The Skribblerz Stones 4 Walkthrough
by G&D Productions

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Mayan Legends

Level by Aza.

Around the Temple, Key to the Sun.

Go to the far NW corner and up the rocks there is a passage. Go in and to the left and jump in the pool. Swim to right or left and find an opening in the structure, swim in and down, and at the N end is an underwater lever. Swim back out and around the structure to the E side of the pool. Turn around to look at the central structure and you'll see a large portion of the wall has gone down, revealing a lever.

Flip it and back into the water, back down into that underwater passage but now swim to the S side and up. The trapdoor closes.

Climb out of this pool and behind the left pillar is a skeleton on the floor, on the pillar a jump lever. Pull the skeleton away so you can reach it.

The previous pool has changed.

Get in the water and the trapdoor opens, swim back to the room and get up onto the NE ledge.

Get the Key to the Sun and get a camera shot where to go next.

Swim out E and in the passage take a right and you are outside again.

A Mayan Stone.

Stay on the rocks and make your way to the left and up to some spears that are sticking out of the ground (NE) and then jump to the crawlspace ahead (E). Get in and jump up, avoid the darts and use the Key to the Sun at the end.

A door around the corner opens and you are on top of this cave. Walk left and then turn right onto a ledge.

Go stand on that tile with a head on it and look straight ahead (W). There is a pot you have to shoot. An explosion occurs and in a camera shot is shown where you have to go next.

Now look to the right (NE) and jump to a green slope and slide down, then jump to that stone ledge. Go to the end and pull up, go straight and pick up a Medipack on the right (N) near that symbol tile.

Safety drop down (whichever way you want) and then go up the pyramid at the front (W).

Go up and on top of the ramp you can grab that small medipack, and take the opening on the right to grab the first Mayan Stone.

The Sun God.

Back out and left, slide down to get to the N wall again and jump up to those wooden spikes, make your way through the crawlspace and up to the top. Walk to the end (S) and safety drop onto that stone ledge, loosing some health.

Go E and jump to the ladder to climb all the way up (notice the wall, you will be back here, because it's the clue to a puzzle).

On the wall is a lever; this lowers a block on the ground floor outside. Push the block SW to the different looking tile. The door next to the lever opens. Get in there and sadly shoot the Black Panther. Get the Sun God #1 from the pedestal and get out, down the ladder and as the spikes are gone now, just drop down.

Swim to the ledge with the face tile NW and climb out, now go to the S wall of this cave. At the corner of the pyramid go left up the rocks a bit and there is a wall torch on the right (S) where the block lowered before. Use the lever and after the camera shot go all the way to the NW corner of this cave and up the pyramid there a bit. Down to the right is another lever. Go back to the wall torch with the lever (SE) and climb up the rocks to the E, there where those wooden spikes are, behind those and up, is a well-hidden crawlspace.

Get in and better safe here. Jump to the block, the knife might miss you first time around, take a running jump straight ahead and another one to grab the edge of a slope. Hoist up and slide down a bit, jump and grab the monkey swing. Follow through all the way around the room. Let go at the end and slide down, avoid the knife but it'll stop moving. Jump to the block in front (E). Use the jump lever up left (N) if you want the Secret. Jump back E to the gap and shimmy left, grab up E and get Secret #1, a Medipack. Drop out, hop W to the ledge with the jump lever.

A Mayan Key and another Sun God.

Jump W to grab and climb the ladder, once up turn around and grab another ladder. Shift to the left and slide down. At that face tile on the wall, turn around and look up, jump to the jump lever and now you can go down the slope.

Jump over to the ledge and go N and a bit to the right. Take a banana jump N and on the right is an opening in the rocks. The door at the end opens; go in and into the water.

Swim all the way down to the bottom and then go S into the small tunnel. Use the underwater lever at the end, roll and swim out and straight (N) and up. Climb out (E), go a bit further and go right around the corner and hoist up into an opening S, get in and grab the Mayan Key.

Get back out and now go to that fenced off area, the gate there opens. Avoid the spikes and follow this passage, a skeleton appears, avoid him. At the T-junction go left (S) and jump up to use a lever. Go to the pit (N), take either a left or right into a door and up a slope. On the top you can climb up S. Slide down backwards and grab the edge, use the jump lever and back flip (closing the doors and with a bit of luck the skeleton is trapped inside).

Jump over to the NW corner for a small medipack.

Make you way back and in that fenced off area there is a key lock on the left (N).

The right hand pool is save now, jump in the deep corner and use the underwater lever. All the flames are out so climb up and get the Sun God #2.

Back to the water (W) and swim down and up in the corner on the right and make your way back to the cave. Pick a place to slide down to the bottom and go up the pyramid to use the two Sun God Keys at the big doors.

Inside, a Mayan Key.

Two black panthers guard this place; left and right of the door are levers. Both waterwheels stop, so go to N side of the pyramid and dive in, swim N and avoid the boulder. Get out and follow through to an underground building.

Turn to the right (E) and jump up to grab the ledge, grabbing the edge, shimmy left past the spikes and then pull up. Go to the end, turn around and pull up. Take a running jump and grab the next ledge. Use the ladder to go higher and climb off left. Grab up W, then back flip and immediately jump and grab the ledge above and then go into that passage for the Mayan Key.

Stand in the opening and then take a step or two back, hop back and then a curved running jump over that orange slope, jump immediately to the next one. Jump over the slope and jump again to end up onto a corner ledge. Over there you can get Secret #2, the Shotgun, although hard to see.

Clue for the Upcoming Puzzle.

Safety drop down loosing some health and get to the ground floor.

You'll see a mysterious light appeared on the left circle near the puzzle wall.

Jump into the green light and you get transported to a room you were before. Now take note of the wall E; that shows the solution of the block puzzle you have to do. You can come back here every time you want. Jump through the blue light to get back to the underground puzzle room. Look at the wall and now you have to push blocks into the empty spaces so it will look like the wall you saw in the room upstairs.

Block Puzzle Wall.

Go to the back and push the block at the N wall to the side and use the Key behind it.

Turn around and at the puzzle wall a block went down showing a lever. First pull/push the block on the left side (SE) out once and then to the W once. Go to the lever and the block goes up. Now pull and push it to the first puzzle opening S.

The gate one floor up opens. Jump up there and pull/push the block you see in the N wall into the opening S. Another block goes up to the right (W), climb up and jump even higher to a ledge there. N are 4 pushables and also a lever.

Go to the ledge E and climb up again, then face N and see that crack, jump there and shimmy to the left, pull up, down the ladder and push out the block. Go back via the ladder and jump down next to the block (not IN the block). Now you can move that block into the puzzle opening in the S.

Go back to the N wall and another block went up W so now you can pull out the most left one and move it onto that marked tile E, so when using the lever it goes up one floor. Push also into the opening S.

Climb on yet another block that went up and climb onto the ledge, push that block you see away (I pushed it to the E side) then go to the N wall and push/pull the left one into the last puzzle opening S.

A camera shows you that finally a gate has opened.

Get yourself down to the ground floor and go to the front, jump through that green light to the room with the clue, go S and descend the ladder to the harmless spike tile.

Swim to the other side (S) and climb the block on the left, turn around and shoot the vase (shotgun or pistols).

Back onto the floor and now make your way to the far SW of this cave (left behind that waterwheel).

Get in and jump via the corners so you can pass the red blinking light. At the end shoot the white vase and an explosion follows, showing you to go back to the pyramid and collect the next stone. Safety drop down, and go to the front of the pyramid to grab the second Mayan Stone from the passage left of the main entrance.

The Skribblerz Stone.

Go into the main entrance again and place both Stones at the big door. Go to that structure in the middle and get the Skribblerz Stone.

The gate W opens, now jump through the red light.

The Museum II

Level by GMac.

Blue & Red lights are teleporters.

Go forwards, the door opens. In the SE corner of the Museum are two benches you can shoot for Shotgun ammo and a small medipack.  

The goal is to collect 4 Museum Keys in order to place them NE and stop the flames at the Dragon Crystal.

The First Skull.

Go N over the central floor, right into the Arched section. Step into the blue light and get transported to a walkway one floor up. Go to the S end and jump over the balustrade to that ledge, spikes pop up. Jump around them and the next ones too, jump onto balcony and time the emitters (or hug the wall real tight and just run past them). Go to the S end and jump E to another balcony.

Make your wall to the E wall and enter the opening there.

Sliding Floor.

Stand in the middle of the ledge and jump over the first tile onto the left side of the second, immediately jump left and then right and you should get to the other side.

Get the Skull from the pedestal.

Don't slide back, but leave through W and jump over then go right (N).

Jump over N again, passing the spot where you have to use the Skulls later, again a jump N and pick up a small medipack NW.

The Green Museum Key and Second Skull.

Go S and jump over, go over the fence into the arched portal and use the lever to open up doors. Safety drop down to the ground floor and go NW to the now open doors.

Stand in the middle with your back to the wall jump to the second tile, a quick hop over the emitter and another hop to get over the spikes on the last tile.

Jump the tiles in the water also avoiding the flamethrower and once on the other side get the Green Museum Key and watch the fly by, the guide is waiting.

So jump back (you can use the ledge of the burner too when the burner is facing away), slide back on the right and look for the guide who is next to the fountain near the E wall.

Pick up the Second Skull, he is guarding and watch doors opening up.

The Third Skull.

The doors are also E and a bit to the left. Go to the end and pick up the Third Skull from the pedestal.

Use the Skulls.

Go back out and to the left you see some red blocks went up there. Climb them and jump over NE so you can place the Skulls.

The Purple Museum Key.

Go in and walk to the green tile and jump back as a big explosion will occur. Sprint over the walkway to the other end and get ready for more sliding.

Stand on the left, time the emitter and run jump to the third tile to the left and jump to the other side.

In the deep shaft after that there are two tiles going up and down, also time this. Jump on the nearest and wait till the second tile is going down and when you are between fires jump on it, walk forwards and jump up the ledge (you can also just run jump straight onto that far tile without using the nearest tile).

Follow through around a corner, passing wall torches, around another corner a staircase and get out on a small balcony.

For the Secret: To the N is a Red light, go there and step in, the Teleporter will take you back to the ground floor. Push the doors open to create a shortcut back up and step back into the Teleporter (the red light) to go back to the top of the Hall.

Go E from where you are and look for a small bench to the right. Shoot it and run jump S to grab an invisible crack in the pillar. Shimmy right around and drop on the ledge to get the Secret, the Shotgun with Ammo and aMedipack. Drop to the ground floor and go into that open 'shortcut' door W, take the Teleporter (red light) back up.

Go (S) into that structure, shoot the glass covers there and get the Purple Museum Key. The next Key is shown.

Under the next glass cover is a small medipack.

The Red Museum Key.

Go out E and around the corner on the right is a ladder to the roof of the structure where you'll find the Red Museum Key after shooting some coyotes.

The Blue Museum Key, the Skribblerz Stone.

Climb down again, go N along the E side and then shoot out more glass panels to the right at the wall, at the end come to a room where there is more sliding to do. You have to jump over those spike tiles. For some you have to jump to the correct side of the sliding floor first.

Get the Blue Museum Key from the pedestal at the end. Go S to exit the room. Follow through and drop into a pool of the room where you got a Skull before. Go out W and all the way to the wall on the right (N), to put the keys in the wall there.

Walk to the Dragon statue and grab the Skribblerz Stone.

The Final Battle.

You'll be transported to another room, back flip immediately and start shooting the 3 devils (left one first). There is a Revolver on the right (NE) and some Revolver ammo left (SW) which will re-appear when you're out. Be careful, when a Devil dies, Lara could take aim on the Lara statue and that would hurt Lara. SW is a Medipack.

Go and pick up 4 Skulls the devils leave behind. Place them at the E and W and Lara gets transported back to the Museum. Go N to the pedestal on the other side of the fountain and get your reward, the Golden Dragon, which promises further adventures. The guide is waiting N near the open door, go into the next room and jump into the green light, this game ends here.

The Hall of Time

Level by Rufierto

Globe Puzzle, the Gift of Men.

Slide down and grab the Revolver, the gates open up. In the next hall is a lever and a Puzzle Globe. Throw the lever, the Blue Globe is for later. The lever operates 2 blocks W (one goes down and another one up), climb the lower one SW and grab up to the higher floor, go through and drop down the other side. Another lever and this time a Grey Globe, use the lever to lower a block E (left of the gate). First push the Grey Globe to the tile NW; the gates S open up. Now move the same Globe to the lowered block E and use the lever again to bring the Grey Globe up to the next level.

Go through the gate S and find another Globe in the next room, if you like you can push it in front of that gate now and look for an opening in the bottom of the pool (NE corner). Swim down and E, then S and left, left again and take the first opening to the right. There's a Spike wall, so watch out! Time the wall and swim up through the opening in the ceiling.

Throw the lever W and the small gates open up so you can go and get that Orange Globe from the room W and move it through the passage onto the tile in the E room (S side). A gate opens up N; go in there to claim the Gift of Men. Gates open up and a block goes up.

Place the Globes.

Go out N and left onto that low block and climb up to the passage again. At the end climb up to the right (N) and make your way N to the Grey Globe you raised before. Push it onto the tile N and see the gates to the 'Revolver passage' closing. Now you can go to the Earth Globe, drop down E and use the lever E to lower the high block W, move the Globe onto the lowered block, use the lever again and climb the low block NE into the passage. Up N at the end and to the N where you can now move the Earth Globe to the tile N.

Use the Gift of Men for the Lasersight.

A receptacle appears near the stairs S, use the Gift of Men there. It will open the way to the Lasersight, climb up S, go up the stairs till you see a Lions Head to the left. Turn right and climb the ledge at the side of the stairs, look up N and climb the wall to the open gate. Get the Lasersight there, down again and use Revolver and Sight to shoot the Gem in the Lions head.

Another gate opens up to the right (W) of the big gates on top of the stairs. Jump in there, grab the Flares and follow through to the end of that passage.

High Slopes, Hot Burners and the Gift of Kings.

Grab the monkey climb ceiling and drop onto the block ahead. Time that burner in the alcove down W, stand jump onto the slope below and slide, jump hard left to get onto the slope leading to the burner, quickly get into a corner close to that burner and stand absolutely still. Only move when the burner is down and line up for a jump to the slope N. Jump over the flat part and do not slide off the end of the next slope, but jump to grab the block ahead as soon as you can. If all went well (and you didn't touch the ground), the burner in the next alcove left won't be active and you can go get Secret #1, a Medipack from the alcove up E

Safety drop to the ground. In the NW corner is the Gift of Kings. Gates open up when you take it. Leave through the small gate S and make your way back to the Globe Puzzle area, there's one more Globe to be placed.

Go straight (E) and up on the right, then up onto the higher floor and up to the big stairs. Take a few stapes on the stairs and turn to the right (W) and jump down, at the end is a small medipack.

Back to the stairs and over the other side to a floor where you'll find the opened gates on the right (W wall), pull out the Globe and place it on the tile next to the gate. The big gates on top of the stairs open up.

Spike walls, the Gift of Gods.

Go up and S to find Revolver ammo in front of a fence; behind it you can see a Sphere. Go to the S end of the passage and time the walls to run straight to the SW corner (you're safe here). Walk N a bit and turn to the right (NE), that's where you have to go to get the Gift of Gods. Gates open in the W side of the room. Now make your way to the W end of the room and grab the Revolver ammo on the ledge to the right of the receptacle.

Raptor Valley, the T-Rex.

When you place the Gift of Kings, the whole place changes, you are suddenly outside the Pyramid. There are some tiny raptors running around below, shoot those and get down, take out the Revolver and get ready to shoot the T-Rex (shoot from under the belly and she should drop after one round). Go into the NE corner where you see a cave opening. Jump up there and follow through to get to the raptors Lair. Here you'll find Secret #2, a Shotgun and 2x Shotgun ammo. Side flip over that wooden beam and get down to the ground.

The Compound Key.

Head NW and right around corners to find the opening to a foggy cave. Crawl in and follow through shooting the resistance. At the end is a cave with rock pillars, in the rock wall NE is a crack, grab that and go left around to get into an alcove at the end. Turn around, jump to the slanted pillar and jump to grab the ladder. Left around and drop to a small ledge below. Jump the slanted pillars to get to a flat ledge with the Compound Key.

Drop down and make your way back through the cave to the Pyramid.

When back in the valley, go straight to the Pyramid and hop on the ledge to get a Medipack. Now go along the E side of the Pyramid to the S and find a Keyhole on the Pyramid next to a wooden door, use the Compound Key.

The Compound, the Hut Key.

Shoot the 2 Natives and go straight through the compound to a closed off cave W, hop over the fence and shoot some more Raptors on your way through these caves. In the cave with the pillars and a balcony E, make your way E into the passage under the balcony to find Flares. Now go S and right, climb the low block there and jump to the rock ledge W, crawl along the ledge to the W end and retrieve a small medipack. Slide down and go to the low block SE again.

From the block jump to the E then to the balcony and go to the other end (N). Here you have to be careful, the jump into the opening NW is tricky as there are spike traps in the ground. Stand jump onto the near by NW slope and keep jumping to and fro, steering right till you can jump to the right to safe ground near the climb wall. Go left along the wall and drop on the ledge with the Hut Key.

Inside the Huts, the Pyramid Key.

Drop down and make your way back to the pillars SE, up to the top of the highest pillar there and jump to the door on top of the E balcony. Open the door with the Key and shoot the Native, when you take the Flares from the pedestal N, the trapdoor in the floor opens up, drop through. Go N and shoot another Native, in the next room up the block and through the trapdoor above.

Go SE, one more Native and SE are the Pyramid Key and a small medipack. Go back to the NW corner where you'll find the gate near the trapdoor open (N). Jump up there, pull up and slide jump to follow a wooden bridge to the Pyramid. The Key can be used around the corner.

Slide down and go N to find an open trapdoor.

The Lava Caves, the Skribblerz Stone.

Drop down into the Lava Caves, a flyby shows you the artefact. Go N to an opening in the wall, to the right is a sloped block, to the left a high block. Turn so you can back flip onto the sloped block and jump to grab the high block. From standing on the NE corner a jump to grab a ledge N and find Secret #3, a small medipack.

The Pyramid Key.

Jump back S to grab the block and run down into the opening with Ctrl. Inside go to the opening in the middle of the E side (between the vases), stand to the right and you can see a slanted piece of floor over the lava. Jump to it, slide forward and jump with Ctrl to land on a slanted block, slide and jump to safety. Go through the opening and stand jump to the slanted block SW, slide and jump hard left to the ledge. Jump E, then E again. Now twice SE and stand back on the left, hop over the edge of the slanted block, jump and slide jump to get to that block, grab the Pyramid Key.

To the Stone.

Jump up and grab the monkey climb ceiling, follow timing the burners to get to a ledge with swinging spike bags. Get past the first bag and jump diagonally to the ledge in the NE corner to use the Key. Go through the gate that opens up and get through the next spike bags to use the Gift of Gods to open the next gate. Jump into the opening with Ctrl and then jump out left with Ctrl in the end to get to the floor there.

SW is the structure you saw in the flyby, jump on the lower block, stand on the NE corner and jump up NW. Next is up SE and then NW again. Climb the dark wall and get to the Skribblerz Stone.

End of the adventure.

The Dragon of Alexandria

Level by leonvdn

Check your inventory and as you can see, there are enough flares provided in case you need them.

Go down the steps and open the coffin on the left for Shotgun ammo. Go to the end (E) and you get 'New Move' instructions on screen (best don't save until that text has disappeared).

ALT while hanging from a ledge to jump upwards

SHIFT while hanging from ledge to jump backwards.

Go to the somewhat higher right hand corner (face E) and jump up, grab the crack and use SHIFT to end up a ledge. Face N and jump to another crack, use ALT to get higher and shimmy right a bit. Alt will get you to an open door above, get in and the door will close.

Go to the left corner in the back (NE) and use the ladder, climb off on the right. Take a running jump to the column W and pick up a small medipack.

Drop down, go to the middle of the S wall and grab up to a crack, use ALT to get higher and shimmy to the right to crawl onto the pillar, grab the Shotgun then face E, climb backwards off the back and use the jump switch that is located there. This opens the door E, step through and watch the fly by.

The Main Room, the First Dragon Key.

Objective: Find the 4 Dragon Keys to find the Dragon of Alexandria.

Go right (S) and drop down onto that walkway. On the other side is another walkway and a ninja will appear. Shoot him and jump over and at the end is a Crowbar gate. Climb up to the right and get Revolver ammo.

Get out and back to the other walkway W, go to the S end and jump into an opening with steps in the S wall. A ninja will come out, run past him and then kill him. Go carefully into the opening S and time the popping up spikes, run after them when the first just went up. Once all the way up better make a Save and now you have to negotiate that nasty knives trap.

The first knife will have a moment where it will remain open, that's when I did a run and jumped into the pit in the floor. There is a lever down in a hole, which will lower a block so you can leave. Jump onto the safe spot NW and aim for the opening E. Time the last knives and get the Uzi ammo in the next room. Take a running jump over the fire to the ledge. First go E and take a running jump to grab the ledge E, pick up the small medipack.

Timed Runs.

In the opening E is a Timed door. Jump and grab back to the ledge W. Then make a right and run jump/grab into the opening in the wall. Save here as that wheel is of course timed.

Now you have two options to do this run:

1- Run out and jump left into the water as far as you can (watch the piranhas) and swim to the E, climb onto the low ledge E, jump up to the pedestal and take a left and roll through the closing door.

2- Hop back and grab the edge of the opening, hit Shift and Lara back flips to the ledge. Run to the E end and jump over to the ledge E, run to the door and roll to get through.

Take the opening on the left (N) to climb up, and up again, you'll hear a rumble as a block goes up. A door at the S end is opened for another wheel. You'll get a screenshot of an underwater door.

Pull the wheel about 6 times, roll and jump down, go left and jump to the left into the water, there is an opening and the door is on the left. Stay low to the floor and swim through and follow through till you can wade out. Get theFirst Dragon Key at the end.

Turn, wait for a crock and shoot him, then use the wheel, turn left doing a running jump to the opening under water and swim back and up, stay high first, then at the top go low and swim through the closing door and take a right to get back to the pool and climb out on the low ledge NE. Jump up and take a running jump back to the walkway with the fire. Look with binoculars into the SW corner and spot the crack in the pillar. Jump over the fire to the W end of the ledge and jump to grab that crack S. Get in for Secret #1, the Uzis. Jump back to the ledge and get back out into the opening W.

The Knives trap is disabled but some ninja's are pestering you. One of them drops Shotgun ammo. Retrace your steps all the way to the pit. Go to jump the walkway on the left and walk to the end, jump to that alcove N and hang, use ALT to get one floor up. Walk to the N to the diagonal corner of the floor.

Detour for a Secret (you can skip this if you like).

Jump to that grey sloped block you see NW, grab the edge of the floor as you slide off and shimmy right around a corner to the end. From that corner, just drop and slide down a few times without grabbing any ledges (little health loss). You'll end up in the bottom of the room. Go E and right in the end, follow till you see the Revolver ammo. When you pick up that Secret #2, a light appears to the right (N), this will transport you back where you started. There's another route too, but we thought that to be too much work.

Moving the Coffin.

Go to the diagonal corner of the floor again. Face NE and take a running jump to grab the edge of that half broken column (next to the fire), use ALT to get a floor up. There is a Medipack on the right.

In the alcove E are 2 receptacles for the Dragon Keys; two more are located in the alcoves N. In the W you can get some Uzi ammo. A Ninja will shoot you (he comes from the NW corner). Jump there and get a Large Medipackfrom the coffin in the passage.

Go out and follow the ledge E, at the end take two steps back and then a hop back. Do a running jump E over the slope, slide a bit and jump up to grab the monkey climb (and NOT the ledge) and drop off at the end.

Get into the opening and follow through. In the small room at the end jump first down on the left for some Shotgun ammo then climb up and jump to the coffin N where you'll find more Shotgun ammo. Jump to the ledge E and use the lever. The other coffin moves out of the way.

The Revolver.

By now a ninja showed up, so deal with him. You have to go back to the coffin W but in a roundabout way because of the Revolver. Running jump to the S and grab the ledge with the fire, shimmy right and pull up.

Avoid the emitters and use the lever at the end, this lowers and also raises a block. Go back and jump on that block that appeared (at the end N), hang from the edge (face S) and use ALT to get a ledge higher.

Carefully step forward and when the ball comes down jump back and hang from the ledge (left) till it rolls over Lara. Then go up the slope and through a crawlspace, hang from the end, shimmy right then back flip (SHIFT) and jump back to the right, grab the end and shimmy right again, one more jump (SHIFT) and end up a ledge with a spider web.

Look W and you see two swing poles and an emitter. Take a running jump and hold on to the pole till it is safe to swing to the next pole (when the flame is either down or high up). Grab the dark ledge and use the lever there, hop back and hang from the edge, as two boulders will drop down. Pull up and on the right NW is a flame that is turned off now so a simple stand jump to that ledge and pick up the Revolver.

Now face SW and take a running jump to the sloped wall there. Shimmy to the left to the wall and when you are a bit away from the wall, pull up and back flip and then jump to grab a monkey swing. Swing to the end, let go and grab, shimmy left and hoist up.

Use the lever that is on the right. Then safety drop two times to get near the door you just opened.

The Second Dragon Key.

Go in E where the door opened and grab the Arrows, jump to the ledge on the left and get the Uzi ammo. Now get onto the ladder under the entrance and let go, all the way down into the water. Climb out get out at the N wall.

Follow the rotating knives and at the last moment jump through them. Stand at the back wall so the knives won't slice you. Hop back when they are gone and jump up to open a trapdoor. Watch out for more rotating knives, stand facing W and jump up when the knives are going over your head and get out as quick as you can. Run W and at the end a running jump to get to grab a jump lever over the pit. You slide down so pull up, listen for the sound of the knives moving away and back flip. Now take a running jump over the pit to get into the passage.

The Flame Room.

Follow the flame at the E wall and curve left when possible to jump into the opening in the N wall.
The door closes behind you, pick up 
Revolver ammo on the right and the Second Dragon Key on the left. At that time a crock attacks, shoot it and the door to the outside is open again

Now jump to the pillar in the middle of the room and jump to grab the crawlspace N, just left of where you came out. Get Secret #3, the Crossbow. Hang from the opening and drop, careful as there are still flames active.

Get to the S side without getting burned. Go back the way you came (S) and jump over the pit and drop down. At the pool, jump on the slope on the left and grab the ladder to get up and out to the Main Room.

The Third Dragon Key.

Jump again to the broken pillar NE and Alt to get back up to the floor above. Jump over to the W side and into the passage W, as the coffin is gone.

The Fire Room.

Follow through and see a ninja get killed (wish they were all that stupid). Jump to the other side and line up to jump to the slope W so you slide down and can shimmy to the left. Go all the way to the end and when that burner behind you is down, back flip and side flip left into the opening there. Two ninja's are defending the next room, one leaves Revolver ammo and the other Uzi ammo. Go back out the fire passage and take a jump with a slight curve to the left onto that slope N, behind the burner.

The Skeleton Room.

Pick up Shotgun ammo and follow through, up the stairs. Go left (N) and jump up on the right (W) and a block will close off the entrance. Follow through and at a small pit go left, you come upon a push able block. Push it as far as it goes, straight ahead is an alcove, pick up Shotgun ammo (if you run out of ammo you can pick up a fresh pack here).

When you go to the pit W, 3 skeletons will come jumping over. Shoot when they are in the air over the pit. Behind the push block is a Medipack. Jump over to the W and pick up a small medipack on the right, left Revolver ammoand the Third Dragon Key in the back. When you want to jump back two more skeletons get up and chase you. Shoot them into the pit as well.

Getting out, Lasersight and Crowbar.

Then run back and take a left to the pit and jump into that alcove left of the pit to pick up a small medipack.

Then jump to the NW, go down a slope and go down to the ledge at a pool area. Shoot the croc, climb up to the ledge on the right (E) and save at the lever. This will kill the flames on the pillar for a while (10 seconds) so turn left, hop back and run jump to that pillar, pick up the Revolver, then from the corner you can just jump to the pillar with the Lasersight.

Go stand on the NW corner and look NE through the binoculars; you see a skeleton with a red cross on his head. Shoot it and shoot another croc before you dive in the water to where the skeleton was hanging to pick up theCrowbar.

Swim back S to get out and jump in the opening to go back, you'll see a block disappearing so jump the pit, (best is to jump from the left side OR a trapdoor went up right underneath, which makes the jump over the pit easier) and make your way down to the exit (E).

You arrive back at the Fire Room and a ninja will attack you.

If you want some more pick up jump back to the W and to the right behind the slope again to find a small medipack on top of the stairs. Then simply jump back and go out SE to the Main Room.

Jump S to the bridge, drop to the floor below and down to that walkway S, jump over to the left side (E) (where you killed the first ninja) and go inside, open that crowbar gate and get the 2x Shotgun ammo inside. Jump back to the walkway, into the alcove N and Alt back up to the floor above.

The Fourth Dragon Key.

Enter the opening W and climb the ladder in the corner NE. Get onto the balcony and open the crowbar gate there. On the N wall is another ladder, climb up and to the right.

Watch out for spikes, there is a safe place after the first one but a crock will try to kill you. Follow through and jump over the slope with spikes. Run up a slope and avoid the emitters and a pit in the corner. The next slope also has emitters as well as a rolling ball. So run back over the pit.

Then jump back again and avoid the emitters on the slope.

Mercury Mud.

At the end walk slowly and turn right. Jump to the slope and jump again to grab the crack and go up again (ALT). Once on the top maybe better to shoot the ninja first.

Best is to jump to the left slide and at the end jump to the next one with a curve to the right so Lara slides down backwards and can grab the edge.

Shimmy left and back flip (SHIFT) when you are left of that small island. Take a running jump over the deadly muck to that small island and again a jump to that triangle in the NE corner. Save before you use the timed jump lever.

Turn right and stand jump to a platform in the mud. A running jump to the next and line up for another jump to the last one; which has a lever. Pull it and turn right (W) and walk to the edge to jump and pull up to the entrance again.

Back on the steps, jump to the slope and up the crack then take a running jump to the trapdoor.

From the trapdoor to the right where that ninja was, pick up a small medipack the ninja dropped and Revolver ammo on the pedestal. On the other side of this passage is a lever, pull this; another trapdoor goes up. Get out and you have to get back to that jump lever again.

So slide down backwards and flip (SHIFT) jump the island and to the corner and do the timed run again and climb up the steps. Jump to slope and the crack and once on top immediately back flip and grab the trapdoor. Climb up to the pillar and get the Fourth Dragon Key.

Now we have to travel back, just run off the pillar E and land on yet another trapdoor. Drop down on the stairs and go down the slope.

Use the Dragon Keys.

Luckily all the traps are disabled so back through the passages and down the ladder and down on the floor. Go E and jump to that half a pillar and up (ALT) one ledge and place two of the keys E and two N in the alcoves there. Watch the flyby.

Go to the E end of this ledge and jump over the now open doors on the right (S). Climb up in the SE corner and up again E.

Pick up Uzi ammo and a small medipack from the dead ninja's.

Go to the wall N and climb the ladder on the left. Once you backflip onto the ledge, immediately duck and crawl to the lever E. Pull it when it is safe and jump down.

Go up the steps SE and up the block there to use the lever so you can better negotiate the burners as they now move up and down.

Go S and pick up another Revolver, a small medipack and another Shotgun.

The Skribblerz Stone.

Go down the stairs and slope E and in the next room there are some Arrows NE and a Large Medipack SE. Next to the dead ninjas are an Uzi and Uzi ammo. Then to the opening S, up some stairs, get through the boulders and watch out for the pit and use the lever at the far wall W to open a door in the previous room. Back through the boulders and now take the opening N.

Be prepared for a fight with three Hydra's. What worked for me is to stand as close to them as possible and try to shoot the middle one first.

When the Hydra starts to spit fire he is most vulnerable.

The dead ninja's have Shotgun ammo, Uzi ammo. Through the hole in the floor and up S is a small medipack as well as Shotgun ammo in the water

Just as a precaution DO NOT reload in this room until all 3 Hydra's are dead and a block goes down revealing a lever.

Once they are all dead jump up the ledge (N) and use the lever where the block lowered, get a camera shot. Go back to the previous room and go to the statue in the middle to grab the Skribblerz Stone.

Another Hydra will come alive and dies. The door opens E, climb the ladder and run out where this adventure ends.