and turn NW, see the sloped ledge in the N
wall leading to that gate W, you saw before. There's a trigger Tile on
the sloped ledge, the one with the blue electric fire. Stand back on
the pillar and do a runjump with a R curve and grab as you hit the
wall above the ledge, slide and grab the edge. Go L and pull up on the
trigger Tile, grab the edge again and shimmy L to a ledge, look S and
notice the burners on the pillars to the switch are off!!
Runjump to the first pillar, standjump/grab to the next and
runjump/grab into the switch ledge S, throw the switch to open that
gate N. Head back over the pillars and to the ledge N, walk out to the
edge and look around the R hand corner to spot the red block,
standjump/grab around the R to get up on that block and go standjump
up N and then S. If you like to go for a hard jump and a pickup look
SE and spot an opening in the wall, stand on the SW corner and face
NE. Turn slightly R and sidejump into the opening, go climb up R to a MP.
Go back and from the lower opening a standjump/grab around the R hand
corner and go on to the red alcove up N. Look W and see an opening in
the N wall, stand on the SE corner of the ledge facing W and turn
slightly R, runjump (no grab) with a R curve in the end and land
inside, one more standjump/grab around the R hand corner and you're
almost there, jump/grab into the opening SW.
The Sapphire
Crystal.
Follow
the passage to a 1/2 MP L
and an opening to the top bridge in the high room, jump to it and
follow to the last jump over to the pedestal with the Sapphire
Crystal. The door next to the pedestal opens and you can take the
(easy) way out. Just before you enter the next gate, you'd better
Save.
The Beast.
Inside the next room is a nasty Winged
Beast. Get up to the blocks in the corner, grab some Shotgun
Ammo there and in the
passage above you'll find the Shotgun to
the R, go down the blocks to the ground floor and go up close to the
Beast, drop him with a single shot. Find a pushblock in the middle of
W wall and pull/push it into the opening between the blocks on E wall,
go into the alcove the block came from and throw the switch to raise
the block one level, push it onto the Tile in the SE corner (the door
opens where the Shotgun was). Go up the blocks NE again and through
the door to the cave with the pit. Go NE and back to the Caves, go NE
and down the steps to where you pushed that block before and drop from
the ledge, go W to that red cave and then NW to the cave with the
pool.
The Emerald Crystal.
Go to the first pillar R from the entrance, look N behind that
pillar and find an opening in the wall, jump in and go place the
Sapphire Crystal. The door in the black structure W opens. Go out and
shoot that Beast from real close. Head into the open door W and into
that door to get the Emerald
Crystal. Head back E through the Cave and just when you slide down
into the next cave, on the block over the hatch E is a 1/2
MP. Go back down to the cave and head S into the small cave with
the pool again. Dive into the small pool and follow the W tunnel up to
a dark room, find the Flares E
and a receptacle for the Emerald Crystal on the block in the W, this
will open the gate N.
The Corpses Hand.
Follow the passage to a hanging bridge over the Cave, look L from
the beginning of the bridge and spot the switch W, do a long runjump
to the black beam L of the entrance to the room where you got the
Emerald Crystal and jump around the corner to use the switch. It will
open that trapdoor in the pool below, so hop down and go into that
trapdoor, swim straight N and through the opening near the bottom N,
straight through the next cave and into a tunnel, up in the first
opening near the end and R (E) follow and in the end go up and turn W
before you climb up to a ledge where the Corpses
Hand is on a pedestal.
Save before you get it and roll, run off the ledge and swim back fast,
keep an eye on your health and turn L and R a bit every time to shake
off the Spirits,
swim back S to the second big cave and up through the open trapdoor
above, surface and the Spirits should go to the Totem N, if not, lead
them there.
The Revolver.
Then go to the Corpse standing in the SE corner and place the Hand
in it's chest cavity and the door on the hanging bridge opens up. So
head back to the E and out of the Cave, sharp R to the cave with the
small pool and through the water to that room where you used the
Emerald Crystal. Up the N passage to the bridge and go over into that
opened door N. Follow the cave down to the NW and when you see a small
opening N, turn around. Climb the ladder on the pillar into the
opening above, go L and follow the passage to the end to drop down
onto the Pillar for Secret#3,
the Revolver. Drop
from the pillar as there's no easy way back onto the bridge, you have
to go E again, then S to the small pool and through the water up to
the bridge, enter the cave again and down to the NW where you climbed
the pillar.
Go into the passage N and follow to the passage
with the Corpses, follow past a closed door to the R, to the end and
after the battle of the beasts, you can go into the room to the R in
the end, runjump over the pit and climb up to get the Emerald
Crystal. Jump back over the pit, go L and then L again, place the
Crystal and follow the passage to a slide down into the next level.
Level 3- A Time to Plant
The Large Underground Temple.
In an alcove to the left when you go N are some Flares.
Go on to the ledge overlooking the underground Temple. On this ledge
are also 2 Gem receptacles (remember). Get down into water and swim to
the opposite (SW) corner and just left of the arch there is a small
ledge where you can climb out of the water, left around the corner is
a lever, it will open a gate in the W wall, dive back in and get into
the opened gate.
The Sapphire Crystal.
In the room with the deadly water is a climbable wall to the right
of the entrance, walk up against the wall, jump and grab that wall, go
left around corners and up to get into the opening where you'll find
another lever. The skull tile under the entrance of this short passage
will rise, it has Spikes, but they aren't harmful. From the block you
can jump back to the entrance ledge and go on to a block SW, grab the
overhead monkey climb and drop onto a block at the end, jump to ledge
for the Sapphire Crystal.
The 2nd Sapphire Crystal.
Take the same route back, the closed entrance will open back up
and jump into the water to swim all the way E and climb out. Head up
the steps and go right to go W over the rocks along the S wall and
just past that gate you can runjump around the corner to a brick
block. Jump up to the SW and make your way to the brick wall W.
Go onto the structure W. From the back of that building facing E
you can climb up to get the 2nd
Sapphire Crystal. Remember the 2 receptacles? Head NE to the wall,
jump down to the rocks E and jump up E over the rocks, from the brick
ledge up left and place the 2 Crystals in the receptacles there. Turn
around and see the gates on the opposite side opened up, so hop back
in the water and climb out E again or just runjump left around the
corner, head up the stairs and rocks to the open gates.
Boulder Lock.
Left and right are slanted tiles in alcoves, over the tiles are
boulders, there are as many boulders as there are holes in the floor.
All boulders have to go into the holes to open the gates S. Just stand
back against the slanted tiles, back flip onto the tile and just slide
down (no jump), stand still right where you end up and the boulders
will bounce over Lara into their holes.
The Emerald Crystal.
Go through gate and climb on that green block S, grab up to ledge
W and get onto the brick ledge. From there a runjump W with a left
curve to end up on a ledge next to the rock on S wall. Jump over to
the ledge W and get the Torch.
Jump down to that rock NE and go down to that burning floor tile
W. Carefully ignite the Torch and use it to ignite the other the floor
tile there. Go back and use the newly revealed lever on the ground
floor in the SE and use it to raise a block on a ledge up W. Go N and
just left of the entrance to the N wall.
Climb up E to the
ledges in the N side of the room and jump to the newly raised block on
the W ledge, grab up N, then face NW and jump to the ledge.
Jump to the central ledge S and pick up the Emerald
Crystal from the
pedestal, a flyby will take over, Souls are set free. When you get
control back, you can jump the ledges to the SW corner for a small
medipack.
The Ruby Crystal.
Make your way down (there's a nice rock SE you can jump to) and
pick up the Ruby Crystal from
the pedestal W. Go back E and use it to open the gate. You don't need
the torch anymore, but you could use it to get some extra light. Go
down the slanted passage and the gate opens. Find a lever on the ramp
in the middle of the room facing W. A bunch of boulders, coming from
the room above will drop onto the ramps and end up in the tunnels
against the closed gates, but a gate will open NE, follow the passage
back to the large underground area.
Boulder Run.
Use the Crystal NE and the gate opens up. Enter and run down
around the corner, save there just before the opening in the ceiling.
Sprint down, running along the middle, jump the Spikes-trap in the
floor and immediately run to the left side into the far corner. Pass
the boulder and follow the dark passage to enter a huge room.
Boulder Puzzle.
Walk straight into the room and on the 3rd left hand pillar is a
lever, it will release one of those boulders and a cage will rise to
the right of you (E). Go to the N end of the room and use the lever in
the far NW corner, next to the ramp. Another boulder drops and a block
rises SE, close to that cage. Now go SE and you can climb that block
and then get up the cage N and jump E onto the ledge. Walk N a bit and
jump into the open gate W. Once upstairs, back in that room with the
boulder ramps, take the ramp on the right to go down W and jump over
to the ledge there. Go S and use the lever in the dark on the W wall.
Turn around and wait till the boulder stops to jump to the cage that
will appear E and use the lever there. Make your way down to the
ground floor and go N to a gate opened in the wall there.
A Ruby Crystal.
Wait for the last boulder to fall and go back to the SE to climb
up the cage and jump to the E ledge. To the SE is an open gate, follow
in and jump the ledges to the other side to get the Ruby
Crystal. Jump back one ledge and jump N into the now open gate.
Follow through, jump down onto the Boulder Run ramp and go N up the
ramp, back to the large underground area. Jump in the water and swim
past the right hand rocks, climb the ledge on the right side to get
back onto that ledge where the level started and go down to the gate N
to use the Crystal on the left there.
Some Guidance.
At the intersection go W and a flyby kicks in, go down the
passage, jump to the island W, follow the path to the W side and jump
to the closed gate SW, now the guide will come to open that gate for
you by lighting the wall torch there.
Another Ruby Crystal.
Follow him and when he is finished you can pick up the Torch
between the guide and the tree. Ignite the torch on the burning tree
and take it E. Find a grate on the floor between two central pillars,
throw the torch on the grate. Go to the NE corner and find a lever to
raise the cage, then turn and go SW and use the ladder. Grab the Torch
from the raised cage and light the wall torch N. Drop the torch and
pick up the Ruby Crystal where
the block went down E. Notice the 2 Gem receptacles to the N and S.
Get down to the ground floor and leave E, the gate opens, head
back around the pool and go up the ramp to use the Crystal there at
the E end of the intersection.
The 1st Sapphire Crystal.
Go down the ramp and dive into the water, swim S and up to a ledge
to climb out.
The
marked tile N un-triggers a block S, revealing the Water Crystal but
in front of that alcove are trigger tiles raising the block back up.
So jump with a grab over those tiles into the alcove and get the Sapphire
Crystal. Go to the E side of the pool and find a Timed switch.
Timed Swim for the 2nd Sapphire Crystal.
Save in front of the switch, and check out the route first: it's
back in the opening in the bottom S just down left when facing the
water from the switch, swim back N and into the red light, straight
and up in the far left corner, climb up left and here's the gate that
will open up.
So
reload, light a flare and pull the lever, roll and standjump with a
left curve into the water, down into the opening in the bottom and
swim down turning right, swim sort of straight N and up into the
opening, hoist up and get in to grab the 2nd
Sapphire Crystal before
the gate closes.
The Dragon Key.
Back in the water and take the first opening up. Go back W to the
pool and into the room where the guide is waiting at the Tree of
Souls. Climb the ladder again, don't forget to backflip off and place
the two gems there N and S. Pick up the Dragon
Key E and get down to
go through opening W, slide down and level ends.
A Time to be Born...
Drop from the passage and go jump to the bridge over the Tar Pit.
Go to the R (S) at the crossing and go through the open the door and
the next door will open for you.
Level 4 - A Time to Weep
Follow the passage straight to a transparent bridge through a Huge
Room.
The Huge Room.
Enormous pillars stand throughout the room, cross the room over
the bridge to a room with a couple of gates and a door in the NW
corner.
The Intersection, the Crowbar.
Shoot the spiked ball in the middle of the room, which opens the
door in the corner. Get the Crowbar from
the room and go back, now you can open all the gates, but go into the
N one first.
The Intersection, N gate: Ruby Crystals/Little
Wheels.
Follow
the steep passage down to a blue walkway across the Huge room. Go to
the opening S and the R into the dark green room, go L and run into
the Blue Fountain room. The 4
Spirits will kill
themselves at one of the 2 Totems.
1st Ruby Crystal.
Go into the passage next to the gate S and shoot the Mutant.
Go in and around the pillar to find an opening up in the ceiling over
the low ledge, grab up and get the 1st
Ruby Crystal from
above, drop down and go to the far SE corner, climb up through the
hidden opening and get Secret#4,
a small medipack and Shotgun
Ammo. Drop down again and leave the room for now, you'll be back
according to the Gem receptacle S. Go E from the Blue Fountain.
2nd Ruby Crystal.
Go to the opening E and in the red room with the pool you'll find
a walkthrough wall N, go in to get the 2nd
Ruby Crystal. Back to the Blue Fountain and open the gates S with
the 2 Crystals, follow the passage down to the lowest level of the
Huge Room.
Flooding the Huge Room, the 1st Wheel of Crying.
Go N and past the Corpses hand you see to the L, take the 2nd
walkway R and go to the 2nd Pillar L, there's a flatter ledge on this
side, runjump up onto that ledge and climb up the ledge L, get the 1st
Wheel of Crying and
standjump back to the walkway from the lower ledge, go L and then R at
the crossing.
2nd Wheel of Crying.
Go to the SE corner and see the opening in the E wall, look L of
it and notice another pointy ledge under the pillar, line up straight
for that ledge and do a long runjump up there, holding the forward
key. Go to the R and stand a bit back from the corner closest to the
SE opening, aim for the far side of the opening, hop back and runjump
(no grab) with a L curve in the end to get in. Go get the 2nd
Wheel of Crying and
return to the opening. Stand in the R hand corner and aim NW for the
corner of the pointy ledge on the pillar, turn R a bit in midair and
hold the forward key to land back on that ledge, runjump back onto the
walkway in the lava.
Go L and to a small ledge along the S
wall, jump to the ladder there and go up into a room to place the
Little Wheels. Go into the open gate and use the switch to flood the
lower part of the Huge Room. Go back and down the ladder as the water
isn't deep enough for a nice dive.
The Corpses Hand.
Go to the W side and get the Corpses Hand. Go place it in the
Corpse in the E side of the room. Head back to the entrance SW and use
the cage that raised in the lava to jump back into the passage. Be
quick with those Spirits chasing
you, follow up to the Blue Fountain and stand near one of the Totems.
Now shoot that Mutant also following you and get the Sapphire
Crystal. Head into that small passage S and to the back of that
room where you can use the Crystal and a gate will open up. Go back to
the fountain and straight N through the dark green rooms to the blue
walkway and all the way back to the room with the gates.
The
Intersection, W gate: A little gift.
Open the gate W if and go in to come to another ledge in the Huge
room, get the small
medipack and go back.
The Intersection, E gate:
Follow the passage over another transparent walkway and go through
that gate you've opened, slide down and come out at the next level.
Level 5 - A Time to Laugh
Follow the path to where you get a flyby of the Mutant running
through the dark rooms, then go look at that poor bloke on the jetty.
Heart ripped out and left to burn...
Nasty Spirits.
In the SW is the gate opened by the Mutant, straight to the N is a
Totem and that is to get rid of White
Spirits, they will be released whenever you get close to the W and
E hot areas, so maybe better if you run left to the SW and onto the
grey floor. Sprint along the sandy area to the N and then go R, past
the statue and to the NE, go R on the grey floor and sprint S, then
cross over to the statue again and let the Spirits kill themselves.
The Emerald Crystal.
Now go SE and jump onto the low wall next to the burning sand,
runjump to the ledge in front of the opening S and go on to the E, go
left and jump to the E side grey ledge and go L (N) runjump to the
island in the lava and you can recover the Emerald
Crystal. Jump back to the E ledge, follow all the way to the NE
corner.
The Beauty and
the Beast.
Get into the opening and use the Crystal to open the gates . Shoot
the Beast (one
Shotgun round in the belly). Open the Crowbar-gate N and get the Wheel
of Laughing from the
pedestal and a Shotgun with Ammo E,
on the opposite side is a MP for
you.
Head back to the Large room and go right around the
corner, head W along the N wall and on the other side go right around
the corner again to come to a large gate opening up for you on
approach (shortcut for later). Jump over the ledges to the far W side
and go S, hop into the opening SW and follow in to a room where 2
more Beasts will
appear, shoot them or just sprint over to the passage S, avoiding
contact with the Beasts. Runjump/grab the rope over the pit and swing
across to the switch, throw the switch to open the gate N in the room
with the Beasts. Safety drop down into the pit (there is an opening E
for later) and go up the blocks on the other side to get back up the
other side. Head N, into the open gate, use the Cog Wheel to the R
(middle) and go into the next gate to get a Ruby
Crystal. There are more gates that need Cogwheels, so remember
this spot.
Head out and go L/L to the exit and down to the
ledge below, a runjump up to the block E, runjump to the ledge E and
go inside the opening there. Place the Crystal in the end, the floor
goes up and you'll be take to the upper level. Go N and come to an
opening overlooking the burning sand.
Break ledges.
Save and runjump/grab to the first break ledge. Pull up and just
do standjumps over the next ledges. From the fore last one a left
curved runjump to the last and a right curved run over the last to
jump to the ledge.
Beasts and
the 2nd Cog Wheel.
Go on over the walkway to a gate that will open for you. Save and
go in, 2 Beasts suddenly
appear when you approach the pedestal with the 2nd
Cog Wheel. I shot these 2 (I
even managed to drop two with one single round once, as they happened
to stand behind each other and very close together).
In one of the alcoves W is some Shotgun
Ammo before you leave
through the opened gate E.
Go through the passage to a junction
and head R, a cutscene will show the shortcut gate opening up at those
2 Beasts that are still alive (where you have to place the Cog
Wheels). Do a safety drop down from the end of the passage and head
down E, through the gates you opening up for you (the gates down W
will close on approach, so much for a shortcut). Go to the SW and into
the big opening, jump up to the open gate W and go to the Beasts. Go
R/R and into that gate to place the 2nd Cog Wheel, get the next Ruby
Crystal and it looks
like you need one more Cog Wheel.
3rd Cog Wheel.
Get out to the large room again and head to the far SE corner, fro
that low wall to the ledge and into the opening, place the Crystal and
go up once more.
Go N again, follow the walkways to a gate that
opens up and come to a room where sinister music starts, go to the
ladder NW and climb up, L a bit and back flip to have a better look at
the task ahead.
Burner Jumps.
Jump/grab back onto the ladder, climb L on the burnerblock and
pull up on the far corner, turn R and a bit more than 90 degrees, hop
back and grab the edge, shimmy L around the corners to the wall and
pull up there, now look across the room and from here you can do a
standjump/grab with a L curve to grab the corner of the opposite
burner in the next row.
Shimmy R around to the wall again and repeat the same jump but now to
the other side, from the last burner you can shimmy to a corner close
to the ledge and jump to the pedestal with the 3rd
Cog Wheel (Note
from George: There is a much easier way, of course. If you jump to
either of the second burners and pull up, the first two burners go
out. Jump back to one of these extinguished burners and you can then
do a straight running jump to the last burners).
The Corpses Hand.
Safety drop to the floor below and head out the now opened gate W,
go through the passage to that familiar crossing, go L and drop down
into the lower passage, head down E again and into the large room, to
the SW and up in the wide passage. Jump up the slope to the shortcut
and go R/R and into the Cog Wheel rooms. In the last room is a place
for the 3rd Wheel, a flyby shows a gate opening up. Go out and
straight S, climb down the blocks to the bottom of the pit and go E.
Go into the SE corner of the big room with the rock in the middle, in
the E wall is a crawlspace, pull up and crawl to the other end, drop
into the small room with Secret#5,
another Revolver.
Climb back out and E are the gates you saw in the flyby before, go
in to get the Corpses
Hand. Spirits will
appear, so make your way back out and to the pit W, up the blocks and
N through the room with the Beasts, right and down to the wide
passage, out and E to the water, run NE to the Totem.
The
2nd Dragon Key.
Go S to the poor bloke on the jetty and see
the flames are off, place the Corpses Hand in his chest cavity and
watch the flyby...
Go NW and around the corner to those automatic gates. Up the ramp and
to the R on top, through the place where you saw the Mutant running
before, cross the now safe water and go into the passage in the end,
to the R of the hole in the middle is a pedestal with the 2nd
Dragon Key. Look L and down into the pit in the middle of the
room, see the opening below, just run in with a grab to land inside
and follow through to a Secret room, get Secret#6,
a MP, 3x
Uzi Ammo, the Uzis themselves
and Shotgun Ammo.
From the higher ledge in the middle of the room and facing the
passage, you can grab up to a passage above, go out through a secret
door and go L, through the opened gate and slide back down to the Tar
Pit.
A time to be Born.
Drop from the opening, go to the bridge and head straight to the
opposite S side.
Level 6 - A Time of Peace
Run into the next door and come to a surrealistic environment, a
huge Tar Pit and an island with Totems ahead, go there first to get
rid of a bunch of Sprits which will greet you. Go back on the bridge a
bit and look E from the bridge to spot the 1/2
MP on the rock (hard to
see), runjump/grab to it and jump back to the wooden bridge. Continue
to the S wall. Turn right and jump W and get the Emerald
Crystal. Make your way back to the wooden bridge and go to the
Island in the middle. Make your way over the rocks jutting out of the
lake to the land W and use the Crystal on the left side of the big
gate.
W
Entrance:
Go in
and come to a deep pit with a pool below, go to the W side and hop
backwards from the edge, grab the lower edge after sliding down, then
drop/grab a crack in the wall. Go to the middle of the wall and pull
up into the CS, crawl to the end and drop into another room, go to the
room W and save.
Breakledges.
Run over the breakledges and go over to the door that will open
for you and follow the crypt to a switch at an opening overlooking the
lava pool, the switch will open a door back at the Tar Pit, blocks
appear in the lava pool, so a short jump to the first block and then
to the bridge, go jump to the block near the exit E. Runjump/grab into
the E opening and head back through the CS. Drop down into that pool
down in the pit, climb out and shoot some Midgets. Go in N, along the
right hand side past a ladder on a pillar and look for a see-through
part of the N wall, follow through going right and jump down around
the corner at the end to get Secret#7,
another Uzi and 3x
Uzi Ammo. Go back to the room and go to the ladder on the pillar
and an opening in the W wall, that one is for later as you need a Gem.
Climb the ladder, and almost at the top a back flip. The gate opens
and you're back at a familiar place (the pit). Go back out and jump to
the Totem Island.
S Entrance:
Go behind the corpse and over the bridge to the S door you opened.
Follow the Crypt down to the W end and go into the cave leading to a
lava pool where you can see a Corpses Hand on the other side (later)
runjump to a ledge with a lever and throw that to get blocks up in the
Tar Pit. So return to the Tar Pit and to the Totem Island.
E
side: Ruby Crystal.
From the Totem Island a standjump to the first block E,
runjump/grab to the next and runjump with grab (short jump) to the
last, standjump up S and find the Beast that was running around here
before, is nowhere in sight. Go to the SW corner of the place and
climb into the opening between those big pillars, climb up the ladder
top the L in the end and just follow the red light to a room with
breakledges over what seems to be a lavapool, if you fall through,
you're a goner...
Run along the R hand side to the grating with
the switch, throw the switch to open that gate E and run over the
breakledges to grab up to the ledge at the gate, go in and get the Ruby
Crystal.
Back to the W Entrance, the Sapphire Crystal.
Jump to the exit and follow back down to the ladder, go back to
the blocks in the tar Pit and jump back W to Totem Island. Go on over
the W blocks to the W entrance and this time just jump down into the
pool below. Climb out and head to the dark room N and go L in front of
the pillar with the ladder to a room in the W wall, place the Crystal
to the R (an UW door in the pool behind you opens up). Get into the
water and swim into the NW corner and through the door you opened,
swim through the tunnel to a room where you can go up in the hole in
the ceiling.
On a pillar in the room is the unreachable
Sapphire Crystal, go to the SW corner first to get some more Flares and
head to the NE corner and find the Skull cage (pushblock) E, push it
all the way and get into a room to the L, shoot 4 out of 5 vases,
leaving the one E opposite the entrance intact (Fire Dragon) and pick
up Shotgun Ammo and 1/2
MP.
Timed Runs.
Jump the slopes to the switch and when you reach the last one a
Timed trapdoor will come up under the switch, slide down and throw the
switch (time to spare). Sidejump to the sloped side of the lavapool,
keep jumping and aim back to the floor. Go back out to the big cave
with the Sapphire Crystal and over to the W side where a part of the
wall lowered. Go in and come to the next booby trapped switch.
Run over trigger tile and jump avoiding spikes, another jump and pull
the switch, turn around and just wait. The lava turns into water so
wade back. go straight over to the e wall and now to the R of that
black pillar, follow the passage up the ladders and drop onto the
pillar where you can pick up the Sapphire
Crystal (a trapdoor
opens W of the pillar). Drop down and go to the trapdoor, safety drop
in and land in a very dark Crypt.
The Dark Crypt, the Torch
for the Emerald Crystal.
Light a flare and go SW, into the next room where you'll find Shotgun
Ammo, then pick up a Torch from
the pedestal. Light your Torch on the wall-torch and drop it
somewhere, then go get another Shotgun from
the pedestal and grab the burning Torch. Go out to the dark Crypts NE,
cross over to the N side and look L for the wall-torch. Light it and
go on to the N and L in the next room to light the next wall-torch on
N wall, go R and to the E and in the second room is the next
wall-torch to the R. Go L from the torch and to the S where the last
wall-torch is, to the R of the S gate. Leave the Torch.
Turn R
from this one and head straight W, in the second alcove to the L a
gate has opened, go in and to the end of the room where the Emerald
Crystal is standing on
a pedestal (gate opens). Go back a bit and shoot the vases to get Uzis and Ammo.
Then leave this room and go R (E) out of the gate and just past the
Corpse the gate (SE) has opened. Go in and use the Crystal on the S
wall, go through to the next room and throw the SW switch, the room
floods, roll and swim R and up through a hole in the ceiling, up and
N, to the next room, go L (W) there and up in the hole (blue light) to
reach a ledge in a Tar Pit.
Look NW and see 2 vases on the
opposite wall, shoot them with pistols while jumping up and a block
will rise S of the ledge. Save there and jump to the block, the next
block goes up, jump over the blocks to a last runjump to the last
block at the corner of the wall. Jump/grab to the ledge E and climb
up, the gate opens. There is a switch inside, use it to get one more
block up in the Tar pit. Take running jump S from the lower side of
the ledge to the new block and from there to the ground SW. Go to
where you can jump the blocks back to the Totem Island go over the
blocks E to the E side.
E side: again.
Go over to the NE end and standjump to a block from one step back
of the edge, runjump to the next and runjump into the passage between
the pillars E, follow to a lava room where you can place the Crystal
to get a platform up in the lava, this one will allow you to jump to
those break ledges ahead, the path is quite clear, you have to end up
in the far L corner.
Lava Jumps.
Jump to the platform and Save, standing back on the platform do a runjump and aim for the L side of the 1st break ledge. Standjump and curve L to get in position for the next standjump (maybe you have to turn a bit more L, you have a moments time to do that) go standjump the other ledges (turning L or R in the air) to the one against the pillar L, here you might have to run forward a bit before you standjump to the next ledge near the wall, standjump to the one against the wall, turn R quick and standjump to the double ledge between the walls, do a running jump with a sharp L curve and keep turning while you land, standjump to the ledge against the pillar and run forward a bit once more so you can standjump around the R hand corner to the next ledge.
Then to the one in the middle between the 2 pillars and turn R, to
standjump to the next, a running jump from that one, L curved and then
it's running jumps into the opening in the back wall. Go for the lever
in the back and after throwing it you'll see a gate opening up at the
Corpses Hand.
The Corpses Hand.
Go out the open gate to the R and follow back to the Tar Pit. Go
over the blocks to Totem Island and go on to the W Entrance. Not up
the steps this time, but to the SW corner and runjump/ grab to a block
in the Tar Pit, runjump into the opening between the pillars W and go
follow to that gate that opened to the Corpses
Hand.
(Optional: A bit further away to the S is a pedestal with a Torch on
it, that's for a Secret, so if you like go grab it first.) Of
course you will have to get back to Totem Island fast for obvious
reasons, run back N a bit and turn R around the second pillar, runjump
down to that ledge in the Lava where you use the lever before. Jump up
SE and follow through up the slopes to where you can run over the
bridge to the Totem Island.*
Optional for the Secret:
Jump with the Torch over the blocks to
the W side, go N and to the NE corner. Runjump around to that green
block and then up to the ledge NE, turn and runjump with a R curve
onto that slanted ledge, go to the flame and light the Torch. Go back
the way you did before and enter the Gates W.
Go in to the room
with the pit and go around to the back, through an opening in the W
wall. Light the wall torch there and go in to get Secret#8 ,
the Crossbow. Then
collect the 4x Explosive
Crossbow Ammo in the
previous room. Get back to the Totem Island.
*Continue:
Place the hand in the chest cavity of the Corpse and the trapdoor
behind Lara opens up, jump in and swim S.
Level 7 - A Time to Heal
Climb out and enter the opening S, the next door opens for you.
Step out onto the bridge and walk up to the Fire spitting Statues.
Stand close and aim for the block beyond and a bit L, then time the
run through the Flames and jump/grab to that block. Runjump/grab W,
then standjump S and a runjump SW, a runjump/grab S and then runjump
over the green block E (just came up from the Tar Pit) to that bridge
going S to the Receptacle
Tower (called like this
from now on). There are 4 receptacles on the pillars, take notice of
the E Tower (called
like this from now on) from standing on the NE corner and then walk
just S through the structure. Turn R (W) just before the next bridge,
runjump/grab to the W
Tower (called like this
from now on), walk straight through to the opening W and 2 blocks will
rise from the Tar Pit, these are not timed so take your time to jump
across to a ledge with a switch.
Timed Run for the 1st Emerald Crystal.
First climb the wall behind the switch and get the 1/2
MP from the top, go
down and save in front of the switch. Pull and wait out the flyby.
Then save, pull the switch and turn R, from the switch a runjump to
the first block so you are able to do a running jump to the second one
and a running jump with a R curve to jump back up in the W Tower, run
L around the corner of the pillar and then R (E) so you can
runjump/grab (you can save when Lara is pulling up) over to the
Receptacle Tower and run straight to the E to runjump/grab over to the
Timed opening in the E tower.
Go R around the corner and get
the 1st Emerald Crystal,
if you want the Secret, go to the S end and drop/grab from the ledge,
shimmy just L around the corner onto the slanted block and pull up
onto the top, immediately jump sharp R from the top of the ledge
around the corner onto the ledge with Secret#9,
another Revolver. A
block lowers allowing you to jump over the sloped ledge and return to
the NW corner of the Tower. Runjump/grab back to the Receptacle Tower.
Jump Puzzle for the 2nd Emerald Crystal.
Go over the Bridge to the S and be careful as there's a nasty gap
in between the stone ledges, from the last ledge a runjump up into the
opening with the door and go through to the opening just before the
room with the grated floor, the gate in the room beyond opens up
because you are standing on the trigger tile. But you have to do some
fancy jumping to get to the opened gate, if you jump wrong the gate
will shut. Look down in the pit under the grated floor and spot the
tiles giving a hint as to which parts of the grated floor are safe.
First is a standjump SE, one more standjump SE, then SW and the
last standjump/grab straight S into the opening (you can use the
textures up on the walls to line up for jumps, but if you stand too
close to an unsafe tile before jumping the gate will close, save after
each successful jump) Go into the room with floating Corpses and get
the 2nd Emerald Crystal.
Swimming for the 3rd Emerald Crystal.
Go back out to the N and hop down to the bridge, go N to the stone
ledge and look down to spot an opening in the bottom of the Tar Pit,
jump over the gap and drop/ grab backwards to drop into the safe spot,
swim down S and look in the SE and SW corners forFlares and
a MP.
Go back up
for some air at the surface and Save facing N, dive down and swim all
the way N through bursts of Flames (those can really hurt) and first
go up for air just before the last room, climb out N and get Shotgun
Ammo in the NW corner,
jump over the water to the S and get a MP SE.
There's an opening up S but it's too high up for now, save at the
waterhole facing S and dive in, swim S and L into the second room,
swim straight to the end and just R around the corner is the 3rd
Emerald Crystal on the
tile in the green light.
The 4th Emerald Crystal.
Swim back to the W and R to get back to the air pocket and climb
out S, now a block raised at that opening up S, climb up and you're
back in the entrance room of the level. Go S and back to the wooden
bridge, runjump/grab to the block S past the extinguished Statues and
jump W, then S to the low block and runjump/grab up E to that platform
with the Totem figures, get the 4th
Emerald Crystal from
the pedestal SE and go to the SW corner, there's a pointy rock down in
the Tar Pit W, runjump over the fence, land on the block and
slide/jump to get to that green block S, runjump/grab to the bridge E
and go to the Receptacle Tower to place the 4 Crystals, raising
platforms and a block with them.
Going Up.
Runjump/grab over to the E Tower from the NE corner and go R
around the corners to find a block near where you got the Secret
before, climb up and into the opening N, run L around the corner and
runjump/grab to the platform on the Receptacle Tower. Standjump to the
next and a runjump/grab to the one on the W Tower. Climb up W and look
up R. Standjump/grab to the ledge there and turn around to climb the E
wall to the top of the Tower, walk to the E and runjump/grab to the
top of the Receptacle Tower. Walk E and runjump to the E Tower, slide
off grabbing the edge of the roof and shimmy R till you can hoist
yourself up onto the top of the roof. Walk around the red column to
the trigger tile on the protruding ledge and a platform rises under
the slanted ledge N, slide down and runjump NW to land on the L hand
corner of the second platform from the top of the N Tower.
The Gold Crystal.
Walk to the E side and drop down one level through the opening in
the floor to the floor below, you'll find a pedestal and a receptacle
here. Go to the switch on the S side of the pillar and throw it to
open a hatch all the way in the W. Climb back up NE (face the N side)
where you just dropped down and runjump from platform to platform to
the very W end, looking up you'll see the open hatch. Climb up from
facing S and go L to runjump to the ledge in front of that Tower E
with the Gold Crystal on
top.
The 3rd Dragon Key.
Just run onto the slanted E side and slide a bit, then jump
curving R or L and a grab at the last moment to land on the lower
platform of the E tower, go around to the E side and drop down the
hole again. Place the Gold Crystal on the back of that pillar and get
the 3rd Dragon Key.
A block rises at the entrance of the place N. Runjump down to that
platform W where you got the Crystal before and jump over the blocks
to the Fire Statues N, from the bridge you can standjump (straight) to
the new block NW and runjump up W, then face the slanted ledge SW and
do a standjump/roll to it to jump/grab the climbwall N, go up and R.
Hoist yourself up and slide down the tunnel back to the other level.
A Time to be Born
Go and jump to the bridge to go E to where you can enter the
crypts again, go up E and then R to the S, L to the E again and follow
up past where you got the Flares before and in the E room at the end
you can now place all 3 Dragon Keys between the pillars, the Golden
Door opens.
Deep Dive.
Go in and follow to a large Pit, just run in and land in the
water, swim down S and through the opening to a large UW room with
many alcoves, swim SW and up to get out of the water and find a MP on
the W ledge. Jump to the S and in the SW corner into a small corridor
and the gate opens. Go through the opening to a wide cave and prepare
for battle.
The Boss.
A Big Guardian Guy is
wandering about in the room below, Save, pull out the Shotgun and run
up close, shoot him a couple of times (twice will do most of the time)
and run away. He should drop right behind you.
The Scroll of
Ephesians.
In
this large room are 4 switches you have to pull, one S wall R of the
gate, one N wall R, one SE corner facing W one in the NW corner facing
E and a trapdoor will open up somewhere. Go NE and find a passage S
under the entrance ledges, follow to the end where you can drop down
through the open trapdoor, get the Scroll
of Ephesians and climb
the golden block to get back out of here. In the big room a golden
block raised along the N side. Climb up to the ledge under the rooms
entrance E and go to the NW corner of the ledges, runjump to a walkway
along the N wall go to the other end and runjump to the ledge NW with
a R curve, climb the block and grab up to the overhead MS. Follow the
MS all the way around corners to the NW corner and drop against the W
wall, turn R and runjump/grab to the CS in the N wall, follow in to a
dark cave.
The Torch.
Look SE for the Torch,
light it in the opposite alcove W and go to the N, there's a Fire
Dragon here. Next to
that golden block N is an alcove with a standing lamp. Light that and
the block lowers, revealing the Scroll's receptacle, place the scroll
and watch the end flyby. With the Guardians gone the gate will open
up. Return to the large cave and follow the guide through the open
gate.
Level 8 - A Time to Kill (part
1)
Follow through
and come to a shallow pool in a cave, go SW and climb to the opening,
the wall will open up for you, go to a Garden area where a flyby will
show you around. Head W to the entrance between the Garden walls and
climb up both walls L and R between the fences for a 1/2
MP and Shotgun
Ammo.
The
Crystal of Light.
Go to the pool W and dive in, get the Revolver
Ammo on the bottom E
and swim up to climb out W, look SW and L of those big doors to spot
the brick ledge, climb that and drop/climb down into the hole, come to
a room with a Crowbar door. Use the Jumpswitch on the E wall next to
the entrance. Then open the Crowbar door and get a Torch from the
pedestal, light the Torch and ignite the corpse behind the Crowbar
door. Climb down the trapdoor and follow through. In the next room are
4 fire spitting dragons, go around to the back and step onto the ledge
to get the Crystal of
Light. You will probably burn so get into the water fast and roll.
Go back and climb the ladder up through the trapdoor. Climb up E and
go to the trapdoor you opened in the garden NE. Go in and the climb
down the ladder or safety drop into the shallow water below, go N and
pull the corpse away for Secret#10, Grenade
Gun and Ammo.
Go S and use the Gem on the door in the end.
Level 9 - A Time to Love
Follow in to where another door opens and you'll come to a large
lava cave.
The Large Lava Cave.
Runjump around those rocks SW, landing on a flat ledge and climb
down to one level above the Lava. Go to the S end and runjump over to
the ledge of the big pillar E. Hop around the R hand corner and once
more to the S side, from the tip of that rock a runjump with a last
moments grab to the ledge S. Head to the W side and runjump/grab the
rock W, shimmy along the edge to the R and pull up on the ledge. Turn
R and jump over to the blue light.
To the Top.
Follow the passage up to a climbwall (ladder) and go up to where
you can backflip into a passage. Follow through to where you can drop
down into an opening, safety drop and slide to grab the edge of the
rock. Shimmy R to the end and pull up to backflip to a ledge behind.
Go S and just around the R hand corner is a receptacle for a Ruby. Go
L into the passage to a Tile in front of a Lava pool and you're about
to do a Timed Run.
Timed Burner Run.
Standjump (no grab) around the R hand corner onto the corner of
the burner block turn around and see the other (L) burner is off now,
so standjump back into the entrance and jump to the L burner (the
lower burners go off), then stand on the most NW tip of the block and
face SE. Save and runjump to the first of the lower burner blocks.
Turning L a bit a running jump to the next and then a R curved jump to
the 3rd. The last one is a standjump and grab to land inside the
opened gate (or at least grab the edge).
The Emerald Crystal.
Go on in and go R to the SW corner and find the Emerald
Crystal and some Shotgun
Ammo near by (heavily
Guarded btw). Go back and jump the extinguished Burner blocks back to
the Large Lava Cave. Go L and place the Crystal to open the nearby
gate.
There's a nice pickup here (no Secret), it's the Shotgun
Ammo W in the cave, hop
onto the receptacle block, jump to the green rock W and then jump W
around the left corner. Go over the grey ledges to the Ammo, return
the same way and at the green rock near the receptacle block you have
to hop onto the lowest corner of it and then jump/grab back to the
receptacle block.
Lava Lake with the Hanging Bridges.
Go into the opened gate and straight to the crossing of the
bridges where you can already see the Ruby
Crystaldown in the S but you can't reach it from here. Go R (W)
and look down to the R (N) before entering the passage, there's an
opening in the wall below, standjump/grab down from the bridge to land
in the passage and follow to a Lava room with break ledges.
Break Ledges and Sloped Blocks.
Stand on the edge and do simple hops over the ledges, from the
last you have to jump and curve slightly R to slide forward from the
sloped block, stay on the R hand side while slide/ jumping and curve R
to the R hand block then curve L again and finally jump to a ledge
with a switch that will change the position of the blocks. Now you can
jump all the way back, start by jumping to the L side of the first
block and curve L when you come to the block L, then curve back R and
keep slide/jumping on the L hand side as there will be another one of
those side blocks in the other end, finally come to a ledge S.
Turn NW and runjump/grab to the opening behind the pillar, go jump N
and then L around the corner, look up N and spot the grated ceiling,
standjump/grab and swing into the room L. Drop at the wall and run
forward to climb the ledge with the switch, pull the switch (This
switch will open the gate E on the hanging bridges) Look up SE behind
the pillar and jump to where the block went down, jump to the next and
go up S, follow to a hole in the floor.Do a safety drop (drop from the
L side of the opening) into a lower passage. Turn R from landing and
go down the passage to the bridge. Go over to the E side and into that
opened gate, Save at the Change Pit.
The Change Pit/Room.
Here's a nice one for you...As long as you are on the ledge you're
on, the central pillar will be flat, but as soon as you jump to it, it
will change shape and gets sloped. So you better go to one of the
sides so you can do a long runjump to the far corner, to land on the
down sloped other side and jump to the ledge E and as soon as you go
into the next room you'll see it changes too.
The Emerald
Crystal.
Go L and stand on a Marked tile in the L corner,
turn around and see the room changed back. Go step one tile E and then
turn S jump over two Death face Tiles (don't touch them) and turn L to
hop E over the Death face Tile, go into that room and to the back
where the Emerald
Crystal waits on a
pedestal, jump to the pillar and get it.
Go back to the change pit and runjump to one of the far sloped
corners, so you can jump back W, go over the bridge (you can see a new
passage opened near the Ruby Crystal) to the W passage and up the
steps to place the Crystal and open the gate, go out into a new lava
room with hanging bridge.
The Ruby Crystal.
Go over to the other side (up R you can see a Corpses hand) and
slide down a slope, a flyby kicks in and shows that Mutant running off
again. Go on and come to a passage with Fire Breathing Statues, stand
L or R of the middle so you will just jump past one and runjump over
as the one flame is off, go on to another Fire pit and finally come to
the Crystal. First have a look to the L of it and spot that opening in
the wall I mentioned.
Go get the Ruby
Crystal after you saved
and run L, jump/grab to the opening and go up fast, (keep an eye on
the health) run up the steps and go R after the door opened for you,
through the red passage to the hanging bridge and to the crossing, L
and out to the Large Lava Cave, just to the R there is that statue to
get rid of the 4 Spirits.
Go N to that receptacle for the Ruby Crystal on the ledge up L,
place the Crystal and turn around, look L to where the block lowered
and jump into that new opening to use the switch. The flyby will show
the gate across the cave opening up. Go stand on the ledge close the
Big central pillar in the cave and runjump/grab to it, pull up where
possible and look over the top to the NW to spot a small flat ledge
standjump over the top, and then a standjump with grab (or you'll go
too far) to the NW corner. Get Secret#11,
a 1/2 MP. Check the
health and safety drop from the N side of that ledge to the one below,
runjump to the lowest ledge straight W and climb up to the R, go N and
to the L, stand facing S and backflip to the sloped rock, jump and
grab the higher pillar, climb up further and get over to the open
gate. Follow in and the level changes.
Level 10 - A Time to Hate
Step into the room and a flyby shows that Mutant again, get the Revolver from
a pedestal on the left and step into the opened gate.
Deadly
Sand and Burning Ledges Puzzle.
The sand in the next cave
is deadly hot, there are safe normal ledges and burner ledges (look at
the texture) along the way and in addition some deadly ledges that
have to be avoided.
Take a step back from the entrance, stand right
and hop back to runjump to the first ledge, turn L and runjump (grab)
to the opening with the lever S. Use it and it is the first of four to
open a trapdoor in the middle of the room (next to the burner ledge)
and each lever will stop a burner ledge). Runjump out to the ledge NW
(maybe shoot that Creature from there), then do runjumps over the
ledges to the N lever, grab to get into the opening at the last jump.
Jump back out and jump to that ledge L (E) first and get the Shotgun
Ammobefore you go in a westerly direction along the N side.
Cross over to the SW (a Beast will appear in this area, just let
him get close first and shoot him with the Shotgun). Get the Shotgun
Ammo on the way and
also some Revolver Ammo on
a ledge W. Now go to a grey ledge next to a gate W and this one
triggers the burner at the NW lever off.
Stand on the corner close to the gate and face E, runjump to the far R side of the ledge straight ahead, not to the one the Ammo was on or the burner will start again, turn L fast and runjump (curved L) to the burner ledge, quickly standjump and grab (curved L) into the opening with the 3rd lever. Go all the way back around the N side and over to the ledge at the trapdoor, now go into the passage for the last lever to open the trapdoor. Turn and jump straight N, stand back on the ledge at the trapdoor, run in and grab the ladder. Go climb down as far as possible and then drop to the block. This is the place you saw the Mutant running to . . .
The Torch.
Drop down and go into the NE corner to find the Torch.
Light it at the burner ledge W (careful) and go light 4 wall-torches
around the room, at the 4th, you better arm yourself and start hopping
back while shooting the Mutants,
don't waste Ammo shooting while they pound on their chest (they cannot
not be harmed then), just wait it out till they come for you again.
Now go check out all the cages,
S cage: MP and 1st
Ruby Crystal.
E cage: 2nd
Ruby Crystal and Shotgun
Ammo.
N cage: 3rd
Ruby Crystal and Lge
Medipak.
W cage: 4th
Ruby Crystal and Shotgun
ammo.
The Crystals can be placed at the base of the central
pillar and you'll get screenshots of the gate in the Room with the
deadly sand, go up the pillar and from the NE corner where the floor
is a little higher, you can grab up to the raised block on top, climb
the N wall and don't pull up onto the sand, but hang right and
backflip to the ledge, make your way over to the gate W and
runjump/grab in.
The Corpses Hand.
Follow the path down to a lava pit, runjump to the L or R hand
sloped ledge in the pit and shoot the vase to be able to runjump to
that ledge, go on to where you overlook one of the rooms with the
hanging bridges, the place you have to go is straight across, use the
overhead MS and go all the way to where you see the electric rays.
Drop at the pedestal and get the Corpses
Hand. Go down the ledges in the next room, jump over the black
block to the W.
Switch Puzzle.
Jump around to the other side and follow the ledges along the lava
in the next room to a switch SW, it looks timed at first try, but it's
not. There are trigger Tiles on the same ledge that will drop the gate
shut before you reach it, so pull, turn L and runjump over the lava,
go L and runjump back, straight to the gate. Get in and straight to
the switch ahead in the W wall. There are 2 closed doors one L and one
R and a gate in the far NE corner of this corridor.
Save in
front of the switch as this one IS Timed, not too tight though.
Pull/roll and run out sharp R and around the corner to get into that L
door from the switch, inside to the R hand room and throw the lever
(opens gate NE), step on the trigger Tile N and the exit opens up. Go
out and L to that NE gate and to a switch on the E wall (to the L is a
door you will come out later), the switch will raise blocks in the big
lava room with the hanging bridge. Go out and make your way back E to
where you got the Corpses Hand, notice the pillar in the middle of the
big Lava pool isn't burning anymore. Check your health and use the MS
to go over to that marked Tile on the L hand side. Drop down to the
pillar and safety drop to that green ledge below, jump over the ledges
to the opening NE and runjump in.
Corpse Caves, Lasersight and
the Emerald Crystal.*
Optional for a Secret:
Turn around on the higher ledge in that
first room, grab up to the ladder and go up. Shoot a Mutant in the
next room and a vase to get the Shotgun. Go around the corner and drop
down into a passage, get Secret#12,
the Crossbow Ammo and
go out SW the door will open up and you're back at the Lava pool, get
down from the pillar and enter the same opening again.
*Continue:
Follow through to the end and go R, use the ceiling to swing over
the corpse to the room with the Lasersight.
The gate N opens, go use the monkeyswing and come to a large room, to
the R is Revolver Ammo.
Go N a bit and find a closed gate, look in the pit and shoot the lone
Mutant. The gate will open up, go in and use the switch, return to the
pit and walk out onto the ledge W, look for a Ball (#1) you can shoot
far W where the gate opened. Go back S into the Corpse Caves, in the
room where the Lasersight was a new gate opened up S, shoot the Ball
(#2) and go out to the crossing W. Head straight into the gate W and
throw the lever in the next room, turn R and go in to shoot the next
Ball (#3). Turn around and go in S, throw the lever and see another
Ball become available. Head back N, then E to the crossing and go back
to the first room S, look out over the pit and shoot the Ball (#4).
Now the E gate in the second room opened up. Head back in and R
into the gate to the Emerald
Crystal. Go back and straight into the gate E, follow through to
where a door opens up, go R and then L twice, out of the gate and into
the opened gate across the Lava, place the Crystal and go out to the
Gates S.
Level 11 - A Time of War
Watch those Spirits having fun and then go NW to a box of Flares,
the gate opens up, go in and pick up Crossbow
Ammo and the Crossbow.
Go N and into that passage, go over a wooden bridge and to an open
gate, runjump across to the block with the switch, throw it, it is the
first one for some gates further on.
Drop down and take care of the Creature (Crossbow+
Explosives), Head down N and further down the slope there is another
switch N. Go down through the open gates and end up at a huge
underground lake with enemies which will be triggered one by one.
NE is some Crossbow
Ammo and SE a MP.
Go over the bridge to where it goes L and jump from the bridge (not
over the small fence) to the block W and keep jumping to the lever
there on the wall. Jump back to the bridge and continue S, the gates
are open.
Climb up
the rock to the right before you enter and do a curved jump around the
corner for a MP and
at the other side is some Crossbow
Ammo to find. Go in and
shoot the Creatures and
opposite the golden receptacle look NE and jump there to get into
crawlspace (you have to standjump onto the lowest corner of the rock
holding the forward key.
Jump up to grab the monkeyswing at the end of the crawlspace, and
into an open gate. Get the Ruby
Crystal, pick up a MP and
some Crossbow Ammo on
your way out. At the bridge go R and climb up to the Crystal
receptacle, the gate opens. Climb the ladder and in the next room on
the L are Crossbow Ammo and
a small medipack and
E next to the gate are two switches. A block lowers SW with another
switch.
Go through
the passage and meet the guide in the Lava room, jump to the ledge W
to get some Crossbow
Ammo and a small
medipack. Better jump back to the guide, as he has to ignite the
lava E. Follow him and let him disable the Spikes on the steps first,
then go get the Sapphire
Crystal. Go back to the lava room and use it there to turn the
Lava into water.
Get
the Gold Crystal out
of the water and go back N, up the passage and out W, down to the
ground and S into the entrance between the rocks, follow to the end
and use the Crystal in the receptacle. Go in and the level changes.
Level 12 - A Time to Dance
The Huge Lava Room..
Runjump to an iron walkway on the pillar NW, and runjump/grab N to
another iron platform on the R hand side of the pillar. Walk onto the
ledge and look N where you have to go next to see a platform hanging
down, you can raise it by climbing onto the trigger tile on the block
on that ledge and the platform goes up, it is Timed. So face W and
stand L on the block, run off and curve R to runjump to that timed
platform, quickly run onto the safe part N of it. Have a look N again
and spot an opening in the N wall, below and R. Runjump/grab to the
break ledge N and hang L, pull up and (you
can also shimmy around the corner, pull up and backflip to the tile in
the lava lake, then sidejump R into the opening) run
curving R to jump down to the break ledge in front of the opening,
landing close to the opening, sidejump L and inside (could be you get
bitten by one of the Fire-dragons running around in the Lava, check
these guys out). Follow through to another part of the lava room.
Runjump out straight with a wide R curve to land on that break
ledge so you have room to do a running jump to the next one L, jump to
the two connected ledges L and run over the corner to the second,
doing a running jump with a R curve into the opening in the wall. Look
R around the corner and run onto that ledge just R of the opening,
runjump/grab to the brick ledge W, turn S and runjump to the L side of
the break ledge, turn L a bit and standjump to the next, run over the
corner to the one after that and do a standjump to the one on the S
wall, turn L and standjump to the ledge in front of the opening in the
E wall and quickly pull up.
Walk into the next room and look up, there's a ledge up in the
ceiling, grab up there and get the 1/2
MP and Shotgun
Ammo.
Drop down again and go up the steps L and to the
first floor landing to get another Revolver from
the alcove SW there. Walk back to the middle of the ledge and face the
pillar E. Runjump onto that pillar, runjump/grab to catch the next
slanted pillar. Hang one step from the L and pull up over, slide/jump
and immediately jump so you'll land on the break ledge with room to do
a running jump with a L curve to the platform on the S wall, turn
around and stand on the NE corner facing N. Hop back and runjump/grab
to the next slanted pillar, hang most R and pull up over, slide and
jump R, then again a slide jump curved R to the break ledge, hop onto
a Trigger tile on
the ledge E and a Demigod will
open fire from down in the lava pit (you have to shoot him to open the
next gate, if he walks to the other side of the room, go down the N
end of the ledge and wait for him at the closed gate). Go into the
gate...
The Ruby
Crystal.
Follow
through into a lower room where another Fire
Dragon awaits, shoot it
and look for the ladder on the E wall, over the opening with the red
light. Climb to the Burner tile and backflip/roll/grab to the ledge
behind you. Notice the receptacle on the pillar there and also a tree
with blue rays on top, then head to the pool W and dive in. Find
openings in the central structure, there are 4 Tigger tiles, you have
to swim over all 4 (the central part of the tunnels has a strong
current) and then climb up at the structure, go in to step on a face
tile and get a cut scene of the Ruby Crystal in the tunnel below,
carefully drop into the opening next to the Face tile and swim
straight down to the Ruby
Crystal (if you go to
the side too much the current will move you out and you have to climb
up again)
3
Spirits come for you,
so quickly swim up in the E side and climb out E, run to that tree
with the blue rays and the Spirits will die one by one. Then use the
Crystal in the receptacle on the pillar and the Burner tile in the
opening E will extinguish. Runjump/grab (or runjump straight in) over
there and go over the now safe tile to the R (S) around the corner, a
block will rise and you can use that to jump/grab up to the next floor
N. There is a small
medipack around the
second L corner.
Then go into the central opening and face a Timed Burner pillar,
runjump to the trigger tile on the ledge SW and roll, runjump back and
while turning R another roll, now runjump/grab to the Burner pillar
and pull up, runjump to the ledge W (it is possible to runjump/grab to
the pillar, shimmy around and pull up to quickly backflip to the W
ledge). Go to the NW corner and runjump to the roof N, grab the edge
and shimmy L, around the second corner the camera will change and it
is time to pull up and backflip/roll/grab to the ledge with the wall
torches.
Mystic Room, the Emerald Crystal.
In the entrance is a receptacle for a Crystal, follow the passage
up to a room with a cage like passage, you can jump up through the
ceiling, through the walls and fall through the floor, and swim with a
Fire dragon, on top of the cage is the Crystal you're after (best is
to just standjump through the ceiling of the cage and pick up the Emerald
Crystal). The only way to get out is through the bottom of the
cage, so swim under the cage and up at the entrance to get back to
safety and follow the passage back down to use the Key in the
entrance.
The next Emerald Crystal.
A cut scene will show another Burner ledge extinguish.
Runjump/grab back to that roof you shimmied along and go R around
corners till you are next to the wall below, pull up and
backflip/roll/grab the central ledge again, go S and runjump/grab to
the ledge next to a block with Crossbow
Ammo. Follow the ledge to the W, runjump to the extinguished
Burner ledge N and then W again to a ledge with a closed gate SW, walk
out to the N and standjump/grab to a ledge with a Flame N, shimmy R
around the corners and pull up on the N side, immediately
backflip/roll and grab the ledge N. More Flames.
But you don't
have to get over them, just look SE and spot the opening in the black
structure, a well aimed straight runjump will get you inside, but you
can also sidejump onto the slanted block from facing N and grab the
edge, shimmy R to the last square of the block and backflip/ roll/grab
to the opening where you'll find another receptacle. Climb the ladder
on the S wall inside and find yourself in a small room with a huge
Mutant, I just ran into a corner and turned around shooting it and
didn't get hurt too much. Get the Emerald
Crystal it will leave
behind and go down the ladder to use it, the gate in the SW corner of
the room opens up, so runjump/ grab back to the ledge N and shimmy L,
the ledge with the Flame is safe too. So just get back to the SW ledge
and enter the gate.
Top of the Huge Lava Room.
Walk up to the edge and hop back to runjump around the R hand
corner to that bridge, walk to the W and stand R at that pillar
blocking the way. On the N wall is a pointy ledge with a flat part L,
runjump/grab over there and pull up on the flat part (or runjump
straight onto it) and turn around. Jump to the next part of the bridge
SW and climb the ladder (L), shimmy around the corner, descend and
around the corner L and get up at the ledge under the bridge. Throw
the switch and get an Eerie flyby of the Guide waiting for you and
blocks rising throughout the room. Drop/grab from the W side of the
ledge and climb R around the corner, up to the bridge and L around the
corner to get onto the bridge again.
Climb the new green block
NW and do a runjump/grab over to the high ledge on the N wall, walk L
and from there a runjump (no grab) to the opening between the chain
fences on the SW part of the bridge (if you look to the far SW you can
spot the anxious Guide on a ledge). Go to the NW corner where you can
runjump to the L side of another ledge N, turn S and standjump/grab
straight back to the bridge and throw the switch located there, it
will raise 2 platforms throughout the Huge Lava Room (you'll hear them
go up). Now you have to get back to the E end of the bridge, so jump
back to the N ledge, get to the R hand side and standjump back to the
bridge, walk SE to the opening in the fence and spot one of those
platforms on the pillar SE.
A Secret.
Runjump over to the platform and then NE to the next part of the
bridge, shimmy along the S side past the pillar with the ladder (or
jump over the ledges N) and go E to where you entered the room, look S
for the next platform on the green pillar S and then standjump/grab up
SE to a stone ledge on the pillar, From there a long runjump to the
other bridge S, go W to the pillar and look down S. there are some
green ledges (one with a Face (trigger) tile) to the R of a Burner
pillar, save and runjump down to that green ledge with a grab in the
end, turn L and jump/grab the ladder on the Burner pillar, go down and
drop/grab into the opening in the pillar, drop down from the E side
and get Secret#13, Crossbow
Ammo.
Climb back up W and standjump/grab up to the green
ledge, walk onto the trigger tile (to stop the Burner on the pillar)
and runjump/ grab up to the ladder, climb up and from the pillar you
can runjump/grab back to the bridge, now you have to get to the Guide
waiting on the ledge W. So... walk NW and runjump to a triangular
ledge N. Standjump/grab back to the bridge and get onto the green
block, runjump/grab into the alcove N and runjump to the next part of
the bridge, then look for a brownish ledge on the S wall of the room
and runjump/grab over, standjump/grab up W and runjump NW to the tip
of the bridge, just L of that small fence.
The Torch for a
Timed Gate.
Runjump to the W and go past the Guide, the gate is closed so look
over the S side of the bridge ands spot the small water hole below,
line up and standjump straight down into that hole, climb out and head
NE from the hole, around the pillar with the burning wall torch and
find Flares and 2
Torches, hidden in the plant. Pick up one of the Torches and light
it on the S side of the pillar, then light the one on the N side of
the same pillar and the room shakes because a pillar rises SW next to
the water hole. Dump the Torch and climb that pillar on the N face,
don't pull up on the pillar but just backflip to the bridge where the
Guide is waiting, look on the E side of the bridge where a set of
Trigger tiles appeared, they will open the gate, but it is timed. So
stand far back and save, then sprint to the gate hitting "jump" to
dive/roll through the closing gate.
A Corpses Hand.
Follow the passage S to the different rooms and in each room you
can pick up something on the brown ledges to the L, a 1/2
MP, Flares, Revolver and Shotgun
Ammo. In the last room is the Corpses
Hand on a pedestal. A
big trapdoor opens in the room S, go to that big opening in the floor
and hop in.
A Time to Kill (part
2)
Swim through the gate opening up and up in the next pool.
You are back at the Castle. Place the Corpses Hands in the statues at
the door.
Go into
the downstairs Hall and open the doors in the SW corner. Runjump to
one of the slanted sides of the Lava pit and keep jumping to the other
side, land on a ledge up on the side and run off into the opening S,
the door will open and close behind you as you pass through.
The Torch/Switches Puzzle.
Around the pillar is a pedestal with 2
Torches (one spare),
leave them there for now and go into the passage W, in the room at the
end you can climb up through the hole in the ceiling. Look N there and
throw the N switch (raise
and lower pillars in the room S). Hop E over the hole to go and find
the E switch in
the end of the passage to lower a pillar behind you, drop through that
hole and land in the room with the Torches, pick one up and turn
around, take 2 steps in the direction of the lowered pillar and throw
the Torch on the pillar, go back up through the hole W and use the
same E switch again.
Go get the Torch from the pillar behind you and go W, then L into
the room S and look for the lowered (like the other raising pillar)
pillar L along the S wall SE, throw the Torch on the lowered pillar,
return into the N room to throw the N
switch again and the
Torch will go up to the upper level.
Go back into the S room and L around corners into the NE corner and
step onto a ledge next to that Totem pillar, face S and stand on the
SW corner of the ledge to grab up to the walkway above and go to the
block W on that same walkway, grab up to the crack and shimmy R around
the corner, drop/grab to the Jumpswitch and activate it to light a
Fire next to your Torch.
Climb back up to the walkway and jump S to the raising pillar with
your Torch to carefully light it on the Fire, jump to the walkway and
go W to the block with the Jumpswitch. Look NW and spot a slanted
pillar you can runjump to, from the pillar a backflip to the W side of
the walkway (this is actually a shortcut, the way it was intended was
to throw the Torch down to the ground floor and use the 2nd raising
pillar SW and the N switch to bring it up to the W side and you could
shimmy around the block with the Jumpswitch to get there). Jump with
the Torch over to a single ledge in the SW corner, that ledge is
another raising pillar and will raise the Torch up one more level,
jump to the ledge and hit the "1" key to draw pistols and Lara will
drop the Torch where she stands.
Safety drop to the ground
floor and go into the N room to throw the N
switch again, climb
back up to the walkway and go to the W end past the block with the
Jumpswitch, there's a higher ledge on the walkway and from facing W
you can grab up to a thin ledge above, jump to the Torch and get it.
Hop back to the thin ledge and stand on the NE corner, face E and
standjump onto the R hand side of the 1st slanted pillar, slide and
jump R to land on the next, slide and jump L and one more tome to the
R to land on a slanted ledge and slide to the ledge in the E side of
the room.
The 1st Dragon Key.
Light the wall torch on the E wall and get a cut scene of a room
with Dragon statues of which one will stop spitting Fire, a gate also
opened and that's N of where you stand, drop your Torch (as you don't
need it here anymore) and runjump/grab over into the open gate N to
get the 1st Dragon Key,
a door opens in front of you. Follow the passage and just run off the
end to land on a slanted ledge in the hallway below. Go to the doors N
and open them to get back to the Castle Hall.
The 2nd Dragon
Key.
Go out R
onto the landing in the Castle Hall, open the next set of blue doors
and enter, there's a gap in the grated floor (if you fall in, go out N
and back up the stairs to return here). In the S end the door will
open up for you, follow the passage to a small room with some alcoves
in the corners, a Mutant will show up. Shoot it and look up in the SE
corner of the small room to find an opening up in the ceiling. Step on
the ledge, turn around and climb up into a room with a Jump switch.
Throw the switch to see the 2nd Dragon extinguished and drop down from
the room into the small room below, careful you don't run into the
Fire in the alcove NE (which also appeared when using the Jump switch
above).
Yet Another Torch..
Follow the E passage all the way up to a balcony looking out over
the garden, go L and find the 2 wall torches. A closed door is located
between them in the W wall. You'll have to light the wall torches to
open it. So first go on to the N and L into the next passage, follow
the passage down to a small hall and in an alcove around the L corner
(SE) are some Flares.
In the other corner (NE) is another opening in the ceiling, turn
around to climb up to a room with some Torches,
take one down with you (better save before you decide to throw it down
as it can easily disappear in a wall below). Go back up E to the
balcony, past the closed door to the S and down the passage to the
room where the Fire is, carefully light the Torch and return to the
balcony to open the door by lighting the 2 wall torches, jump up into
the opening and get the 2nd
Dragon Key (another
door opens). You can leave the Torch behind.
Go out and L to
follow the passage all the way down to the door you opened and head
straight S to the doors and notice a part of the wall to the L is
lowering down, go through that passage and runjump/grab to the roof
over the pool. on the SE corner is a MP.
Get that and runjump/grab back to the balcony, go back inside and
after the wall lowered to the L and open the doors.
Target
Shoot.
Head R
(W) and open the NW doors, go through to a Deadly pool in the next
room, to the R is a Crossbow then
go to the W side of the ledge and pick up the Arrows (Note
by Author: these crossbow arrows will reappear if you run out which
means its impossible to not have enough ammo to shoot the target
balls) .
Put the sight on the Crossbow and look for the Target
ball in the opening of
the N wall, NW corner, locate it with Binoc's first, after shooting
the ball, a block goes up in the deadly pool. Runjump onto the block
and look W for a hole in the wall with the second Target
ball, shoot that and the next block goes up, standjump to it and
look up in the higher ceiling N for Target
ball #3, turn around
and look for the last Target
ball S. Now jump from
block to block to the N side and throw the switch in the NE corner, a
cut scene shows the Dragon statues again (the 3rd Dragon deactivated).
Jump back over the blocks to the 3rd and from there a runjump/grab
to that gap in the W wall where you shot the target, climb in and go
up the ladder to the L, at the crossing to the R and into the room
with Secret#14,
a Revolver. Return
to the crossing and go R again, drop down on the ledge at the entrance
and get back S to the Castle Hall.
The Stroboscope Room for
the 3rd Dragon Key.
Stay on this floor and head over to the open SE doors, go in again
and safety drop into that hole in the floor, head S to the Stroboscope
room. In this dark room a flashing light will reveal 4 Face (trigger)
tiles on the slanted sides of the room (you can just spot them next to
the pillars in the flashing light). Jump on all 4 of them and the 3rd
Dragon Key will appear
in the middle of the room, go pick it up and head N back through the
watery passage, open the doors and go straight across the Hall to the
NE doors.
Timed Run for the Deactivating Switch.
Open the doors and that Tile you stand on is the trigger tile for
the door across the room and it's a tight run. Save standing in the
Hall, about a hop back from the doors and a bit R of the middle (so
you'll run next to the corpse in the water) and sprint over the
trigger, the door still has to open up while you are already on your
way. Maybe you can hit "Alt" when getting close to the door to roll
through, but I didn't need it.
Inside are 4
Demigods, one is already alive and kicking, shoot him to activate
the next and so on till they all are history. Go around the room to
pick up Shotgun and Revolver
Ammo. Then approach the door N and it will open, go into the room
to the switch and throw it to get another cut scene of the Dragon
statues (the 4th Dragon deactivated), roll and run back through the
door.
Timed Run for the 4th Dragon Key.
Head back S to the Hall and R (W) to open the next set of doors
NW, hop back into the hall and stand a bit R facing the trigger tile,
again sprint to the end of the passage and jump up into the opening
before the door closes. In the Castle Bathroom is a Demigod in the
water, you can shoot him from standing a bit back from the edge of the
pool, he can't hurt you but you can shoot him. Dive into the pool and
get the 4th Dragon Key from
the middle of the bottom, you have to navigate in the right position
to get it (the Dragon Head only appears once you've killed the demigod
and jumped into the pool), climb out of the pool after taking it.
Back to the Garden Pool.
Look in the NW corner of the room for a Jumpswitch which just
appeared there, use it to open that UW door in the pool and dive back
in, swim through the tunnels and swim through the door and up in the
pool in the Castle Garden. Climb out and go down that opening in the
brick ledge SW, drop into the open trapdoor and follow through to that
room with the Dragon statues.
Placing the Dragon Keys.
All the Dragon heads stopped spitting Fire, place the 4 Masks and
look for the newly opened gate in the corner of the room SE, go in and
walk the Path of Spirits to where the Guide is waiting for you, just
go ahead and wait up for him at the closed gate, he will activate the
gate and blue rays fill the next room, just run through them and the
level ends.
21-03-2007